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Christian Fischer [OC] ([personal profile] buildingcastles) wrote in [personal profile] riverviewmod 2017-05-06 05:57 pm (UTC)

Christian Fischer | original character | no reserve

player information
name: Tea
age: 32
contact: [plurk.com profile] teaandreveries
other characters: Steve Rogers (616) [personal profile] livingsymbol

character information
name: Christian Ryan Fischer
canon: original
canon point: Two years after crossing over and becoming Transient.
age: 30

(original) world:
Christian comes from a version of modern Earth that is parallel to our own, with all of the same aspects except that in his world magic and supernatural beings actually exist. In the past, supernatural influences were common in the world, but over time those powers were dulled as humans did their best to protect themselves from dangerous spirits and uncontrollable curses. In modern times, magic is greatly considered fiction. Hoaxes and New Age pseudo-magic exists, and fake incidents happen the same way they would in our world, but real magical forces still have a presence. The old world powers are concentrated in what is known as the Subtle Realm, points where magic still bleeds into the normal human world. A majority of people no longer acknowledge or even recognize these powers, but some still have enough sensitivity or belief to be affected by magic or even learn some tricks themselves. While pure magical beasts such as dragons and unicorns are generally considered extinct, there are still plenty of creatures from the Subtle Realm that live in the human world. They all fall under the umbrella term “spirit” and many people call spirits that attack or harass humans demons. Some humans, upon being attacked, become hunters bent on destroying what they view as invading magical dangers, while others embrace a long lineage of magic tradition that they try to strengthen through bloodlines. These bloodlines give rise to inherited psychic powers. The Subtle Realm itself is largely intangible. It is a shifting state more than an actual location, and it affects the human world through metaphysical change. It is a place of feeling, belief, and soul in their raw form. In theory, any human does have the potential to find this realm or see spirits, but most people have simply lost touch so much that they won't be able to even if they try.

Christian is a mostly normal human that stumbled into the Subtle Realm through a combination of magical sensitivity and bad choices. His background with magic has grown from first hand experiences and dealings with spirits. While he has contacts with both some psychics and hunters, he doesn't have any particular allegiance to a group and learns most of his tricks through trial and error. He protects humans from being preyed on by demons, but also has sympathy for the struggle of the Subtle Realm to maintain its place. He's very personally motivated, but since he sees both the good and the bad in both sides, he tends to lean toward keeping a balance between the two worlds.

Christian's main interest in spirits began when his best friend disappeared from their primary school playground. While most people eventually took the tragedy as a kidnapping, suspecting the boy's estranged mother, Christian saw a figure he could not explain vanish with his friend and grew up a troubled boy seeking answers for things his world couldn't explain. As he got older, he dragged his friends into his reckless search, actively exploring supposedly haunted locations as he tried to find closure. This led to him endangering those friends and ultimately drifting apart from most people, and while he remained friendly, Christian struggled with maintaining relationships of any kind. He got a big break when disappearances began in his hometown years later. Investigating the area, Christian met a demon who was hunting humans for food. After a reckless confrontation and a narrow escape, he met a second demon. This one fed on human fears and was attracted to the strong anxiety awoken by the connection to Christian's past. The new demon offered help to beat the other spirit and Christian made a deal with it, keeping it as a type of low-level guardian while he dove head first into his new lead. He began investigating more incidents that most normal people treated as mere rumors or superstitions, encountering more spirits, and eventually hunters and other magic users. As he learned more about the Subtle Realm, Christian hoped he would find his lost childhood friend or what spirit took him. And the further he delved into the existence of magic, the more accustomed he became to living alongside magic, eventually picking up on some magic himself.

Three years after he started his search, Christian eventually discovered that his lost friend was actually alive and working with fairies from the Subtle Realm. The child, born gifted and given knowledge by the spirits of how humans would react to his magical ties, willingly crossed into the world of magic, becoming a spirit himself - one that resented humans. He held a strong bond with Christian, using that to tie himself to the human world so his magic could be pushed into it, and this was part of the reason why Christian had always felt his friend was out there and sought after him. In order to sever the bridge between the fairy magic and the human world, Christian used magic to destroy his presence in the human world. He erased himself from the memories of his close human friends and became a Transient, a being untied by the anchor of his former life and identity. To the normal world, he simply disappeared, but as a living human he still exists, just as a drifter who became even more focused on his magical problem-solving. This time, he did it for himself.

Expanded world information;
expanded background.

abilities:
Christian is a human with average physical ability. He has light, but not great combat skills focused almost exclusively on self-defense. While he is somewhat more capable at this due to experience, he's not trained or talented by any means. He can handle himself if he has to against a thug or two, but he'll focus on retreat and not be a match for someone with professional level training.

spiritual sight - Christian has a general ability to see and sense magic that many normal people don't have. This isn't akin to psychic powers. He's just able to recognize magic or magical beings on a passive basis (this does not breach disguises or spells meant to deceive).

finding - Christian is blessed with what is best equated to a natural luck. This is both good and bad luck. He is drawn to the supernatural and magic, and has an enhanced chance of finding lost items, but he has no way of controlling whether what he finds is helpful or harmful.

channeling energy - While he's not a trained magician, he can imbue common items with magical energy from the Subtle Realm. He can conduct basic spells, which lets him enchant items with very basic properties for a limited time. Most of these amount to parlor tricks, although with enough time and effort he can strengthen the spells to create small barriers and traps.

transience - As a human half-bound to the Subtle Realm, Christian is like a spirit in some ways rather than a normal human. His existence in reality is faded and he can slip from the attention of those who aren't sensitive to magic or who are considered skeptics. He can also eat magical food, which doesn't nourish physical bodies and is usually unhelpful or even poisonous to humans. His natural energy is stronger, making him more noticeable to people (and monsters) with magical insight and less noticeable to those without it.

enchanted coin - Christian carries a small silver coin with him. To the average person, the object looks like a plain silver coin with no stamp, roughly the diameter of a half dollar but twice as thick. When Christian focuses energy into the coin, he can use it to channel his finding ability toward a specific goal (every other time it is sheer luck and activates sporadically without his control). The coin displays a compass on its face for the user with an arrow that points directly toward the item or person the user thinks about. In order to work, the user has to be able to picture their goal in their mind. If they don't have a clear picture, the coin will simply point toward the nearest place, person, or object that gives off strong spiritual powers.

demon bond - Christian is bonded to a malicious spirit that feeds on negative energy. The demon, commonly known as a bed bug, is a shadowy creature that takes the form of a gigantic centipede. Its bite induces fear and negative emotions in humans, which it feeds on. As a fully spiritual creature, the demon lives in shadows and prefers not to take solid form. Even when it does, it doesn't have much ability to affect the physical world. It might be able to handle small poltergeist-style tricks, but only when it is very well-fed. It can invade dreams and change size in order to fit into dark spaces when light makes them rare, but since it is from the Subtle Realm it mainly interacts with magic and other spiritual energies. It can defend against magic attacks to a point and feed on energy to grow stronger, but it couldn't stop a bullet or a physical blow. It generally lives in his shadow, feeding on his guilt, pain, and grief, but defending him in return for the steady access to energy.

strengths:
adaptable - Christian deals with the unexpected with particular ease. Because of his driving need for answers and experience with spirits of all kinds, he's more willing to accept strange encounters and potentially dangerous situations, adjusting to the new rules as they come. He's more likely to accept people with questionable history, because he knows there is sometimes value in the bad as well as the good. After all, he bonds with the manifestation of a nightmare.

quick-thinking - Because he's curious and drawn to the strange and unusual, Christian is quick on his feet. He can talk his way out of trouble a lot of the time, and can change his plans as new details arise, using his resourcefulness to make up for a lack of physical prowess. He's clever and willing to gamble. While he doesn't like a physical fight, he does tend to pull off magical schemes. He has to be somewhat tricky to beat demons.

loyal - Once Christian is loyal, he is hard to shake. While he's reluctant to get close to people most of the time, he will still go out of his way to help those he has grown attached to. Once someone finally gets to the point of being his friend, he will never forget them, and typically he'll put his clever recklessness toward helping them out.

weaknesses:
lazy - As curious as he is, Christian is rather lazy at heart. He likes his creature comforts and the convenience of being connected to the human world. He has unusual skills and decent perspective, but he doesn't have the ambition or self-discipline to follow through toward anything greater than his own small time jobs. He's content to exist, which leaves him feeling stagnant a lot of the time. He tends to take the easy way out in situations that don't involve spirits, meaning he constantly falls short of really being what in other people might be heroic or give them extraordinary skill.

noncommittal - This affects not only romantic relationships but friendships as well. Because of his past loss and his dealings with magic, there is a distance between Christian and everyone else. He is slow to really warm up to most people, because most of them won't believe in what he has seen, and even the friends he does have can all relate a story where he's screwed them over at one point. He is caught in unintentional self-sabotage. While he isn't intentionally using others, he doesn't give himself over to people or causes enough to belong, and this tends to lead to moments where he fails to show up or act, simply because he can't commit to one side completely.

reckless - Although he's smart, Christian reacts from his gut. He desire for understanding prompted him to drag his friends into dangerous supernatural locations and he repeatedly seeks out spirits even though he knows it is risky. He avoids fist fights, but he doesn't shy away from danger in general. He'll gamble and manipulate to get what he wants, even though he's not as familiar with the Subtle Realm as he might need to be.

skills (optional):
Christian is a problem-solver. He usually specializes in finding lost items or giving people tips for dealing with not only spirits but troubles in their lives. He likes compromise and is good at making deals.

He's a good listener (if not always honest) and he's fond of conversation.

Christian also knows how to use his magical skill to help others in subtle ways. He has a practical magic, which enhances human world items or people with little effects, such as charming an item to ease suffering or a drink to encourage the drinker to talk about themselves.

housing (optional): no preference

network username: youradhere

network sample: test drive thread 1 + test drive thread 2

prose/action sample: test drive toplevel

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