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Captain James T. Kirk ([personal profile] winscenario) wrote in [personal profile] riverviewmod 2017-04-03 08:09 pm (UTC)

James T. Kirk | Star Trek AOS | reserved

player information
name: Ricks
age: 29 years old
contact: [plurk.com profile] extreminator; PM
other characters: N/A

character information
name: James T. Kirk
canon: Star Trek AOS
canon point: Post Star Trek Beyond
age: 30 years old

(canon) background: James T. Kirk (alternate reality) @ Memory Alpha

abilities: Jim's an unusually brilliant person, with much higher than average intelligence, something that is both mentioned by other people and shown in his own actions and the progress he makes both in the Academy and after he graduates— he takes three years to complete his studies, then goes on to become appointed Captain almost immediately, the youngest in all of Starfleet's history.

Other than that, he's proficient in hand-to-hand combat, piloting, marksmanship and basic first aid and survival, all necessary skills during emergency situations and away missions, and things he's learned while at the Academy. To add to this, Jim has an intimate knowledge of a starship's inner workings, as in his opinion it's vital for a Captain to know everything about his own ship, because to him that knowledge might be the difference between saving lives and losing complete control during a life-or-death situation.

strengths:

Jim is exceedingly bright, although he often downplays it. He not only has a great memory and attention to detail, he also has an unusual way of thinking which often shows in the unorthodox but ingenious plans he comes up with to solve whatever problems. Rather than follow existing paths, Jim is the kind of person that much prefers trailing new paths of his own, discovering new ways to deal with all kinds of situations, be them serious or more day-to-day. While this might make him sound unstable, it’s rather the opposite: Jim is a steady and solid presence among his crew, someone that everyone on the Enterprise follows loyally and trusts completely with their lives.

A strange but efficient balance between the calm and the storm, Jim can keep calm under pressure, handling a situation as it’s thrown at him with clear rational thinking and making the choices that to him make the most sense. When he knows that he needs to do something, he sets his mind to it and there’s nothing anyone can do to stop him, not even when the consequences might terrify him.

Always a charming and charismatic man, Jim’s a difficult person not to like. Generally speaking his charisma shines through effortlessly when he gets along with someone, and it's easy for him to get close to people and forge bonds of loyalty and friendship that can last him a lifetime. From a young age, Jim has always been good with his words, and knowing how to read people has proven useful in his professional career as much as his personal life in the past. He knows just what to say to befriend and charm someone, and in some cases, to get what he wants out of them.

weaknesses:

Though he can be surprisingly rational, Jim sometimes gets swept up by his emotions, reacting to situations with his heart rather than his head. In the heat of the moment he can let feelings such as anger get to him, and he can often act reckless and jump in head first without knowing for sure what he might be jumping into.

Stubborn as all hell, he can often drive people crazy, and he's a little impatient when he knows what he should do but doesn't want to waste time explaining his decision to people, as he doesn't like to waste time talking (or even thinking) when he's already made up his mind, and doesn't like others trying to talk him out of it. He also has an impressive disregard for his own safety, putting himself at risk far too many times for the sake of saving others— and even going so far as to pretty much getting himself killed once, in order to save his crew.

Despite being a brilliant man with an incredible confidence in his own skills, Jim isn’t without his moments of doubt and weakness. On a few occasions he confesses to not knowing what to do next, though he keeps it between himself and the few people closest to him. Ultimately he knows that as Captain he has to be a solid and steady presence for his crew, and that if he shows uncertainty then the whole crew will waver. As such, he often keeps these worries and fears to himself, bottling up his thoughts and feelings, instead soldiering on and sometimes pulling through and doing what he hopes is the right thing.

skills (optional): leadership skills, eloquent, exceptionally bright, technologically savvy, resourceful, resilient, as well as the skills already listed on the 'abilities' section. Regardless of whatever job he's assigned to, he will likely want to join the Perimeter Guard, I just wasn't sure if it was possible for him to get placed there from the start.

housing (optional): Preferably with Dr. Leonard McCoy.

network username: kirk

network sample: Network post

prose/action sample: Log post

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