★ Eldritch Magic Manipulation: Able to create, shape, and manipulate Eldritch Magic, he is able to form "Eldritch Whips" and "Mandalas of Light". ★ Levitation: Using the Cloak of Levitation, he is able to levitate, hover, and fly through the air even without the help of wind. ★ Teleportation: Using a Sling Ring, he is able to open portals that lead to different locations, gaining the ability to move across both the physical world and the dimensional Multiverse. He can also make portals small enough to reach through and grab things. However, he's only able to do this with the aid of the Ring. ★ Interdimensional Travel: Only possible with the Sling Ring. ★ Astral Projection: Strange is capable of separating his astral spirit from his body, gaining access to the Astral Dimension. ★ Chronokinesis: Achieved only when using the Eye of Agamotto. He is able to control the flow of time, be it on a small or massive scale (this includes restoring objects taken or decayed, reversing destruction to a city, or creating time loops in other dimensions). ★ Transmutation: He can turn tea into beer. You're welcome, Thor. ★ Master Physician: An esteemed neurosurgeon with the ability to handle the most complex of surgeries and cases. ★ Eidetic Memory: aka a photographic memory with perfect recall that allows him to absorb information easily and quickly. ★ Martial Artist: He is able to hold his own in a fight with more experienced fighters after his training but with the extreme damage done to his nerves and bones, throwing punches can cause intense pain for him.
● strengths:
➾Inquisitive: This is one of the traits that ultimately makes Stephen a great sorcerer (and what once made him such a great doctor). Once he lets go of his ego and disbelief, he wants to learn all he can about the mystical arts. He devours books and knowledge like food and excels so quickly that even the Ancient One is impressed (if a little wary). In some ways, this curiosity could be a bad thing but in each instance where it looks as though he's about to mess up, his own sense of right and wrong steers him to use the knowledge he's acquired to help others. Not control them.
➾Stubborn: Definitely one of his more obvious if defining traits. He's stubborn in pursuing a means to fix his hands, stubborn in maintaining his arrogance even when presented with proof that magic exists, and stubbornly beating on the door until the Ancient One agrees to teach him. That's the turning point for him. Afterward, he humbles himself and the stubbornness from then on is what allows him to become a better person overall. Plus, annoying the shit out of an interdimensional being bent on consuming worlds.
➾Selfless: Combining the other two traits in one brilliant idea, Strange traps himself and Dormammu in an infinite timeloop where he will be killed over and over again but it prevents Dormammu from taking the Earth. He will lose and lose again as long as it keeps everyone else alive and it shows what kind of person Stephen Strange really is when everything else has been stripped away. He was once a man lost in his own ambition and, by this point, has relinquished it and the wealth that came with it so he can do what he originally started out doing: saving lives.
● weaknesses:
➾Arrogant: Something we see very prominently during the beginning of the film and something Strange continues to exhibit even after his crash and losing the use of his hands. While going through physical therapy he belittles his therapist, he mocks the Ancient One and all the bodily maps she shows him in order to explain how the mystical arts work, and after he's been accepted to train, still thinks his logic trumps what he's being taught. It's still something that crops up here and there even after he has has been forced to "surrender [his] ego" but he's also learned to ask for help when he needs it. Admits that he doesn't know everything. There is hope for him yet.
➾Stubborn: Like described above, it is one of his dominant traits. It's something that can benefit his cause greatly while also screwing him over in other instances. Being stubborn for the wrong reasons is a very likely thing to happen when Stephen thinks he's in the right and the other person is wrong. He's learned to compromise during his period of growth with the Ancient One but that doesn't mean he can't take some missteps like everyone else.
➾Fear of failure: This is something that most probably wouldn't notice since Strange tends to ramp up his arrogance. The Ancient One noticed it, seeing through him. That he tried so hard to learn everything he could because he was afraid of failing. It's a fear that makes him want to resist the life he's being thrust into by Dormammu being summoned and the added responsibility of protecting the Earth. What if he fails, what if he messes up that bad? Despite his rising to the challenge in the end, it's not something that will likely be conquered indefinitely.
● skills (optional): Listed above in Abilities. ● housing (optional): No preference
stephen strange | mcu | reserved
● name: Michelle
● age: 29
● contact: PM
● other characters: n/a
character information
● name: Stephen Strange
● canon: Marvel Cinematic Universe
● canon point: post-film but before he meets Thor
● age: 40
● (canon) background: Wiki link
● abilities:
★ Eldritch Magic Manipulation: Able to create, shape, and manipulate Eldritch Magic, he is able to form "Eldritch Whips" and "Mandalas of Light".
★ Levitation: Using the Cloak of Levitation, he is able to levitate, hover, and fly through the air even without the help of wind.
★ Teleportation: Using a Sling Ring, he is able to open portals that lead to different locations, gaining the ability to move across both the physical world and the dimensional Multiverse. He can also make portals small enough to reach through and grab things. However, he's only able to do this with the aid of the Ring.
★ Interdimensional Travel: Only possible with the Sling Ring.
★ Astral Projection: Strange is capable of separating his astral spirit from his body, gaining access to the Astral Dimension.
★ Chronokinesis: Achieved only when using the Eye of Agamotto. He is able to control the flow of time, be it on a small or massive scale (this includes restoring objects taken or decayed, reversing destruction to a city, or creating time loops in other dimensions).
★ Transmutation: He can turn tea into beer. You're welcome, Thor.
★ Master Physician: An esteemed neurosurgeon with the ability to handle the most complex of surgeries and cases.
★ Eidetic Memory: aka a photographic memory with perfect recall that allows him to absorb information easily and quickly.
★ Martial Artist: He is able to hold his own in a fight with more experienced fighters after his training but with the extreme damage done to his nerves and bones, throwing punches can cause intense pain for him.
● strengths:
➾Inquisitive: This is one of the traits that ultimately makes Stephen a great sorcerer (and what once made him such a great doctor). Once he lets go of his ego and disbelief, he wants to learn all he can about the mystical arts. He devours books and knowledge like food and excels so quickly that even the Ancient One is impressed (if a little wary). In some ways, this curiosity could be a bad thing but in each instance where it looks as though he's about to mess up, his own sense of right and wrong steers him to use the knowledge he's acquired to help others. Not control them.
➾Stubborn: Definitely one of his more obvious if defining traits. He's stubborn in pursuing a means to fix his hands, stubborn in maintaining his arrogance even when presented with proof that magic exists, and stubbornly beating on the door until the Ancient One agrees to teach him. That's the turning point for him. Afterward, he humbles himself and the stubbornness from then on is what allows him to become a better person overall. Plus, annoying the shit out of an interdimensional being bent on consuming worlds.
➾Selfless: Combining the other two traits in one brilliant idea, Strange traps himself and Dormammu in an infinite timeloop where he will be killed over and over again but it prevents Dormammu from taking the Earth. He will lose and lose again as long as it keeps everyone else alive and it shows what kind of person Stephen Strange really is when everything else has been stripped away. He was once a man lost in his own ambition and, by this point, has relinquished it and the wealth that came with it so he can do what he originally started out doing: saving lives.
● weaknesses:
➾Arrogant: Something we see very prominently during the beginning of the film and something Strange continues to exhibit even after his crash and losing the use of his hands. While going through physical therapy he belittles his therapist, he mocks the Ancient One and all the bodily maps she shows him in order to explain how the mystical arts work, and after he's been accepted to train, still thinks his logic trumps what he's being taught. It's still something that crops up here and there even after he has has been forced to "surrender [his] ego" but he's also learned to ask for help when he needs it. Admits that he doesn't know everything. There is hope for him yet.
➾Stubborn: Like described above, it is one of his dominant traits. It's something that can benefit his cause greatly while also screwing him over in other instances. Being stubborn for the wrong reasons is a very likely thing to happen when Stephen thinks he's in the right and the other person is wrong. He's learned to compromise during his period of growth with the Ancient One but that doesn't mean he can't take some missteps like everyone else.
➾Fear of failure: This is something that most probably wouldn't notice since Strange tends to ramp up his arrogance. The Ancient One noticed it, seeing through him. That he tried so hard to learn everything he could because he was afraid of failing. It's a fear that makes him want to resist the life he's being thrust into by Dormammu being summoned and the added responsibility of protecting the Earth. What if he fails, what if he messes up that bad? Despite his rising to the challenge in the end, it's not something that will likely be conquered indefinitely.
● skills (optional): Listed above in Abilities.
● housing (optional): No preference
● network username: stranger.things
● network sample: Test Drive
● prose/action sample: Sav test drive 1 | Sav test drive 2