Dual forms: Kravitz spends most of his time looking mostly human, but is also able to shift into the robed skeletal form he uses for combat. Communication and travel between planes: Opening holes in spacetime and using those to move around between the material and astral planes. Using a configuration of raven feathers, he's also able to commune with the goddess of death where she resides on the celestial plane. Most of this won't be usable in Riverview, apart from being able to open portals purely in space and travel around the city using those. Creation and possession of golems: Arranging inanimate matter into golem form and taking possession of it. He still feels pain if the golem takes damage, but when it 'dies' he simply leaves it. It's unclear if there's a limit on the size of the golem, but he's demonstrated at least 15ft. Sensing the undead: Can sense the nearby presence of the undead, with more powerful undead creatures giving off a stronger aura. Sort of a tool of the trade. Longevity: He's the Grim Reaper. He's been dead a long time already, so. Functionally immortal.
● strengths:
Dᴏ sᴏᴍᴇᴛʜɪɴɢ ɢᴏᴏᴅ ᴛᴏᴅᴀʏ: Despite his introduction as an antagonist, Kravitz is actually more of an agent of natural law, only seeking to bring the protagonists to justice for their infractions against it. He obeys and keeps the laws set forth by the Raven Queen, but not just because they are laws: he believes in her, and genuinely believes he's doing the right thing. Despite his later willingness to help convince the Raven Queen to bend the rules, he still never professes willingness to break them.
Mɪɴᴅ ᴏᴠᴇʀ ᴍᴀᴛᴛᴇʀ: When it comes to achieving his ends, Kravitz is intelligent and resourceful - doesn't go in until he knows what he's doing, chooses his moments well and adapts to changing circumstances. His tactics are well thought out and difficult to predict. He's also a pretty well educated, well-read individual who leans toward what would be the smarter thing to do in any given situation. In fact he seems vaguely confused as to why people might make more emotion-driven choices.
Fᴏʀ ʜᴇ's ᴀ ᴊᴏʟʟʏ ɢᴏᴏᴅ ꜰᴇʟʟᴏᴡ: For being Death, he's surprisingly nice. He has kind of a silly sense of humor and likes making people laugh. He's as good as his word, even when it would serve him much better not to be, and willing to talk things over that perhaps he should be more obstinate about. He's personable and polite (provided you're not a bounty he's hunting) and just generally a stand-up gent.
● weaknesses:
A ꜰʟᴏᴡᴇʀ ᴛᴏ ʙᴇ ʟᴏᴏᴋᴇᴅ ᴀᴛ: This is a man who puts on a terrible fake Cockney accent for work, for no reason at all. He looks like he's going to be smooth, but it's all on the outside - he's pretty socially awkward, and it comes with being a bit more preoccupied with outward appearances than perhaps he should be. Hence the dedication to his spooky aesthetic. Mostly he just wants to be thought well of, both in terms of visible appearance and generally as a person. Seeing as he's used to being seen as someone to avoid at all costs, it's more of a conscious effort than it would be with most.
Wʜᴇɴ ᴛʜᴇ ᴄʜɪᴘs ᴡᴇʀᴇ ᴅᴏᴡɴ: As good as he is at his job... usually... he also has a soft spot for wits and wagers, and finds it difficult to turn down a bet if he thinks he has some chance of winning. Even when not taking the bet in the first place would actually be more likely to result in getting what he wants.
Lᴏᴠᴇ ɪs ᴀ ꜰᴏᴜʀ ʟᴇᴛᴛᴇʀ ᴡᴏʀᴅ: Kravitz has one job, and that's to ensure that dead people check in to the astral plane where they belong. At first he doesn't manage that because he underestimated the protagonists' willingness to pull insane stunts. After that, he doesn't manage it because he's too taken with one of them. It's mostly just luck that they're not smart enough to really abuse the privilege. After spending as long as he has alone, he gets attached to people pretty quickly.
● job skills (optional): Unlikely to mention anything other than being a bounty hunter by trade and having some skill in music, but it'd be neat to get something less combat related than his old day job, so honestly he could do most anything. ● housing (optional):In a glass case of emotion Casa del Taako
Kravitz | The Adventure Zone | Reserved
● name: Gemma
● age: 26
● contact:
● other characters: N/A
character information
● name: Kravitz
● canon: The Adventure Zone
● canon point: Episode 69, shortly after the wedding.
● age: 1000+, appears mid-30s.
● (canon) background: To die, to sleep - to sleep, perchance to dream.
● abilities:
● strengths:
● weaknesses:
● job skills (optional): Unlikely to mention anything other than being a bounty hunter by trade and having some skill in music, but it'd be neat to get something less combat related than his old day job, so honestly he could do most anything.
● housing (optional):
In a glass case of emotionCasa del Taako● network username: Reaper
● network sample: Fourth-wall with Lup.
● prose/action sample: Fourth-wall with Taako.