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The Unbeatable Squirrel Girl ([personal profile] partiallysquirrelblood) wrote in [personal profile] riverviewmod 2018-08-02 03:29 am (UTC)

Squirrel Girl | Marvel 616

player information
name: Allen
age: 30
contact: [plurk.com profile] radioactivearachnid
other characters: N/A

character information
name: Doreen Green/Squirrel Girl
canon: Marvel 616
canon point: After issue 31 of Unbeatable Squirrel Girl v2
age: 20

(canon) background: Here
(original) world: N/A

abilities: Superhuman strength topping out somewhere in the multiton range, superhuman jaw strength that allows her to chew through solid steel doors, superhuman leaping ability, superhuman reflexes, superhuman agility, mild superspeed, retractable claws that allow her to climb walls, retractable knuckle spikes, moderately enhanced healing ability, a semi-prehensile squirrel tail that she can use in combat, and the ability to communicate with squirrels. She has also shown the ability to teach other people how to understand squirrels. Additionally she has computer science skills and fighting skills developed from several years of punching way above her perceived weight class.


strengths:
Determination- This is one of the major factors to her unbeatability. She does not give up until she wins. Which isn't the same thing as stubborn. She can be stubborn at times, but not giving up doesn't mean not being willing to switch tactics. If punching isn't working, try talking.. If talking isn't working, try punching. If she needs help, she will absolutely go get help. What's key is that she won't stop until she's solved whatever problem she's been presented with.

Willingness to talk thing out- Unlike many superheroes, Doreen doesn't consider violence a solution to every problem. She will definitely use it when necessary, but in many cases she feels calm, reasonable discussion works just as well in stopping crimes as knocking someone out does. Many times, even better, as someone who is just knocked out might just go and commit more crimes once they regain consciousness, but someone she's talked to and helped see another path won't.

Planning ability- When she actually bothers (see weaknesses) she's actually fairly good at planning ahead and coming up with a way to deal with an enemy. She keeps a series of trading cards on her that give a rough idea of what a villain is going to be like, keeps her head, and figures out where to go from there. She's also very good at planning on the fly, which, given her tendency to leap before looking is a necessary skill. She's also not above bouncing ideas off of people.

weaknesses:
Mildly naive- Has occasional issues grasping that just because she's given someone a second chance, doesn't mean everyone else will. Additionally, she occasionally needs to be reminded that talking doesn't always work and that some people just want to watch the world burn. Finally, she's has a little trouble suspecting that someone doesn't always have her best interest at heart unless they're blatantly obvious about it.

Tendency to leap before looking- Doreen can be impulsive. She often charges into battle without thinking, and despite the fact that she likes to talk problems out it's not always her first impulse. She's charged into battle against several cosmic entities that she had no chance of physically beating, most notably Galactus, without any real plan besides "beat him up.".Not only that, but when a problem occurs she's not always likely to remember that doors exist, and has broken down several windows and walls while going after crime.

Easily bored- Lack of some sort of stimulation, like internet access or crimefighting tends to drive Doreen nuts. She craves things to do, or at least vicariously living through people doing things when she can't, and as such is a little at loose ends when she's not allowed to do either. Basically, the girl has no chill whatsoever.

job skills (optional): Sophomore level computer science education, incredible strength, squirrel communication
housing (optional):

network username: unbeatablesg

network sample: here

prose/action sample: here

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