trashmammal: (do every stupid thing)
Mae Borowski ([personal profile] trashmammal) wrote in [personal profile] riverviewmod 2017-04-02 09:21 pm (UTC)

Mae Borowski / Night in the Woods / reserved

player information
name: Comrade
age: Over 18
contact: [plurk.com profile] boymayors
other characters: don't got none

character information
name: Margaret "Mae" Borowski
canon: Night in the Woods
canon point: Post-game, Bea friendship route
age: 20

(canon) background: There's a fan wiki article here, along with details about "the incident" and Mae's dreams, though it's less than complete, so I'll do my best to try and fill in the gaps.

Upon returning to Possum Springs, Mae is met with an uneasy reception, her friends and family either happy to have her back or suspicious as to why she'd leave college for (apparently) no reason. Still, there's a powerful sense of nostalgia in spite of how much seems to have changed, and for the first few days, it seems like everything's going to be alright. The severed arm she and her friends find lying on the ground doesn't help much. Really, it's the first sign that things are about to get weird, not that any of them would know it at the time.

From there things seem relatively normal, aside from Mae getting stupid drunk off some watered-down beer and making an ass of herself at a party, until Halloween rolls around. Left alone on an empty street, all three of her close friends occupied with other stuff, she spots a kidnapping out the corner of her eye. With nobody around to help, she decides to chase them down herself, only to find them at the other side of a seemingly unclimbable fence. With seeing no way around, Mae has no choice but to return home, confused and more than a little panicked. Her dreams only get worse, leaving her with splitting headaches and the sense that somebody is in her head.

There's only one conclusion to come to: that was a goddamn ghost she just saw.

She brings the news to her friends as quick as she can manage, and though they're skeptical at first, they agree that something strange is definitely afoot and agree to help Mae look into it. Between her worsening mental state and a general lack of evidence, they don't manage to dig up much, aside from further attestations that some seriously freaky shit is going on and the fact that, whatever it is they're looking into, it's happening somewhere in the woods.

Deciding that enough is enough, Mae sets off into the forest, friends in tow. The walk leads them to the entrance of an abandoned mine, dimly lit and absolutely swarming with men dressed almost identically to their "ghost", long utility coats and masks. They don't see much before Mae, in a moment of shock, gives them away, and they're forced to flee. Just before Mae gets away, a stray gunshot startles her, sending her tumbling down a steep incline and hitting her head more than a few times on the way down.

She's in and out of consciousness from there, passing out after trying to stagger her way home, then waking up at the hospital, then again at her house. This is the worst she's ever felt. She can't eat, her head feels like it's caught in a vice, and Possum Springs is dissolving into indistinct shapes all around her. Still, she manages to get to her friend Gregg's apartment, where the others are keeping their heads down and hoping that nobody followed them back from the mines.

After resting up and pouring her heart out to her friends, Mae decides to sneak off in the middle of the night, aiming to face down the "ghost" one last time. She's followed, of course, because none of the band could just let her do this incredibly stupid thing in good conscience. They're with her to the end.

They stick the "ghost" with a well-aimed crossbow bolt and follow him as he flees into the mines. Inside is a whole lot of cultists with a whole lot of guns, and an explanation for pretty much everything. Possum Springs is dying, they say, and Mae can't help but agree. Businesses closing down, people leaving for greener pastures, all the industry bled out. But there's something that can save them, they say, down deep beneath the earth. It'll breathe life back into the town, get the mills and factories running again. All it needs is to be fed.

Nobody important, though. Nobody people will miss. Just no-name bums with nothing to contribute to society anyway. Like the girl on Halloween. Like her friend Casey, who'd gone missing months ago. Everyone thought he'd just hopped a train out of town.

It sounds crazy, but Mae knows for a fact that there's something down there. It's been calling for her all this time, now louder than ever. The band are forced to leave empty-handed, terrified and enraged. One of the cultists catches them on the elevator ride up, however, and though he soon ends up decapitated, they're left stranded in an empty mine full of gun-toting strangers.

They manage to find a way out, though, and Mae takes one last opportunity to spit in the face of the thing that's been haunting her ever since she came back. Possum Springs is going to die someday, and when it does she wants it to hurt. Because then it'll have meant something. She clambers up the inside of an old well, towards the surface, and calls for help.

Soon, the band are safe and sound on solid ground, the last remaining entrance to the mine sealed with dynamite. Everyone tries very, very hard not to think of how they definitely just left all of those people to die.

Still, life goes on, and the next day Mae feels... not the best, but better than she's felt in awhile. No nightmares, no headaches, a new taco place down by where the Pastabilities used to be. Her family's still in debt, and the town's still dying, and whatever was down in the mines is still down there, but the band's all together. So, it's not all that bad. She'll live, at least.

abilities: Aside from being generally sturdy and having an impeccable sense of balance, Mae's just your average out-of-shape twentysomething.

strengths:

Caring
Despite her faults, Mae genuine does give a shit about the people around her, doing her level best to comfort them when they're upset and generally trying to be as supportive of her friends as she can. She quickly gets attached to strangers, inanimate objects, and vermin, and you'll often find Mae doing favors or helping out without even being asked first. It doesn't always go as planned, but what can you do?

Bold
It takes a lot to really rattle Mae, though she's far from invincible. Reacting to things like severed human arms and potentially haunted houses with either curiosity or just a vague sort of unease, it can be hard to tell when she's really, genuinely terrified and when everything is a-okay. Similarly, she rarely thinks twice where other people may hesitate. Like say, jumping off the roof of a three-story building, or chasing after a murderous ghost into an abandoned mine.

Persistent
Mae's a mess. There's no two ways about it. But she's a mess that you can't keep down for long, and there's something admirable about that. Long-term setbacks are another story, but when it comes to the here-and-now, Mae will bang her head against a problem for as long as it takes.

weaknesses:

Impulsive
Preferring to think on her feet, Mae doesn't really dedicate a lot of brainpower (or any at all) towards planning ahead. It's not that she prefers to live in the moment, it's just that it can be hard to overcome the instinct to do or say the first thing that pops into her head. The future is something to worry about later and consequences don't exist, and while this is definitely something she's cooled down on a little in the past couple days, it's still very much an issue.

Dense
She's not stupid, as much evidence as there is to the contrary, but it can take a while for things to really get through Mae's skull. She'll space out or get distracted by something or just plain not understand the situation. This can lead to some unfortunate misunderstandings, and definitely more than a few arguments.

Anxiety
Mae doesn't take well to uncomfortable situations. New places or big social gatherings or unspoken tension puts her on edge, and it's not a feeling she likes having to deal with. She'll usually try to vent it somehow, drinking or breaking stuff or just generally being self-destructive and gross. At worst, it'll trigger her psychosis, experiencing episodes of derealization and occasional disassociation, leaving her confused and angry and really, really scared.

skills:
* Acrobatics
* Stamina
* Shitty bassist
* Extremely basic cooking
* Breaks stuff real good

housing: no preference!

network username: @maedae

network sample: TDM thread

prose/action sample: Toplevel

Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting