player information ● name: Stars ● age: 29 ● contact: > plurk: whisperingstars ● other characters: N/A
character information ● name: Akira Kurusu / Joker ● canon: Persona 5 ● canon point: December 23rd ● age: 17* (* No canon birthday is given, but headcanon has his birthday in early December. Thus he would have turned 17 by his canon point.)
● abilities: - Wild Card: Like other Persona protagonists, Akira has the ability to swap between different Personas as well as make new ones. He can gain these, fuse them, or hold them up at gunpoint and convince them to join him. His canon point allows him to wield up to twelve Personas.
He'll have his personal Persona is Arsene, Daisoujou (almighty/light/healing), and Black Rider (almighty/curse/debuff/buff). If the later two need to be changed, there's no problem!
- Third Eye: Granted to him by Igor, Akira has a third eye/sense that allows him to see clues, treasures, or paths that would otherwise be hidden. It works while moving but can only be activated by Akira himself. Items of interest are gold, paths are blue, and hidden paths (usually vents) have a ripple effect.
- Cognitive Manipulation: Akira can change into his "Joker" appearance by changing how he is seen (or how others see him) in a cognitive sense. This also extends to the fact that even though he a model gun. if others think its real, it is. Basically this means he can change his own appearance and make people think he has real guns.
● strengths: - Empathetic. Like all Fools/WildCards, Akira is able to truly sympathize and understand those around him. It makes it so that he can easily relate to them, understand what motivates them, and stand as a reminder of their own personal ideals when they themselves forget it.
- Leadership/Inspiring. Elected the leader of the Phantom Thieves of Heart, Akira is the one that makes all the final decisions and shots. He can rally the Thieves and general public behind their cause to take down the corruptions of society with his charm, wit, smarts, and guts (all social stats have been maxed). The fact that he has also been wrong by society as much of others, but is willing to do something about it, makes a rallying call to those that want to change their destinies.
- Sense of Justice. Akira has a very strong inner sense of what is right and wrong, which led to his wrongful criminal record. Even when he is on probation and meant to live an honest life, he constantly sticks his neck out for others that have been wronged as he has. He doesn't stop until he feels the type of justice people need has been served, working tirelessly with them in their shops, or physically changing the hearts of those that are causing the abusive situation.
- Loyal. While he is more like a cat than a dog in this regard, once Akira feels he understands someone and they have common ground? He is always there for them. Standing up to yakuza bosses, entering palaces of corrupt people, sticking by the side of his friends, helping a politician stick to his guns. Even after he has helped someone overcome their struggles, he is constantly supporting them.
● weaknesses: - Anger. Akira is an extremely angry teenager as he had his life turned upside down and his future taken away from him. He does a very good job at masking it, but he often glares beneath his glasses. Not to mention his true Persona, Arsene, encouraged him to unleash his rage in order to take back control of his own destiny.
- Manipulation. Given the nature of stealing the desires of one's heart, Akira and his friends are extremely manipulative of a person's entire being -- especially their cognition. They are directly changing the hearts of others, without permissions, for what they consider to be the greater good. He also directly manipulates the police into believing exactly what they want and doing exactly what they want. Akira often puts out the front that he is a good student and member of society. Nothing should be suspicious about him or his actions.
- Questionable Morality. While Akira believes deeply in his own sense of justice, it is definitely seen as questionable at best. The fact he seems to show little to no remorse for changing the hearts of others (save Kunikazu Okumura) is brought up to question several times. Do they have the right to change hearts? Who are they to impose their brand of justice and judgement on another? Akira never backs down, but it certainly makes him seem morally gray at best.
- Criminal. Of course, Akira is also a legal criminal, charged with assault. It is a social status that haunts him his entire game. Society views him negatively - especially at school and within his own direct personal life at first. Being branded a criminal has made him far more willing to break certain rules and moral bends, as society expects him to do it anyways.
● job skills (optional): Akira has worked for the floral shop, the gun hobbyist shop "Untouchable", and the "Crossroads" Bar. He also has helped Sojiro out in his cafe of LeBlanc making coffee and curry. ● housing (optional): Communal housing is just fine.
Akira Kurusu | Persona 5 | Reserved
● name: Stars
● age: 29
● contact:
> plurk: whisperingstars
● other characters: N/A
character information
● name: Akira Kurusu / Joker
● canon: Persona 5
● canon point: December 23rd
● age: 17*
(* No canon birthday is given, but headcanon has his birthday in early December. Thus he would have turned 17 by his canon point.)
● (canon) background: Protagonist (Persona 5) @ Wikia
● (original) world:
● abilities:
- Wild Card: Like other Persona protagonists, Akira has the ability to swap between different Personas as well as make new ones. He can gain these, fuse them, or hold them up at gunpoint and convince them to join him. His canon point allows him to wield up to twelve Personas.
He'll have his personal Persona is Arsene, Daisoujou (almighty/light/healing), and Black Rider (almighty/curse/debuff/buff). If the later two need to be changed, there's no problem!
- Third Eye: Granted to him by Igor, Akira has a third eye/sense that allows him to see clues, treasures, or paths that would otherwise be hidden. It works while moving but can only be activated by Akira himself. Items of interest are gold, paths are blue, and hidden paths (usually vents) have a ripple effect.
- Cognitive Manipulation: Akira can change into his "Joker" appearance by changing how he is seen (or how others see him) in a cognitive sense. This also extends to the fact that even though he a model gun. if others think its real, it is. Basically this means he can change his own appearance and make people think he has real guns.
● strengths:
- Empathetic. Like all Fools/WildCards, Akira is able to truly sympathize and understand those around him. It makes it so that he can easily relate to them, understand what motivates them, and stand as a reminder of their own personal ideals when they themselves forget it.
- Leadership/Inspiring. Elected the leader of the Phantom Thieves of Heart, Akira is the one that makes all the final decisions and shots. He can rally the Thieves and general public behind their cause to take down the corruptions of society with his charm, wit, smarts, and guts (all social stats have been maxed). The fact that he has also been wrong by society as much of others, but is willing to do something about it, makes a rallying call to those that want to change their destinies.
- Sense of Justice. Akira has a very strong inner sense of what is right and wrong, which led to his wrongful criminal record. Even when he is on probation and meant to live an honest life, he constantly sticks his neck out for others that have been wronged as he has. He doesn't stop until he feels the type of justice people need has been served, working tirelessly with them in their shops, or physically changing the hearts of those that are causing the abusive situation.
- Loyal. While he is more like a cat than a dog in this regard, once Akira feels he understands someone and they have common ground? He is always there for them. Standing up to yakuza bosses, entering palaces of corrupt people, sticking by the side of his friends, helping a politician stick to his guns. Even after he has helped someone overcome their struggles, he is constantly supporting them.
● weaknesses:
- Anger. Akira is an extremely angry teenager as he had his life turned upside down and his future taken away from him. He does a very good job at masking it, but he often glares beneath his glasses. Not to mention his true Persona, Arsene, encouraged him to unleash his rage in order to take back control of his own destiny.
- Manipulation. Given the nature of stealing the desires of one's heart, Akira and his friends are extremely manipulative of a person's entire being -- especially their cognition. They are directly changing the hearts of others, without permissions, for what they consider to be the greater good. He also directly manipulates the police into believing exactly what they want and doing exactly what they want. Akira often puts out the front that he is a good student and member of society. Nothing should be suspicious about him or his actions.
- Questionable Morality. While Akira believes deeply in his own sense of justice, it is definitely seen as questionable at best. The fact he seems to show little to no remorse for changing the hearts of others (save Kunikazu Okumura) is brought up to question several times. Do they have the right to change hearts? Who are they to impose their brand of justice and judgement on another? Akira never backs down, but it certainly makes him seem morally gray at best.
- Criminal. Of course, Akira is also a legal criminal, charged with assault. It is a social status that haunts him his entire game. Society views him negatively - especially at school and within his own direct personal life at first. Being branded a criminal has made him far more willing to break certain rules and moral bends, as society expects him to do it anyways.
● job skills (optional): Akira has worked for the floral shop, the gun hobbyist shop "Untouchable", and the "Crossroads" Bar. He also has helped Sojiro out in his cafe of LeBlanc making coffee and curry.
● housing (optional): Communal housing is just fine.
● network username: coffee.n.curry
● network sample: one (previous game), two (previous game)
● prose/action sample: test drive meme sample