Woops woops, my bad, the 300 word limit totally skipped my mind. I've rewritten those here, and for the abilities (which is also totally fair, the OC verse is kind of ridic), I'm completely nixing the last 4 on the Demonic plane stuff, as they're just extra junk, and there's a strike-through on the stuff about relative planes, and an edit explanation for that stuff.
● abilities:
♆ DEMONIC CLASS; max's class focus within the magical planes, his "line" being his specialized abilities. "The demonic class controls magic that affects those that cannot be seen, and are tied to destructive spirits."
→ POSSESSION (LINE) | To quote Danzy (creator of the whole B&M OC world), "when the demon/spirit/angel/etc is the one in control of the physical body. host awareness can vary, from full possessions to partial possessions, but generally speaking the host is not the one running the show." → VESSELAGE (LINE) | Backwards possession. Take demonic spirits as 'passengers'. They hang out in the body, he uses their powers as he likes. So long as he's still the one in control, he isn't truly 'possessed'. Vesseling also allows him to forcibly yank a spirit/monster out of someone else and into himself. "It's when the host has control of its hitchhikers; the demon, in this case, is contained inside the physical body, and its powers are temporarily wielded by the vessel. This can be dangerous though, because it risks overpowering the physical body and damaging it from the inside." → BESERKER (LINE) | Doing The Most in vesseling. He has a wide range of how fully he can absorb a spirit before losing control of the connection, and that allows him to 'beserk'. He can do absurd amounts of damage, and take absurd amounts of damage physically, without being deterred. The general rule is this - the longer he's in his berserker trance, the harder it is to pull out of it, and the more he starts to physically shift into the thing that he's channeling. → HEALING/DURABILITY | Something that's developed over a lot of years of violent possession/vessling. He's not Wolverine, but you'll have to do more than back a car into him. → HELLFIRE | What it sounds like. Fire. Like, extra bad fire. Soul burning fire. Like lightsaber level ouchies or some shit. Also comes in Raining From The Sky Like The Literal End Of Days flavor. It's pretty gr8. → FIREPROOF | Many demonic hellboys are fireproof, especially the ones who cast hellfire specifically and do a lot of possession/vesselage stuff. Mostly, at least. Well, normal fire isn't going to do much to them. → DEMONIESE/DEMON RADIO | Max is fluent in German, English, Latin and Hellspawn (Angungol, formally). Also hears a fairly regular mental stream of demon chatter going on in his head.
→ RELATIVE PLANES | Magic in the realm of planes that Max isn't specialized in, but are close to his area of expertise. The strongest he is with these others is Mechanic (manipulation of anything man-made), though he can really just move walls around or pulls stairs out of floors or reshape items, nothing earth-shattering. The next is Unnatural, basically having to do with the Bad Juju side of magic, like shadow manipulation, magical disease, corrupting a soul, entropy. He uses this for some spells, but doesn't do anything fancy with it. Spectral (spiritual things/divination), Necromantic (manipulation of the dead), and Heavenly (benevolent spirits and forces) he has a passing familiarity with, but won't tend to do much with. EDIT: Going to go ahead and nix pretty much all the other relative planes aside from Mechanic, as he really doesn't use those much at all anyway.
→ DISSONANT PLANES | Natural (nature and earthy things) and Humane (all things human) are completely dissonant for Max. He can't do anything with them.EDIT: Doesn't need to be here as this is just saying what he CAN'T do anyway.
● strengths:
▸RELENTLESS; What largely defines Max is the concept that 'we do what we must to survive, and spend the rest of our time trying to live with that'. There’s a lot of baggage he carries around with him, and while his coping mechanisms are hardly healthy, Max has a tenacity to survive and remain functional against better odds.
▸ CAREFREE; He's a grown ass man, but most of the time, Max acts a lot like a kid, sometimes more purposefully than not. He can be petty and petulant, and sometimes purposefully oblivious to get out of doing something he doesn’t want to. Not much seems to shake his disposition.
▸ INDEPENDENT; When Max was a kid, the idea of 'I will do whatever I please, whenever I please, in whatever language I please' became something he needed to constantly assure himself of. He strives to make sure there’s no question about if he can stand up for himself.
▸ INQUISITIVE; In school, despite getting into his fair share of trouble, he was decently studious, and kept up well with his grades, though not the best student ever, by far. Max has a genuine curiosity and passionate interest in the ancient things he goes poking around in - the history, old magical cultures, residual spiritual mojo lingering around. It's all very engaging for him, and he's always been a bit of an obsessive nerd.
▸ PASSIONATE; Max's world is fairly simple, he has a few things he loves, and he treasures them. He finds he doesn't understand a lot of issues going on with him or others, or a lot of the finer aspects of society and culture, so he likes to focus on these few people, concepts, and pillars of morality, and pour all of his caring into those.
● weaknesses:
▸ LACK OF CONTROL; both in terms of his powers and his personality. Max has been through a lot of self-regulation to control his powers, but by nature of what his powers are, control is a difficult thing - one of the deepest fears in him. It goes hand in hand with emotional instability, though Max does a giddy kind of detached very well, he's very emotional juvenile, and he tends towards impulsive, and disregarding of consequences aside from what impacts his small circle of Important People.
▸ CODEPENDENT; Max is a healthy, functional adult only as long as his support group is stable. With one endangered, Max started to crumble, and jump to extremes, becoming reckless and irrational. He does not function well on his own.
▸ REPRESSION; He can't really face personal trauma head on well. Most issues are not spoken about, and he’ll go to the point of physically removing himself from the vicinity of an issue to avoid dealing with it, or just pretending to be very confused about something rather than discuss it.
▸ BAGGAGE; Max experiences waking nightmares, flashbacks, occasionally panic attacks, and some mild to hella claustrophobia. His reactions can vary from mildly annoyed, to losing his shit, or doing something violent or cruel.
▸ SPIRITUAL DAMAGE; Due to the circumstances in which Max came into his magic, and his time in the compound, many personality/spiritual/magical traits for Max were heavily warped, pieces of him having become irrevocable demonic in nature. It’s the primary source for more radical parts of his personality that don’t really fit, some empathy issues outside of his circle, and a lot of violence, and largely makes him good with Demonic things, and crappy with almost everything else.
Re: REVISIONS
● abilities:
max's class focus within the magical planes, his "line" being his specialized abilities. "The demonic class controls magic that affects those that cannot be seen, and are tied to destructive spirits."
→ VESSELAGE (LINE) | Backwards possession. Take demonic spirits as 'passengers'. They hang out in the body, he uses their powers as he likes. So long as he's still the one in control, he isn't truly 'possessed'. Vesseling also allows him to forcibly yank a spirit/monster out of someone else and into himself. "It's when the host has control of its hitchhikers; the demon, in this case, is contained inside the physical body, and its powers are temporarily wielded by the vessel. This can be dangerous though, because it risks overpowering the physical body and damaging it from the inside."
→ BESERKER (LINE) | Doing The Most in vesseling. He has a wide range of how fully he can absorb a spirit before losing control of the connection, and that allows him to 'beserk'. He can do absurd amounts of damage, and take absurd amounts of damage physically, without being deterred. The general rule is this - the longer he's in his berserker trance, the harder it is to pull out of it, and the more he starts to physically shift into the thing that he's channeling.
→ HEALING/DURABILITY | Something that's developed over a lot of years of violent possession/vessling. He's not Wolverine, but you'll have to do more than back a car into him.
→ HELLFIRE | What it sounds like. Fire. Like, extra bad fire. Soul burning fire. Like lightsaber level ouchies or some shit. Also comes in Raining From The Sky Like The Literal End Of Days flavor. It's pretty gr8.
→ FIREPROOF | Many demonic hellboys are fireproof, especially the ones who cast hellfire specifically and do a lot of possession/vesselage stuff. Mostly, at least. Well, normal fire isn't going to do much to them.
→ DEMONIESE/DEMON RADIO | Max is fluent in German, English, Latin and Hellspawn (Angungol, formally). Also hears a fairly regular mental stream of demon chatter going on in his head.
→ RELATIVE PLANES | Magic in the realm of planes that Max isn't specialized in, but are close to his area of expertise. The strongest he is with these others is Mechanic (manipulation of anything man-made), though he can really just move walls around or pulls stairs out of floors or reshape items, nothing earth-shattering.
The next is Unnatural, basically having to do with the Bad Juju side of magic, like shadow manipulation, magical disease, corrupting a soul, entropy. He uses this for some spells, but doesn't do anything fancy with it. Spectral (spiritual things/divination), Necromantic (manipulation of the dead), and Heavenly (benevolent spirits and forces) he has a passing familiarity with, but won't tend to do much with.EDIT: Going to go ahead and nix pretty much all the other relative planes aside from Mechanic, as he really doesn't use those much at all anyway.→ DISSONANT PLANES | Natural (nature and earthy things) and Humane (all things human) are completely dissonant for Max. He can't do anything with them.EDIT: Doesn't need to be here as this is just saying what he CAN'T do anyway.● strengths:
▸RELENTLESS; What largely defines Max is the concept that 'we do what we must to survive, and spend the rest of our time trying to live with that'. There’s a lot of baggage he carries around with him, and while his coping mechanisms are hardly healthy, Max has a tenacity to survive and remain functional against better odds.
▸ CAREFREE; He's a grown ass man, but most of the time, Max acts a lot like a kid, sometimes more purposefully than not. He can be petty and petulant, and sometimes purposefully oblivious to get out of doing something he doesn’t want to. Not much seems to shake his disposition.
▸ INDEPENDENT; When Max was a kid, the idea of 'I will do whatever I please, whenever I please, in whatever language I please' became something he needed to constantly assure himself of. He strives to make sure there’s no question about if he can stand up for himself.
▸ INQUISITIVE; In school, despite getting into his fair share of trouble, he was decently studious, and kept up well with his grades, though not the best student ever, by far. Max has a genuine curiosity and passionate interest in the ancient things he goes poking around in - the history, old magical cultures, residual spiritual mojo lingering around. It's all very engaging for him, and he's always been a bit of an obsessive nerd.
▸ PASSIONATE; Max's world is fairly simple, he has a few things he loves, and he treasures them. He finds he doesn't understand a lot of issues going on with him or others, or a lot of the finer aspects of society and culture, so he likes to focus on these few people, concepts, and pillars of morality, and pour all of his caring into those.
● weaknesses:
▸ LACK OF CONTROL; both in terms of his powers and his personality. Max has been through a lot of self-regulation to control his powers, but by nature of what his powers are, control is a difficult thing - one of the deepest fears in him. It goes hand in hand with emotional instability, though Max does a giddy kind of detached very well, he's very emotional juvenile, and he tends towards impulsive, and disregarding of consequences aside from what impacts his small circle of Important People.
▸ CODEPENDENT; Max is a healthy, functional adult only as long as his support group is stable. With one endangered, Max started to crumble, and jump to extremes, becoming reckless and irrational. He does not function well on his own.
▸ REPRESSION; He can't really face personal trauma head on well. Most issues are not spoken about, and he’ll go to the point of physically removing himself from the vicinity of an issue to avoid dealing with it, or just pretending to be very confused about something rather than discuss it.
▸ BAGGAGE; Max experiences waking nightmares, flashbacks, occasionally panic attacks, and some mild to hella claustrophobia. His reactions can vary from mildly annoyed, to losing his shit, or doing something violent or cruel.
▸ SPIRITUAL DAMAGE; Due to the circumstances in which Max came into his magic, and his time in the compound, many personality/spiritual/magical traits for Max were heavily warped, pieces of him having become irrevocable demonic in nature. It’s the primary source for more radical parts of his personality that don’t really fit, some empathy issues outside of his circle, and a lot of violence, and largely makes him good with Demonic things, and crappy with almost everything else.