→ lucid dreaming: a necessary piece the whole concept of dream-sharing. Lucid dreaming is essentially the idea of a dreamer being cognizant and aware of the fact that they're dreaming. For someone with dream-share specialities, having this degree of control is a first, basic step.
→ forgery: out of the dream space, this works much like the word's literal definition. Falsifying identities/signatures, documents, art, etc. "References are something of a specialty."
→ dreamshare: not necessarily an "ability" when this is experimental technology and science within canon, but he is well-acquainted and trained with the PASIV Device and the sedatives that it uses.
→ forgery pt. ii/dream projection: his particular specialty within the dreamshare space, as a "forger," is to be able to project the images and impressions of people within the dream (acting the part, so to speak). Additionally, as a "forger," he pays acute attention to people (their mannerisms, speech, appearance) and is able to project himself as other people, including those known to the dreamer.
→ weapons training: he is well-trained in the use of multiple types of weapons and in various fighting techniques.
● strengths:
→ charm: Eames gets away with half of what he does (cheating at gambling or networking jobs and social clout he shouldn't have) with a general amiability, ease with personal interaction, sense of humour/wit, and overall charisma. For example, even if he'd forged poker chips and spelled a piece wrong (no never), his charm allows him to distract from these small, logical details outside his purview.
→ empathy: His specialty within canon is to understand and imitate people (in and out of dreamspace), and right at the core of that knowledge (and subsequent inference of behavior, traits, feelings, etc.) comes from an empathic drive. His specialty (seen in his background research on Fischer and his drilling into a job target's "relationships" in an effort to better understand their mark and how to imitate those closest to him in a way that doesn't arouse suspicion) is based on feelings and relationships first.
→ innovation: Eames is an actor, and one of his most fundamental drives is creativity. He's a man who knows how to roll with situations that don't go to plan (and with the wrong dreamer, plans are frequently "guidelines" at best). He's adaptable within his own limits, and even if he argues with the parameters of authority or a situation over his head, the next step is always to find a way out. (See: shifting the setting of his own dream level to create shortcuts on the fly, but also later expressing doubts in the possibility of the mission's success). In one of his core canon relationships, he calls one of his closest colleagues uncreative. This isn't meant to be a literal summation, but a note that Eames defines the dominance of right-brain thinking (Arthur's left creating a natural foil).
● weaknesses:
→ cavalier: One of his biggest faults is his lack of commitment and neglect of his own feelings (he's so used to crafting different personalities that the lie has become one). He exhibits contradictions of character (not seeming to take Dom's job proposal seriously and yet is the one to see it through to the end with the reliability, the casual ease with which he slips between the role of dream projections and himself to the point of making jokes with non-expert "team" members, and even how devil-may-care he is about everything but settling into a "role").
→ insubordinate: Eames has a disregard for different types of authority. Even outside of the shared dreaming, he is a professional liar at best, criminal at the most honest. He forges documents, identities, poker chips (ostensibly also money, but this is an inference at best). He treats Dom's attackers with humor, clientele with little professional filter (at least outside of the "role" he does take seriously), and even his team members with regular teasing. He doesn't subscribe to authority and hierarchy in a traditional sense.
→ recklessness: As the aforementioned "right-brain" allegory, Eames' capacity for rolling with the punches also has a tendency to take a negative turn, leading straight into recklessness, rashness, and casual disregard (a small piece of a larger problem). He can sometimes miss the trees for the forest, focusing so much on his role that his understanding that something with a plan has gone wrong (like the hostile projections on the first dream level of the Fischer Inception being missed until the team is caught up in the middle of a firefight that nearly proves to be a plan-fatality).
● job skills (optional): Listed somewhat already in abilities, but he has skills in lying/fabrication, acting and drama, and noted proficiency with multiple different types of weaponry (typically projectile). ● housing (optional): Private (if possible), shared > communal otherwise.
Eames | Inception | Reserved
● name: Mars
● age: 25+
● contact:
● other characters: N/A
character information
● name: Eames
● canon: Inception
● canon point: Post-Film.
● age: 31 (approx.; no concrete canon # exists).
● (canon) background: wikia.
● abilities:
● strengths:
● weaknesses:
● job skills (optional): Listed somewhat already in abilities, but he has skills in lying/fabrication, acting and drama, and noted proficiency with multiple different types of weaponry (typically projectile).
● housing (optional): Private (if possible), shared > communal otherwise.
● network username: sweetdreames
● network sample: tdm vol. i
● prose/action sample: tdm vol. ii