peacekeeps: (pic#11161888)
🌵🌵 cole cassidy 🌵🌵 ([personal profile] peacekeeps) wrote in [personal profile] riverviewmod 2017-04-03 09:26 pm (UTC)

jesse mccree ★ overwatch ★ reserved

player information
name: randy ♥
age: 20s gosh
contact: [plurk.com profile] chiefbeef
other characters: n/a for now!

character information
name: jesse mccree
canon: overwatch
canon point: post-train hopper
age: 37

(canon) background:
overwatch timeline & synopsis
wiki link for mccree

abilities:
gunslinger - if it shoots bullets and uses a trigger, jesse can probably use it to mess up somebody's day! he's one of the finest sharpshooters in the gun-happy world of overwatch, and he knows it.

black ops skillset - jesse spent a large part of his youth as part of the united nations' covert operations unit, blackwatch. as a result he has a pretty broad range of skills related to such shady business--breaking and entering, larceny, assassinations, infiltrations, proficiency in hand-to-hand combat, coercion, and so on and so forth. he's a highly competent field tactician and a halfway decent spy.

physical fitness - while he's probably gotten a lil squeezy around the middle in recent years, jesse still enjoys substantial physical strength and speed as well as reflexes good enough to tussle with damn near anyone. well--anyone human, anyway, and a couple of robots too, for good measure. his robotic left arm helps, as it harbors much more physical strength than a normal human's.


strengths:
chill - jesse is highly adaptable to all circumstances and reacts calmly to adversity. he's used to things not going his way, but in spite of that he makes the best out of any given situation. when you have a sixty million dollar bounty on your head that keeps you on the move, you kind of have to learn to go with the flow. as a result he's shown to train hop in order to avoid scrutiny, and remains good-humored even as his circumstances keep him on the move.

sense of justice - part of the reason his bounty is so high is because he's willing to get into trouble to enact vigilante justice. while his sense of what constitutes right and wrong is necessarily flexible under certain circumstances, he still tries to do the most amount of good for the most amount of people whenever he runs into trouble. jesse has his own moral and ethical code and does his best to protect civilians wherever he goes.

compassion - finally, jesse is simply kind. he's quick to empathize with others and ready to lend a hand when he thinks someone could use his help. he's sweet and a gentleman, especially to women, and he doesn't like to see people hurt or uncomfortable.


weaknesses:
nihilism - deep down jesse is extremely nihilistic. in his youth jesse was part of an age of heroes, during which he convinced himself that his covert operations work was both redemptive and for a greater good; however, the organization for which he worked succumbed to infighting, during which the public learned about and swiftly condemned the blackwatch playbook that jesse had learned inside and out.

he was a cynical teenager in the landscape of american gangland before blackwatch. in the aftermath, now an adult, he remains a good-hearted vigilante; however, his cynical streak only seems to have widened and deepened, and while he still fights for his redemption it's clear he doesn't know if it's actually attainable.

resentment - jesse doesn't act like the type, and probably won't own up to the fact immediately, but he knows how to hold a grudge. when things go to shit jesse isn't above assigning credit where he thinks it's due, and when he thinks someone's done wrong he's unlikely to ever forget it.

self-loathing - his constant search for redemption doesn't seem to be going that well. he wants to atone for the sins he committed as a kid in the notorious deadlock gang, and the possibly even darker ones he committed as a member of blackwatch, but his in-game lines seem to imply that his guilt and malcontent just might be winning the day for him, at least internally. for all that he's making his own destiny now more than ever, jesse struggles with purposelessness and a sense of being out of touch with the changing world, and not just because he worships at the altar of old westerns.

skills (optional): sharpshooting, strategy and tactics, general peacekeeping and vigilante justice, possibly writing hilarious op-eds anonymously???
housing (optional): he'd love to live with his friend genji shimada and genji's brother, hanzo! and by "he'd love it" i mean "i'd love it, for sitcom reasons"

network username: mccree

network sample: can't bullshit a bullshitteryour eyes ain't playin tricks

prose/action sample: if i could start again, a million miles away

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