evite: (give me your cold hands)
the agent formerly known as skye. ([personal profile] evite) wrote in [personal profile] riverviewmod 2018-05-02 02:51 am (UTC)

skye — agents of shield — reserved

player information
name: jenna
age: 21+
contact: PM
other characters: n/a

character information
name: Skye
canon: Agents of Shield
canon point: 2.11, Aftershocks — just after her conversation with Fitz
age: According to documents discovered later in the series, Skye was born in 1988. She'd be approximately 25 years old in 2013, when I estimate Season 2 to be held. (The timeline is naturally vague, but that's a good approximate.)

(canon) background: the Agents of Shield wiki, and the MCU wiki for good measure.

abilities ("human"): Within the universe of MCU/Agents of Shield, Skye's abilities in regards to hacking / computer sciences seem to be without limits. She is canonly referenced as gifted/genius level in these fields. However, since the servers, systems, and general existence of Riverview is going to be a literal whole new world to her, there is going to be a severe learning curve. She'll still try, but what she'll manage to accomplish on her own will definitely be a disappointment to her at first. Beyond her technological prowess, Skye has approximately a year's worth of one-on-one training in martial arts, self-defense, and weapons handling under her belt thanks to Grant Ward and Melinda May (amongst others), so she'd likely be considered Capable, but certainly not an expert in this regard.

abilities ("inhuman"): Though extremely new to her, her power is active at this point in her canon, so here we are. As an Inhuman — a race of altered human beings who possess Kree genetic code — terrigenesis has gifted Skye (or cursed her, depending on who you ask) with the ability to create and control seismic waves and vibrations. In theory, this could be anything from gently rocking a glass of water until it tips over to world-shattering earthquakes, but as of right now, her control over her power is non-existent. Extreme emotion, however, does trigger reactive waves (as seen in the clip above) — she'll be doing her very best in Riverview to avoid anything like it until she can get a better grip on her newfound ability.

strengths:

— A product of the American foster system, Skye is no stranger to adversity, challenges, or roadblocks. As a result, she's tenacious, resourceful, and just plain stubborn. Years of being the girl with nothing to her name but her wits and what she can keep in her pockets has given Skye the ability to make the best out of any situation — whether it be by improvisational skills that would make a seasoned SNL cast member blush or the simple art of street smarts and charm, she's shown herself capable of scrambling to her feet both literally and figuratively in any situation that's come her way in life. (So far, anyway.)

— For a girl who lacks the traditional 1950s nuclear family, Skye is surprisingly a people-person. First impressions will likely paint a portrait of a chatty, confident, charismatic girl, one who can talk to anyone she meets. She's admittedly occasionally a bit flippant or disrespectful, but there's rarely any malice to her tone; it seems to only add to her charm most of the time, as she knows when to dial down the not-quite-teen-spirit when in the presence of authority figures who actually deserve her respect.

— Beyond simply being capable of talking to people, her greatest asset to the SHIELD team (and in life, to be frank) is her capacity to care about them. Even for a sheltered foster kid, Skye's cynicism does not extend to the people within the organizations that have failed her; she is, instead, warm and empathetic, choosing to see the best parts of people until she is forced to see something else. While she might evoke a devil-may-care attitude that's laced with casual sarcasm, there's caring and compassion beneath the nosy questions or sharp wit; Skye wants both to know why people do the things they do and what might make them happier.

weaknesses:

— Skye's lazy. Her motivation and drive tends to linger at the edge of Bruno Mars-levels of "I'm not doing anything today" unless there's a carrot dangled at the end of a stick, and even then, Skye's self-discipline is severely wanting on occasion. There has to be something worthwhile in it for her — whether it's an answer to a question she's been chewing on for the better part of two decades, the satisfaction of proving someone wrong, or just not dying, Skye's got to be the one determining the value both in the ends and the means.

— Skye's got a bit of a identity crisis. Most of her confidence is false-won and worn, and her insecurities are quite easy to spot by a practiced eye — her place in the world, both real and perceived, keeps her on-edge, ready to protect herself. As such, her lack of a last name is not stylistic or a lazy accident, but a direct, intentional action. At the first opportunity, Skye purges the world of her legal identity (Mary Sue Poots). Though more traditional options were available, even more convenient ones, she chooses the nuclear option — and, on top of it, takes no surname at all, as there's no family she feels a part of yet.

— She's impulsive, incapable of resisting the urge to know or discover even when presented with strong admonishment to do exactly that. It certainly bites her in the ass more than once: for example, she nurses a gun wound after she'd chosen to pursue a suspect without back-up and got shot in return. She might logically know better, but rules and regulations serve only to restrict those that aren't smart enough or determined enough to find a loophole around them in Skye's opinion, so they certainly aren't going to stop her. The only thing that will is... well, physically being stopped. She's the "break both legs and I'll crawl" type, though, so it might be more effort than it's worth.

job skills (optional): Exceptionally talented with computers, she'd proactively offer up civilian-level skillsets in anything software-based. Hardware-based would be fine from a player perspective, but she'd be prone to making mistakes and needing very much to learn and adapt on the fly if such a job was assigned. Also worth noting: while she's not a bodybuilder, Skye does have good muscle definition and reflexes, and would do well in a physical role as well. She'd prefer not to take orders all day long, but I'm not opposed to making her life a little miserable either.

housing (optional): Skye is sociable, and capable of chatting up a storm if the mood strikes her, but she needs her alone time. She'd prefer a private room where she can get reacquainted with the way normal people live. Feel free to impose talkative or noisy neighbors, if desired.

network username: skyenet

network sample: check.

prose/action sample: check.

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