colonists: <user name="driftsuit"> (0)
clarĸe "ⁱ ᵈᵒⁿ'ᵗ ᵍᵒ ᵈᵒʷⁿ ᵉᵃˢʸ" grιғғιn ([personal profile] colonists) wrote in [personal profile] riverviewmod 2017-07-02 01:33 am (UTC)

clarke griffin | the 100 | reserved

player information
name: Elizabeth
age: 32
contact: [plurk.com profile] spinebarrel
other characters: n/a

character information
name: Clarke Griffin
canon: The 100
canon point: end of 4x01, “echoes”
age: 18

(canon) background: Clarke on the 100 Wiki

abilities:

skaikru. Born on the Ark, the amassed flotilla of twelve combined space stations, Clarke is one of many who has been engineered to be a universal blood donor. Being born in space has also granted her and all the other Arkers the ability to withstand excessive amounts of radiation, rendering the residual radiation from nuclear war 100 years earlier ineffective against them.

privileged. As the daughter of the Chief Engineer and Chief Medical Officer, she was granted a well-rounded education and enjoyed privileges that people lower in the Ark's hierarchy couldn't afford. She's versed in history and warfare tactics, grew up playing chess with her best friend Wells, and quotes Oppenheimer like it's nbd.

survivalist. Before the 100 were sent to earth, they received basic survivalist training; hunting and gathering for food, how to make fire, water collection and locating shelter in the wilderness. In addition she received some basic weapons training from Bellamy Blake, and can handle a variety of guns efficiently.

healer. Her mother's status on the Ark as Chief Physician allowed her some medical training before she was sent to earth, and Clarke puts that to use on the ground in the form of treating broken bones, wound healing, recognition of medicinal herbs and plants and containment of pathogenic disease.


strengths:

intelligence. Clarke is well-read, having been given a privileged education aboard the Ark and being a smart cookie in general. Not only is she a quick study and an avid map-reader, but she’s privy to medical training with her mother having been the chief medical officer, and she earns the camp's respect when she's able to put her knowledge to good use on the ground from the very start, such as when she saves both Jasper and Finn from their respective mortal wounds.

strategy. Her intelligence lends her to come up with ideas that result in saving lives on numerous occasions, both violent and non-violent solutions. Clarke isn’t a violent person by nature and will always consider a diplomatic solution, but she’s rational enough to realize when negotiations might fail, such as the attempt on the bridge with the grounder lieutenant Anya. Later on however she successfully manages to broker a truce with Commander Lexa (at the expense of Finn, unfortunately), and they combine their armies to march on Mount Weather. She makes an effort numerous times as the series goes on to surround herself with strong allies, in an attempt to preserve her peoples’ safety.

perseverence. Clarke won’t go down without a fight. Though she’s not physically strong (see ‘weaknesses’), she has an indomitable spirit and she will get up and fight again when knocked down, as long as she isn't unconscious. Even imprisoned in Mount Weather with the surviving 47 other delinquents, she formulates a way to escape and does so alone when no one else believes them to be in danger. She survives against what seem to be terrible odds, driven by the intense desire to save lives.

weaknesses:

physical. Clarke is strong of heart and mind, but she’s not very imposing on the physical scale. Standing only about 5’5" (Eliza Taylor’s height) and not particularly built like an athlete, she can’t very well keep up with some of the other members of Skaikru trained as soldiers and militia. It doesn’t affect her survivability on the whole because her head can get her out of many dilemmas, but it’s a weakness nevertheless.

guilt complex. What she’s done for Skaikru since the moment she’d landed on the ground haunts her. Her guilt over the deaths of her own people whom she couldn’t protect – Wells Jaha and Finn Collins, for examples – is only compounded by the deaths of others she’s caused to protect the rest. Her kill count includes about 300 grounders with the dropship rocket fuel, 250 in TonDC, and approximately 350 more people inside Mount Weather. The excessive blood on her hands has led her to believe she may not be worth saving, herself.

love is weakness. Something that Lexa says to her, at a particularly vulnerable moment during Finn’s funeral, and something that Clarke takes to heart a little too seriously for a while. The problem with Clarke, though, is that she loves too much despite her efforts to be a cool-headed leader, and her devotion to her people and her friends and a few in particular can be and has been used against her. In Polis, during ALIE’s takeover, her mother correctly assumes that the only way to get her to give up the Flame is by her friends’ tortures – starting with her co-leader, her right hand, Bellamy Blake.

job skills (optional): Clarke is brainy and would be able to contribute to a variety of tasks, but she’d probably best be used in a medical facility, given her training both on the Ark as well as on the ground.
housing (optional): She won’t mind any particular accomodations, but once she discovers Bellamy Blake is in the city, she will insist on changing quarters to accommodate him, either bringing him in hers or v-v.


network username: @clarke

network sample: Text convo w/ Raven

prose/action sample: TDM action thread w/ Bellamy

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