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A R I A D N E | I N C E P T I O N ([personal profile] foudore) wrote in [personal profile] riverviewmod 2018-03-02 03:13 am (UTC)

ariadne | inception | reserved

player information
name: Sares
age: 35
contact: [plurk.com profile] kindofabigdeal or pm
other characters: Clary Fray

character information
name: Ariadne
canon: Inception (2010)
canon point: In the airport after the Fisher job has been completed.
age: 23

(canon) background: http://inception.wikia.com/wiki/Ariadne
(original) world: N/A

abilities: architecture: she’s clearly good at design and thinking about buildings in terms of the physics and actual space they inhabit; she’s a grad student with plans to do it for a living
architecture within dreamsharing: designing on paper is one thing, as is dreaming up buildings and streets, and mazes – but to do all of that and incorporate the rules of dreaming and tricking a subconscious takes particular skill
dreamsharing: the ability to take people into your dream, or be present in theirs with the assistance of technology and drugs.

strengths:
Imaginative: While it could be argued that architecture is a particularly restrained artform, it’s clear when we see Ariadne take charge of the environment around her in a dreamscape that she sees those restraints as the most creative part. That bending the existing physics to her will, distorting the structure of bridges and buildings is what helps her extend her creative mind and what makes her adapt so quickly to dreamsharing and the job of an architect.

Conscience: One benefit of being a true outsider to dreamsharing and Cobb and his team is that Ariadne has the benefit of being able to truly acknowledge the dangers inherent with Cobb and his grief that has taken the form of a psychotic Mal within his subconscious. While for the most part everyone else is more focused on general dangers – the dreams not being discovered by Fisher, the intricacy of inception and the layered dreams, etc – Ariadne isn’t loyal to Cobb, she sees no reason to protect HIM but rather protecting the others, but the by-product of that is becoming Cobb’s conscience. If he isn’t going to tell the one person that he should truly trust – Arthur – then she is at least going to be there to keep him in check.

Adaptability: Ariadne has to process a lot of information very quickly after she passes the “interview” for the job. She has to come to terms with the worlds that Cobb and his team live in. She has to try and work around the fact that he is very clearly falling apart after the loss of his wife and the long separation from his children while ensuring Cobb’s weakness (and secret) doesn’t kill them all. She has to do all of this while helping each dreamer create the levels within the larger dream, and while knowing that if they get caught her entire life as she knows it will be no more. If they come out of it alive. She does all of this while still maintaining a certain level of grace and professionalism, and proving why she’s the best for the job.

weaknesses:
Overconfidence: Ariadne is quick to assume she’s mastered the ability to manipulate the dreamscape. She is quick to alter it, to add in the addition of known buildings and structures; memories of locations. She isn’t listening to Cobb when he says never to use memories because it’s the quickest way to let the dreamer know something is wrong, that their subconscious will attack because you’re altering the world around them. As such, she does indeed get attacked because she is the intruder.

Sceptical: Not as in a religious belief, but more of a lack of faith and belief in the team’s leader, Cobb. From the beginning she was the one to experience negative effects within his dreams. From both her curiosity, and his lack of control over the manifestation of Mal. She didn’t believe in Cobb until the last possible second when she thought he would be lost in limbo.

Nosey: Linked to her scepticism of Cobb is her nosiness about why he is the way he is, about why Mal is still someone that appears in his dreams, and someone that will be a danger to the entire team. She has to discover his secrets when she sees him dreaming alone. She takes it upon herself to join the dream and follow Cobb and then expressly go where he tells her not to – into the “basement” where Mal and the memory of the night when she killed herself is supposedly locked away. It’s not the true Mal, it’s a distortion which is fed by Cobb’s guilt and attacks without care when she considers Ariadne an intrusion on her time with Cobb. Ariadne wouldn’t have been in quite so much danger had she managed to respect Cobb’s privacy.

job skills (optional): See abilities, and also fast learner, dedication
housing (optional): N/A; happy to roll with anything to start with

network username: un: bishop

network sample: text; un: bishop
[ Ariadne doesn’t consider it cowardly to address the network through text. It’s just easier than transmitting a video where people could read her true opinion on such a topic. It’s getting harder and harder to pretend that dreamsharing and the manipulation of dreams was all fun and games. That it was an exercise in pure creation and manipulation of physics. She blamed Cobb more than she blamed the others.
She blamed that horror he had stuffed down in his subconscious that had tried to kill them all.
She blamed her own curiosity and eagerness. ]


Has anyone else found it hard to enjoy a dream after suffering a particularly vivid nightmare?

prose/action sample: the fourth wall event; prose and action contained within thread with eames

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