riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote2017-02-05 12:21 am

riverview: applications


applications: open

Applications will be open from 10:00 PM EST on the 1st of every month until 10:00 PM on the 7th of every month. They will be processed as quickly as possible after they are submitted; if you have not received a response by the 10th of the month, feel free to contact the mod.

Applications will be open from October 1st until December 7th, and will be processed on a first-come first-served basis.

● Please post the entirety of your application in a comment to this entry.

Applications may receive a verdict of Approved, Declined, or Revisions.

Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.
Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod.

● There are currently 58 Character Slots still available in the game.

● While the game is close to character cap, reserved applications will be processed before unreserved applications, with unreserved applications being processed at the end of the cycle until cap is reached.

Application Queue: All applications that would put the game over character cap will be placed in the queue below and processed on a first-come-first-serve basis. Applications in queue will be processed as drops happen, regardless of whether the application cycle is complete.



● Casts at or close to Cast Cap: Marvel Cinematic Universe: 15/15; Marvel Comics: 12/15



application guide


● Accepted character types: fandom, original, canon AU
● Non-accepted character types: fandom OC, AU
● The character limit is 2, with 2 apps allowed per month; players can buy up to a maximum of 4 character slots with AC bonus points. There is a cast cap of 15 characters per cast at this time.
● Linked samples should be no older than 1 year.
● Application challenges are not allowed at this time, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in.

CLARIFICATION ADDED 04/02/2017: Applications must fit in ONE COMMENT on the application page. In special situations such as original characters or canon characters without an information link, please try to keep the summary concise and stick to major turning points. If you have been as concise as possible and it absolutely will not fit in one comment, please store the background section in an entry on your journal/musebox/website and link it to keep the application within one comment.

CLARIFICATION ADDED 02/03/2018: The Strengths and Weaknesses sections are a stand-in for the usual personality section and should relate to the character's personality strengths and weaknesses. These sections should not include anything related to abilities and the weaknesses should not be 'positives in disguise' (for example, stating that a character has a weakness to iron because they are a fairy would not be an acceptable response to the weaknesses section, nor would stating that a character is too generous). Every character has good and bad personality traits, please include both.

CLARIFICATION ADDED 03/10/2018: Linked samples must be from a publicly available source. Friends-locked samples are not acceptable for use (via screencaps or other methods), unless they have been unlocked and made public.

● A mod-created sample application can be found here. This is an example of a canon application. The strengths section has been filled out in bullet point form, and the weaknesses have been filled out in paragraph form - both options or a combination thereof are acceptable.

Sample Applications: Ronan Lynch (Canon Character; Written Background), Yuuri Katsuki (Canon Character; CRAU), Derek Hale (Canon Character; CRAU), Tolemi Pagoda (Original Character), Benjamin Holt (Original Character)

player information
name: your name or alias
age: your age (generalizations are fine)
contact: any way to contact you (PM, plurk, etc.)
other characters: any other characters you play in Riverview

character information
name: your character's full name, in Western order
canon: your character's canon, please specify which if there are multiple versions
canon point: please state as specifically as possible, with chapter/episode reference, if possible
age: please clarify if your character is not mentally, physically, and chronologically the same age

(canon) background: this is for canon characters only; link to a resource or give a quick run-down of your character's involvement in canon
(original) world: this is for OCs only; please give a succinct rundown of your character's world and your character's place in that world, as well as a brief explanation of their history

abilities: list your character's abilities including any specialist non-superhuman skills they might have; feel free to link to a wiki or other information source that clearly states them; clearly state if any abilities need to be nerfed

strengths: list at least 3 personality strengths your character has and elaborate on them; this section should not be more than 300 words
weaknesses: list at least 3 personality weaknesses your character has and elaborate on them; this section should not be more than 300 words

job skills (optional): if you would like your character to be placed in a job to start out, list three work-related skills so they can be assigned something suitable; this is different than the abilities section, and should only be three words or very short phrases - the character will not be placed in a job if there are no traits listed here; This is something that is asked in orientation, and would be volunteered by your character. But please feel free to specify if they have a skill they might not mention but that you would like considered in their job placement and I'll take it into consideration as a "funny coincidence."
housing (optional): tell the mod if you have any preference for where your character is placed in community housing

network username: provide the username that your character will use when accessing the network; the default is in the form of first initial, last name (j.doe) but your character can pick anything else they like; usernames should have no spaces, but periods are fine

network sample: write out or link to an example of how your character would communicate over the network; this sample does not have to be long, but it must clearly show your character's personality and a good understanding of their voice; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)

prose/action sample: write out or link to an example of how you write your character in interactions; this sample should be a bit longer and can be done in prose or action bracket style and can be set in the game or your character's canon, though please avoid over-use of NPCing other characters - this is about your character; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)


submit an application


Please fill out the information in the form below and submit it in its entirety in one comment to this entry. If your application doesn't fit in one comment, it needs to be trimmed - application standards are weighted to quality rather than quantity.



navigation

armcollector: (big names old friends)

magnus burnsides ( the adventure zone ) reserved

[personal profile] armcollector 2018-06-04 09:19 am (UTC)(link)
player information
name: Javid
age: 27
contact: [plurk.com profile] erlking / discord @ javid#6941
other characters: The Tetherer

character information
name: Magnus Burnsides
canon: The Adventure Zone
canon point: Just after recovering from re-inoculation at the beginning of Episode 67
age: 132 (appears to just be 32)

(canon) background: Wow a wikipedia page.
There's also episode synopses to be found here.
Magnus' wikia includes some backstory stuff so here's that too.
(original) world: n/a

abilities:

PROTECTION FIGHTER
Magnus rushes in, and can always take the big hits for his friends. Tabletop-wise, this means he can cause disadvantages on enemies that attack allies nearby him. RP-wise, this just speaks to his proclivity to priorities others' wellbeing over his own. He's proficient in any melee weapon and can attack two-handed for harder hits or one-handed (with the free hand using a shield) for more defensive maneuvers.

LEVEL TWO THIEF
Magnus is mainly of the fighter class, but he has been trained in thievery as well by master thief Carey Fangbattle. Stealing, sneaking, and agility are not his greatest abilities, but he can do alright.

MASTER CARPENTER
Magnus is extremely good at carpentry, woodworking, and whittling. If it's made out of wood, Magnus could build or repair it with finesse.

VEHICLE PROFICIENCY
He's really good at driving. I... listen, they can't all be winners.

ANIMAL HANDLING
Magnus' love of animals shines through. Animals tend to like him and he can train and tame animals very well.

RUSTIC HOSPITALITY
This is mostly a game mechanic for tabletop, but it's mentioned so often I can't not include it. Magnus fits in with the common folk and they are often very hospitable towards him when he most needs it. In game, I'd use this more as a baseline to play up his own hospitality in return. Manners goes both ways.

strengths:

PROTECTIVE
Right down to the details on his character sheet, Magnus is fiercely protective of his friends. He's endlessly loyal and thinks of his friends as his family, and would do anything of them, up to and including laying down his life for them. This even tends to extend to people he just met, as Magnus takes extreme offense to anyone "bullying" the weak or powerless. He has a strong sense of justice and helps those who can't help themselves.

JOVIAL
While Magnus has his serious moments, he tends for the irreverent, preferring to keep the vibe lighthearted and fancyfree. He would do anything to cheer someone up or lighten the mood, even slapstick humor, and would definitely be considered the class clown. He's an optimist through and through, and tends to think the best of people, even in the most dire of situations. He's incredibly trusting, up to a point -- betray him enough and you'll see his angry side.

EMOTIONAL
Magnus is a real heart-on-your-sleeve kinda guy. He's not afraid or too macho to let his real feelings take charge of a situation, and he's a real bleeding heart type. He's a sucker for sob stories and can and will cry if he sees a really good dog. He loves people, and he loves them hard.

weaknesses:

RECKLESS
When Magnus rushes in is a literal catchphrase, there is no way to overstate how little thought Magnus puts into his actions. He believes that thinking is for other people and that action is what solves problems, which often gives him an endless amount of more problems to deal with. He puts little thought into his own safety, even though he values the safety of others, and tends to be self-sacrificial.

CHAOTIC GOOD
Lawful good whom? Magnus' cited alignment does not line up with his actions, and he can and will break any law for the greater good, to the point of stopping a bank heist only to loot the bank himself, citing "insurance" and "the corruption in the militia" as good excuses for this. Additionally, he has a tendency to kill "bad" people if it suits him, such as when militia member Hurley asked the boys to retrieve a necessary item from some gang members and specified to draw the line at murder. He most certainly did not draw the line at murder.

PRIVATE
As open and honest as he is with his feelings, Magnus actually keeps a ton of stuff locked tight. He doesn't share his history at Raven's Roost with the boys for almost a year of knowing them, and when he starts suspecting the Director might know more than she let on, he did not share this with the others, even going on a solo stealth mission to get to the bottom of things. There's a whole storyline of Magnus trying to uncover the mystery that he doesn't let the boys in on at all, partly because he can't wrap his own head around it, and partly because he's afraid of what the answers might mean when they come to light.

job skills (optional): He fights real good, he's a master woodworker, and he is very good with animals, especially dogs.
housing (optional): Gonna be moving in with Taako!

network username: thehammer

network sample: tdm thread

prose/action sample: tdm thread
glowfeelers: (Default)

[personal profile] glowfeelers 2018-06-07 01:56 am (UTC)(link)
Thank you! Figured I might as well set up camp in the queue since it's there uwu
glowfeelers: (Default)

[personal profile] glowfeelers 2018-06-09 11:22 pm (UTC)(link)
Hooray!! Thank you kindly, this is her journal and she will take the job with the Orientation Unit :)
indigobird: (Default)

Re: ACCEPTED

[personal profile] indigobird 2018-06-12 02:05 am (UTC)(link)
This is the journal!
armcollector: (well loved man about town)

Re: ACCEPTED

[personal profile] armcollector 2018-06-12 06:03 am (UTC)(link)
\o/
citharede: (pic#12394247)

Athena Parker | OC | Reserved

[personal profile] citharede 2018-07-01 10:03 pm (UTC)(link)
player information
name: Jae
age: OLD 25+
contact: ninjae @ plurk
other characters: Poe Dameron, Chyler Silva, Carson Beckett

character information
name: Athena Parker
canon: Original Character - Shared World
canon point: Half-way through her senior year of high school
age: 19 (barely)

(original) world:

Athena comes from a world where magic is and has always been real, even if it wasn't freely recognized or practiced until comparatively recently. Magic users--known in modern parlance as the "Gifted"--have been operating in the open since the Second World War. The path to the present, comparative acceptance of the Gifted was punctuated by legal and civil battles, and a lot of hashing out what constitutes legal and illegal use of a Gift. Broadly explained, the Gift can be tapped through Rituals, which vary from person to person. One person might be able to use magic via coding or programming while another needs to sing, dance, or write poetry. Rituals can be more or less common, with some being common enough to earn them nicknames--bards, for example, who use their magic through music.

Athena was born 1999, into the end of a decade where Gifts became much more broadly accepted and spawned youth cultures based around Gifts and Ritual expression. Which isn't to say that the Gift is accepted or valued everywhere; there continue to be tensions with conservative circles and anti-Gifted groups.

See also: Athena's parents. She comes from a family of Staten Island cops who married into other cop families, cops who aren't fond of the crimes perpetrated by the Gifted. None of Athena's immediate family is Gifted; the only other Gifted person is her aunt, Lenore Carrigan, who left at seventeen and ended up joining first the army, then the MIA (think the FBI/CIA for magical crimes and terrorist acts). Athena grew up surrounded by racial hatred, bigotry, and every imaginable slur being leveled at her aunt and people like her.

Her mother was essentially white trash with delusions of grandeur, sending Athena to piano and singing lessons, which the girl took to with a passion that her mother naturally took credit for. When Athena got tested for magic and it was revealed she was not only Gifted, but that her magic was tied to musical expression, her parents... did not react well. The singing lessons stopped, the piano was sold. They tried to keep Athena from learning even the magical basics, but her teacher and principal intervened, threatening to call CPS. Even if it wouldn't have done anything to get Athena out of her parents' house, the possibility of a black mark on the family name after Lenore was an unacceptable risk.

When she realized in eighth grade that she liked girls, she swore to keep it a secret from them forever. She even managed, until the end of her sophomore year of high school, when a teacher caught her and her girlfriend spraypainting "BE GAY, DO CRIMES" on the back of the school on the last day.

Her parents kicked her out. Barely sixteen and on the street, she first tried to find her way in NYC, where she met first Amy and Trish, a pair of gay bag ladies who adopted her for the first couple of months, and then Robbie, the first girl she was ever able to date openly. Robbie was a street kid about a year older than Athena, on her own for that much longer. They were together about a year, until Robbie got arrested while hanging on to one of their friend's drugs. It was the last time Athena saw her, and it was right after that she left NYC--after she found the friend the drugs belonged to and beat the shit out of him. It seemed like a good time to get gone. By this time she was almost seventeen.

She ended up in Philadelphia and fell in with a group of street kids ranging in age from fifteen to almost twenty-one. Almost all of them were like her, bards, their magic expressed through music. They made their way by busking, singing and playing together in parks for as long as they could before getting run off by the cops, and when all else failed, pickpocketing and panhandling. Athena was happy, which was a first. She got a crush on the group's de facto leader, a twenty-year-old woman named Taylor.

Unfortunately, bards have a rep. Flaky, thieving, manipulative. It was the rep that drew her group into the crosshairs of police who wanted to crack down on the homeless in Philadelphia. They weren't hard to find, weren't hard to follow, and had to start moving around after a raid on their squat resulted in one of their guitarists getting arrested and carted off.

It was during a performance in a less-patrolled park that Athena got caught singing a spell to loosen the pockets of her listeners, making it easier for the pickpockets of her commune to make their way through the crowd and earn them all dinner. The others, for the most part, got away.

She was looking at serious consequences, but her Aunt Lenore had been looking for her. As soon as Athena's name popped up on an arrest record, Lenore was there, cashing in favors and getting Athena out of jail and into Lenore's custody.

That's where she's been since, first being tutored to bring her up to speed and then re-enrolling in high school as an eighteen-year-old junior. Halfway through her senior year, she's nineteen and happier than she's ever been in her life. She has a caretaker who loves her, a mentor she adores, and a life she never thought she'd have.

And then Riverview happened.


abilities:

Magic as a force exists to be tapped by the Gifted, but it isn't all-powerful, and can have dangerous consequences when used irresponsibly. Magic is channeled through intent and Rituals to create spells. Rituals can be just about anything, from sewing to woodworking to song and dance. Magic essentially attaches itself to the things that interest a person when they're young, allowing itself to be worked through those things. For example, a Gifted woodworker would perhaps need to whittle to create a simple spell, while more complex work would take more complex creations. Spells themselves are unique to their casters; if Athena were to craft a spell using her Ritual, someone else couldn't just duplicate the spell to achieve the same effect, because even if the Ritual is the same, the intent wouldn't necessarily be the same.

Athena is a bard, which essentially means she sings magic. More thoroughly described, the Ritual through which she's able to cast spells is built on music and musical expression. From humming or whistling to playing piano accompaniment while she sings, she can't do shit if it's not channeled through song. She's also just a baby bard, which means her more complex spells aren't that powerful, and the harder she pushes herself the more likely it is to go badly.

strengths:

Compassionate - For all that she projects a take-no-shit give-no-fucks attitude, it's really not hard to get past that facade. She just... loves the world a lot. For all that she's had shitty examples of love in her family, she's always fallen hard and fast for people in general. People are amazing. After she got kicked out, she got taken in by a pair of gay old bag ladies who helped her get on her feet, and that wasn't the last time she found compassion in the people who fell through the world's cracks. That's not to say her life on the street was easy by any means. But it showed her that even the people the world forgets are worth something.

Kind - In the same vein, she's very willing to express her compassion. She'll willingly share just about everything but food, and even that if it's with someone who doesn't have the same easy access that she does now. She's very into showing she cares about people--giving gifts, random acts of kindness, giving money to every panhandler she sees, etc. A favorite when she doesn't have much else to offer is writing people poetry and songs. Her gentleness and compassion come together to create someone who just wants people to be happy.

Loyal - As hard and fast as she falls for people, she's also very willing to fight for them and stand by them even if she doesn't know them all that well. One of the ways she survived on the street was to close ranks with the people around her when things started going bad. A group of angry homeless is far more affective at scaring off shitty abusive college guys than one person alone. She takes her relationships with people very, very seriously, and she takes it very badly when her trust is betrayed.


weaknesses:

Proud - She hates looking weak. She hates owing people. Even and sometimes particularly adults. It's a combination of hating everything her parents ever gave her, and living on her own for almost two years. She likes being able to take care of herself, to deal with her own problems, and she doesn't tend to share when shit's going bad until it's gone so bad she doesn't have a choice but to ask for help.

Scared - Growing up in an ultra-conservative home meant she lived in fear for much of her young life, terrified of what would happen if they found out she was gay. Even after they kicked her out, the fear followed her onto the street: fear of strangers, fear of hunger, fear of assault, fear of cold, etc etc. Her life has never been stable, and that reflects in her relationship with... well, everything. At this point it's so ingrained that half her defensiveness is bravado to keep fear at bay. Some nights are nothing but anxiety-fueled insomnia while she goes over all the reasons that what she has today could be gone tomorrow.

Impulsive - There are two sides to her impulsivity. The first is simply the Bad Life Choices that come with being a teenager. Not thinking things through, not considering consequences, not even paying attention to the risks something poses to herself or others. The other is her temper. She gets angry fast, making snap decisions in the heat of the moment that sometimes go bad, fast. She ended up beating a guy half to death once because he punched the girl she had a crush on, and only stopped when the girl in question pried Athena off of him. Her instinct is to protect "her territory" from anyone and everyone, which means taking insults and answering them with, for example, magic to the face.


job skills (optional): She's a nineteen-year-old super senior with a singing talent and a magical gift for TROUBLEMAKIN'. But really she's probably best suited for a part-time job and a moon GED before tackling university and magical study.

housing (optional): Floor 1, communal

network username: citharede

network sample: here!

prose/action sample: here!
Edited 2018-07-01 22:38 (UTC)
interconnectedness: (Default)

Simon Reese ( The Black Tapes Podcast ) Reserved

[personal profile] interconnectedness 2018-07-01 10:30 pm (UTC)(link)
player information
name: Kit
age: 29
contact: [plurk.com profile] poetanarchy
other characters: Stan Uris, Kai Anderson

character information
name: Simon Reese
canon: The Black Tapes Podcast
canon point: 302
age: 20

(canon) background:

Simon was born in the eastern US but moved to Idaho early on. His parents were a part of a cult that was trying to raise a demon army and were trying to introduce a demon into Simon. Simon's mother also worked with children and was trying to do this on a mass scale. During his childhood, he was a selective mute. This could be directly related to what his parents were doing to him. The goal that they had in using children for their ends were to open portals to Hell and basically bring about the apocalypse.

At about 10 year old, Simon bilocated into his parents room one night and killed them. He was institutionalized for approximately 8 years before he met Alex Reagan because of The Black Tapes Podcast. After meeting Alex, Simon escapes the asylum shortly after. Not long before this, the Innocence Project had taken up Simon's case but they soon withdrew due to the fact that Simon confessed that he was actually guilty of murdering his parents.

abilities: bilocation: the ability to be in two places at one time.

strengths:

Protective: Simon's actions from the murder of his parents and onward seem to be motivated by a desire to protect. He wants to protect other children from suffering the same fate as him. He wants to protect the world from the loss of all that is good in it (like sunsets and basically the ability to stop and smell the roses). In particular, Simon is particularly protective of Alex. He seems particularly intent to give her warnings concerning the intentions of others in her life and will go at great lengths to protect her -- although, at times his motives for this are questionable but it would appear he believes Alex to be integral to protecting the world.

Hopeful: Simon, despite his early life experience, has a strange hope that the apocalypse can stop and that the world is good. He believes in Alex and her abilities. He refuses to let darkness win in himself and his hope drives him to keep trying to protect others and to help Alex with her work.

Knowledgeable: Simon is extremely knowledgeable. He understands sacred geometry and numerous historical and theological theories and information. Not only this, but Simon has an almost prophetic or psychic knowledge of Alex and Strand's experiences. He's able to guide Alex from very early on, providing warnings -- often unheeded -- and direction based upon his knowledge of what those that want to bring about the apocalypse intend.

weaknesses:

Untrustworthy: While Simon is in actuality, rather trustworthy, he gives the appearance of not being so. Simon is creepy, he speaks and behaves strangely and has committed murder and spent a large portion of his life in an asylum which out the gate lowers his trustworthy points with most people. It's not just his circumstances or his past, though. For example, he tells Alex to meet him in Turkey and when she arrives there she finds out that he is in Russia and will only speak to her via phone but that he had led her there to see something in person.

Indirect: While Simon is very knowledgeable he is not very direct at all. He is just shy of giving Alex information in complete riddles. When Simon is attempting to help Alex and direct her on the correct path of things he talks in circles often. This can also be because a lot of what he deals with is very esoteric but he lacks the ability or the will most of the time to spell things out for anyone.

Hopelessness (himself): While Simon has a seemingly immense belief that there is good in the world and that people deserve a chance to experience it, this does not extend to himself. He experienced trauma from a young age with his parents using him as a paranormal pawn. He has abilities that are unnatural and dark in nature. When he speaks about what makes life enjoyable there's a certain unspoken feeling that he doesn't think he deserves it or is capable of having it.

job skills (optional): sacred geometry
housing (optional):

network username: ambiguity

network sample: TDM

prose/action sample: TDM
heahmund: (Default)

Heahmund (Vikings) Reserved

[personal profile] heahmund 2018-07-01 10:32 pm (UTC)(link)
player information
name: Kit
age: 29
contact: [plurk.com profile] poetanarchy
other characters: Stan Uris, Kai Anderson

character information
name: Heahmund
canon: Vikings
canon point: 5x07
age: unstated, mid to late 30s approximately

(canon) background: Wiki

abilities: Heahmund is an expert swordsman but has no extraordinary abilities.

strengths:

Devout: The clearest trait Heahmund has is his devotion to his faith. He believes deeply in the Word of God and that it's the only way and he cannot be swayed from his beliefs by anything or anyone else. When he speaks of God he becomes passionate, earnestly explaining his beliefs to Ivar. He even goes as far as to tell Ivar that he can show him the way to eternal life -- although, Ivar is the only Viking that he ever tries to convert and he otherwise believes it is God's will to kill them all. Heahmund's belief in God is what guides almost every decision that he makes, he trusts that his Lord is guiding his steps and that no matter if he is taken prisoner among Vikings it must be for a higher purpose.

Persuasive: Heahmund's extremely charismatic and persuasive when he wants to be. He's able to make whomever he's talking to want to believe what he says or is able to convince them to believe things they wouldn't normally believe. Heahmund begins to gain some Ivar's trust, or at least makes Ivar want to trust him as they go to war against Lagertha. He is very sly but the way he's able to imbue his voice earnestly, sincerely causes not only Ivar to start to believe in him but it also saves his life when he is captured by Lagertha. He uses his skills of persuasion to make her believe that he would side with her and that he believes she is special. This is more clearly a ploy to keep surviving but Lagertha seems none the wiser.

Strong-willed: Heahmund is very strong-willed, which is a double-edged sword. He's stubborn to a fault but his will is what keeps him alive. He never gives into doubt or worry because he believes that every step of his is intended and he does not let other dominant personalities bowl him over. He pushes back against Ivar, countering him despite the potential dangers of questioning a mad-man that has a tendency to press a knife against your face.

weaknesses:

Hypocritical: Heahmund is very hypocritical. He is devout in his beliefs and yet at times they do not seem to apply to him the same way that they do others. Examples of this are that while he is a Bishop and has vows to the Church, he sleeps with widows after the funerals of their husbands. When Ivar asks him what evil is, Heahmund says that it is the slaughter of innocents. Ivar points out that Heahmund slaughters when it suits him. Heahmund says that those who chose to be heathen aren't innocent but the reasoning is still hypocritical at it's heart.

Ruthless: Heahmund is a vicious and ruthless warrior. When Ubbe and Hvitserk come to Aethelwulf in England to offer peace Heahmund is the one that is spearheading breaking the parlay. Not only do they not agree to peace but Heahmund makes sure to have the Vikings beaten before they are sent back to their side. Heahmund shows no mercy on the battlefield and becomes consumed by bloodlust when he fights.

Manipulative: Lastly, Heahmund is manipulative. Its hard at times to know when he is being honest even when he is being persuasive and earnest. He wants to live and that at times seems a bigger motivator than even his faith -- although, he finds those two things to be intertwined. With Lagertha, his manipulation of her is very clear, manipulating her weaknesses and her loneliness to ingratiate himself to her. He also uses the grief of widows to manipulate them into bed. Heahmund is skilled at seeing the weakness and others and turning it to his benefit.

job skills (optional): sword combat, horseback riding/combat,
housing (optional):

network username: heahmund

network sample: network

prose/action sample: Thread
Edited 2018-07-03 21:49 (UTC)
goblinemperor: (pretty boy)

maia drazhar (the goblin emperor) reserved

[personal profile] goblinemperor 2018-07-01 10:51 pm (UTC)(link)
player information
name: rose
age: 29
contact: platoapproved on plurk
other characters: cisco ramon

character information
name: maia drazhar
canon: the goblin emperor
canon point: soon after the end of the novel
age: 19

(canon) background:

There is a wiki here but since it is fairly insufficient I will provide a brief outline:

Maia is the fourth son of the Emperor of the Elflands; his mother was the daughter of Great Avar - the leader of all goblins. His father hated his mother, and exiled her from the court as soon as Maia was born. For the first eight years of his life, he grew up in Isvaroë with his mother, who was sickly but loving. She attempted to shelter him from the truth of her marriage, but Maia held his father responsible for her unhappiness. She was barred from teaching him too much of Barizheise culture, but told him stories, helped to shape his spirituality, and taught him to respect servants and believe in the equality and dignity of all people.

When she died, he saw the Untheileneise court for the first time and met his father, who insulted his appearance and did not speak to him. After this he was relegated to Edonomee where he was raised by his cousin Setheris, an alcoholic and angry man who physically and emotionally abused Maia and neglected his education. At both Isvaroë and Edonomee, Maia lived in isolation from other people as well as from culture, society, etc. He also grew up self-conscious about his goblin heritage and appearance, both of which mark him as an outsider and were often denigrated by Setheris.

When he was eighteen, an airship carrying his father and elder three brothers crashed, killing them all and making Maia the emperor. The airship crash was orchestrated in part by Eshevis Tethimar, though he planned to be married to Maia's half-sister by the time the assassinations took place so he would become emperor. A radical named Shulivar detonated the bomb early.

While at court, Maia came to be guarded by his nohecharei Cala and Beshelar - two guards who remain at the emperor's side at all times, for his entire life - and to rely on Csevet, his new secretary and ally. Though overwhelmed and out of his depth at first, Maia gradually learned statecraft, survived one attempted coup (orchestrated by his dead brother's wife and the Lord Chancellor) and one assassination attempt (orchestrated by Eshevis Tethimar). He became engaged to his future empress, Csethiro, and met his grandfather, the Great Avar. He made many allies other and friends and helped to pass a resolution to build an important bridge that would bring about trade and a new era of fairness and prosperity.

abilities:

Maia has no magical or superhuman abilities; he is unskilled in combat, exploring, manual labor, craftswork, music, art, and has no understanding of technology. However, he is intelligent and a fast learner, familiar with the history of his own world and increasingly familiar with its complicated political and social issues. He can make difficult decisions, mediate conflicts, and keep his cool in extremely stressful situations. He is also intuitive and a keen observer of others and their behaviors and intentions. He is comfortable interacting with people who are ill and even dying, and can provide a comforting presence for them. He is also good with children and animals.

strengths:

Maia has a deep empathy for the experiences of others which guides all of his decisions; even if it will complicate his own life, he fights to preserve people's dignity, free will, and happiness. Maia's sense of justice is acute and helps him to lead and be a champion for the oppressed and the mistreated. His sense of justice does not exclude himself, and he admits when he has made mistakes or acted unkindly.

Though not a warrior, Maia is brave in the face of conflict; despite his fear of confrontation, he is willing to stand his ground and speak up. He does not allow bullying or social pressure to change his principles, and is willing to defy tradition despite backlash and danger. Because of this he inspires loyalty in those around him.

He is very observant, capable of picking up on unspoken nuances, implications, moods. Maia reads body language very well, almost automatically. This proves to be a useful skill in court, and his intuition about other people is often correct - with a few notable exceptions. He listens, and watches, and strives to understand others at all times.

weaknesses:

Maia is extremely sensitive to criticism and overly aware of his own flaws. He assumes that others think the worst of him - that they perceive him as ugly, a barbarian, a fool, as uneducated, unsophisticated, etcetera. He will do so with limited or no evidence. This sort of unhelpful self-criticism - unlike the humbleness which makes him a good leader - contributes to his awkwardness in social situations and his overall unhappiness. Maia has internalized his emotional abuse and some anti-goblin prejudices in ways that he has not yet examined.

Because he grew up in such intense isolation, Maia is extremely sheltered and ignorant of a great deal. He has difficulty conversing with people because he knows nothing about art, literature, music, trade, philosophy, magic, etc. Added to this, he is extremely unexperienced at making friends and at all aspects of romance and sex.

He can also carry a grudge like nobody's business, and while he often works to restrain his urges towards retribution or poetic revenge, he still has those thoughts and urges. Though he often does not say them aloud, he will have thoughts that are petty and mocking - attitudes he learned well living with Setheris. He can at times be impatient and short-tempered, and though he always apologizes after, can be angry and resentful.

job skills (optional): conflict mediation, decision-making / leadership, caring for the ill
housing (optional): no preference

network username: serenity

network sample: here

prose/action sample: here
grandmasterbalagan: (Default)

arkady balagan | endgame | reserved

[personal profile] grandmasterbalagan 2018-07-02 02:28 am (UTC)(link)
player information
name: Parks
age: 26
contact: everlark on plurk, pixiesticks on dw
other characters: N/A

character information
name: Arkady Balagan
canon: Endgame
canon point: After Arkady talks to Sam in Mr. Black
age: in his early 40s

(canon) background: There is no wiki, so I’ll do my best to summarize.

Arkady grew up in Russia. His mother was a poet, and she would take him to a café to write poetry while he ate pashka. At around 8, Arkady locks himself in his room and plays chess, unable to get himself outside for months. Eventually, it ends somehow, and while Arkady has returned to the outside world physically, his mind is always wanting to be in control. He gets more famous with chess and donates to the democracy movement in Russia.

He leaves, eventually (timeline uncertain in canon). Sometime later (timelines are so funky), he meets Rosemary in Paris. They fall head over heels in love, and he begins to open himself up to another person. They get engaged, and are traveling around as Arkady plays chess. They stay at the Huxley hotel in Vancouver, and Rosemary kisses her fiancé goodbye before getting in a car with her friend. There’s gunfire, and Arkady watches as the car his love is in runs into another car and bursts into flames.

Fast forward four months. Arkady has developed agoraphobia and cannot leave the hotel. He’s a functioning alcoholic, has panic attacks, PTSD, and probably depression. He hides his sadness behind humor and sarcasm. He’s been living in the Huxley – and racking up a large bill. When the bartender’s (Danni’s) friend’s kid is kidnapped, they hire Arkady to solve the mystery. Arkady finds himself good at this detective work, and makes friends with Alcina, a friendly, supportive maid, and Sam, an eager young grad student who will trade detective legwork for chess games with Arkady. They find the kid in time, and Arkady can pay his bill.

Next, after a ton of money is stolen at a poker game that was in the Huxley, Hugo, the hotel’s head of security who seems to think Arkady is his nemesis, grudgingly asks for Arkady’s help. Pippa, Rosemary’s sister and an avid blogger, continues to hunt for Rosemary’s killer. Arkady seems reluctant to concentrate on it. He tells Pippa he can't lose her. After that Arkady is hired by a man who’s lost his memory to find out who he is and where his wife is. Then Arkady solves a decades-old crime for Hugo’s former mentor on the police force. He and Pippa figure out there was a driver there, who was a spotter for an assassin. He never smoked before and, at the time, only lit the cigarette and then stomped it out (a signal to the assassin.)

I Killed Her has a lot of info on Arkady’s early life, as well as a lot of insight into how trapped Arkady really feels. A psychiatrist kills his patient, telling Arkady he killed her and wanting to treat Arkady’s agoraphobia. He trades info about her murder for info on Arkady’s feelings. Pippa is almost killed, but Arkady saves her in time, knowing the murderer just wants to be punished. He and Pippa talk about what danger Arkady's cases and Rosemary's case gets them in. Arkady then helps a family whose car is bombed, the son being too fearful to leave the house. The kid tells him it’s not so bad outside. Pippa starts meeting with a detective for Rosemary’s case. In Gorillas in our Midst, Arkady must find a suitcase with a program in it that could change the world. He tries to keep Sammy from getting involved with the cryptologist, worried she’s working them. She was, but in the end, Arkady truly believes she cared for Sam. Pippa’s detective finds a man named Emil Shirt who’s confessed to Rosemary’s murder, likely because he’s dying of cancer and is getting paid to. The detective is giving him easy questions too, which bothers Arkady.

In The White Queen, the owners of the hotel demand Arkady find their missing son – or be tossed out of the hotel. He does find him and is comped for six months, a huge burden off Arkady’s shoulders. Arkady also has known this whole time that Rosemary was pregnant when she died. He kept it from Pippa to protect her feelings, but she's mad. Huxley, We Have a Problem is about Arkady’s Russian friend from the space program stopping by – and finding himself accused of murder and needing Arkady’s help. When the staff of the Huxley goes on strike, Arkady puts Rosemary’s ring (the ring that’s been passed down in his family) in the hotel safe, and then the safe is broken into during a wedding. Arkady’s hired to find the couple’s jewels along with his ring. Pippa finds out Emil Shirt is dead, but Alcina's testimony that the car where the gunfire came from was waiting across from the hotel cinches that it was not the simple road rage Emil described.

At the beginning of Mr. Black, Pippa draws out Rosemary’s case on glass with a marker. Everything seems connected, but who’s pulling the strings? Arkady is forced to play online chess games against Mr. Black when the other man threatens on camera to kill 5 hostages, one per game, if Arkady loses, forgeits, or draws. They call the police, who tromp in there and make Arkady stop playing the game. Mr. Black executes the first hostage on camera. Arkady violently argues until they set up next door and let him play. He wins the second game. He then realizes Mr. Black is using a computer to play against Arkady. Arkady defeats the computer in the third game just barely by using unorthodox moves. They figure out who he is and why he’s doing this. Mr. Black accidentally killed children by marking their school as a probable threat, and they bombed them with a drone. He wants to prove that we are removed from the violence we wield out by pressing a button.

Arkady just barely, by the skin of his teeth, wins the fourth game. He insists that Mr. Black be a real ‘warrior’ and play without the computer. Mr. Black agrees, but only if Sam will play him, not Arkady. Arkady is horrified and protests, but Sam wants to help. Arkady realizes that Mr. Black was always going to kill the last hostage, who is the driver, an innocent citizen. He tells Sam to stop playing, and pretends the driver is a ‘real warrior’, and the driver is smart enough to go along with his story of her serving in Afghanistan. Mr. Black lets her go, uploads the videos online, and kills himself in front of them. Arkady physically pulls Sam away, taking his face in his hands and telling how well he did. This is a pivotal episode for Arkady, in my opinion, showing his humanity, his unrelenting want to do good, his understanding of Mr. Black, and his fatherly-like role he plays with Sam.


(original) world: N/A

abilities:

- Genius: Arkady is canonly a genius, and very good at analyzing and solving puzzles. He uses these skills to help him solve crimes.
- Chess: He’s a World Chess Champion, professional only still because he plays people who come to the hotel or online.
- Language: He is fluent in at least English and Russian

strengths:

- Smart: Arkady evidently has his own Wikipedia page that says he is a genius. He’s very good at solving puzzles and crimes, coming up with strategies and implanting them. He’s clever in chess, uses his weaknesses as distractions from his strengths and is not afraid to use unorthodox moves.

- Charming: He can also be quite charming, such as when he asks Alcina for help, or when he teases Danni. He chooses when he wants to be, and can turn his charm on anyone mostly to help him achieve his goals.

- Caring: Arkady really does care deep down. He shows this when he’s terrified in I Killed Her, when the bad guy is about to drown a drugged Pippa, the person he cares most about in this world. He shows concern in Mr. Black for Sam, and is frequently shown to care about Alcina and her family.

weaknesses:

- Rude & grouchy: Arkady’s really a grouchy, miserable man at times. He yells at the manager of the hotel a lot, grouches about Hugo, the security manager, constantly. He grouches about no mints on his pillow, them cutting off his account, bad security, no fresh towels, not good enough desserts. His misery is everyone’s misery, and it can be pretty off-putting to a lot of people.

- Humor as defense mechanism: He uses humor to deflect a lot. When Sam’s concerned about what’s going to happen when Arkady is in the red, Arkady says he’ll do ‘this’ and does a silly spin. He argues and makes fun of Hugo instead of accepting that he actually helps him sometimes.

- Overdramatic: He’s also entirely too dramatic, causing any scene he wants to make a point or get what he wants. He’ll throw a tantrum without a blink of the eye, and does so often that I don’t think I could list them all. While he does know when to control himself, he is frequently a diva to get what he wants.


job skills (optional): He’s good at puzzles, skilled in chess, and fluent in at least English and Russian.
housing (optional): Arkady would insist on an individual room on one of the private floors, so if that’s okay, that’d be great!

network username: a.balagan

network sample: [Video]

[Arkady turns on video, sighing in irritation. Another pleasant PSA from your favorite Russian.]

Hi, hello, it is Arkady Balagan. Yes, again. Will the ignoramus who left a dirty sock in the hallway please pick it up? Some of us walk around here barefoot and expect a clean environment to inhabit.

And to the dullard who left their mayonnaise out, it is now in the stinking heap of plastic we call a garbage can in this place.

[He scratches at his forehead in irritation.] I am told... that I am a bit... off-putting, so perhaps... I should welcome our new arrivals. And thank my fellow inhabitants who have been quiet and clean. So welcome. And thank you.

[He waves his hand dismissively at the camera.] Back to your regularly-scheduled programming.

prose/action sample:

Arkady stares down at the chess board before him. Sometimes, he imagines the people surrounding him – in mysteries he’s trying to solve – on that chess board. Now, it’s empty of any pieces. The board is cleared. It’s disturbing, to suddenly be somewhere with no contacts, no help, no… loved ones.

What did he have before, though? Maybe he is just a washed-up Russian, stuck in any building where he can build his own personal prison, just as tightly-controlled as Fort Knox. Hell is outside. Hell is the unknown, a chance of getting hurt again, loss of control. He can’t let that happen again.

And Rosemary… Rosemary seems to have been a pawn in someone else’s game. Whose game, he doesn’t know, but he’s sure Pippa will know eventually. That’s what he’s scared of, though. Being faced with the truth, possibly that they were after him and it’s his fault, and then he’ll have to leave and solve this. She was his fiancée. He has to. But he’s terrified of letting go of the Huxley hotel, of the community housing building. Letting go of this prison means facing his own demons, and he’s just not prepared. He’s not.

Arkady pushes the board off his table, scoffing at it and snatching up the bottle of vodka next to him. Opportunity would never knock. He would always be alone, him and this bottle.

He looks up in surprise at a knock on the door, the voice of his least-annoying neighbor coming through the door. “I could be wrong. Maybe it does knock,” he says with a shrug. The most he could do now is not give up. Not let Pippa down by lying down and rolling over. Despite the heavy weight of Rosemary’s death, he had a duty to Pippa. He had to keep trying. He stood up to answer the door.
ikenai: (3234289 (2))

Mikumo Guynemer | Macross Delta | Reserved

[personal profile] ikenai 2018-07-02 07:20 am (UTC)(link)
player information
name: Mako
age: 30+
contact: [plurk.com profile] makochan
other characters: Cullen Rutherford [personal profile] happiertimes

character information
name: Mikumo Guynemer
canon: Macross Delta
canon point: end of series
age: Appears to be 20; really 3

(canon) background: Mikumo's Wiki Page
abilities: - Singing: As the lead vocalist of Walküre, Mikumo is a gifted singer and dancer. Also, this means that she has a great number of fold receptors which grant her immunity from a serious disease in her world called the Var (think space rabies) and mind control. Not only that, but it can help cure those in the grips of the Var.
- Fighting: Mikumo is shown to have some skill with guns and hand-to-hand combat.
- Espionage: She has the ability to use disguises to blend in with crowds and uses cicada-sized transmitters that can sometimes be hidden in her nails to communicate with Delta squad members and Walküre
- Star Singer: As the clone of the original Star Singer (a Windermerean priestess), Mikumo has the ability to have her voice amplified by the various Protoculture ruins through out the star system and to trigger humanoids to begin to emit delta waves (putting them into comas physically) and linking their consciousnesses in a sort of hivemind situation. However, she must be "controlled" by a Windermerean Wind Singer or their agent. Her voice is so powerful that she can cut through Heinz's powers as the Wind Singer and overwhelm him and most of the Windermerean pilots as well to a lesser extent.

strengths: - Mikumo is an incredibly talented singer, dancer and all around performer. She gives her all every time she opens her mouth to sing. She says on more than one occasion that she lives to sing, and she proves it all the time.
- Despite the fact that most of the leading of Walküre is done by Kaname, as the oldest and first member of the group, Mikumo is a fine leader of the group while their performing. She is the first to jump into fray and begin belting out a song as the other girls scramble to back her up. She is fearless, even when her life is in danger and she is the last one to withdrawal if she can help dispel the Var.
- She has no trouble blending in no matter where she is with a few superficial changes to her appearance. She can mimic affectations and adjusts to local customs with ease, despite being a famous face across the system
weaknesses: - Because her focus is on singing all of the time, Mikumo's socializing skills are subpar. She wanders off and doesn't really see the point in waiting for the others when she can do just fine by herself. She can be really standoffish and aloof to the point where she can seem downright unpleasant. She plays up the mysteries in her life all of the time until they're revealed and even then she still keeps her distance from others.
- While she is really passionate about what Walküre stands for, she's almost too serious about it. She won't stand for anying giving less than 100%. In fact, when she notices that one of the other members of the group isn't pulling her end of the singing, she slaps the girl in the middle of a performance and demands to know why she's singing if she's not doing her best. It makes it really hard to be really friendly and know her when coupled with her aloofness.
- Mikumo's incredible sense of courage is because she has very little self-value or links to the people around her. She started off isolated with only the goal of singing in her life. Where she lives is anyone's guess. Her diet is dictated by someone else—a fact she doesn't question for a second until one of the other girls brings it up. And when it comes out that she's just the clone of an ancient priestess and that she was literally born to sing so that those that've fallen victim to the Var disease could be cured, she doesn't even wonder what that actually means. It disturbs her, but it doesn't stop her from singing or helping Xaos in their mission.

job skills (optional): singing, dancing, performing; modeling fashionable clothes; spying
housing (optional): Communal housing, floor 4, room 4

network username: Kumokumo

network sample: I wonder how you all deal without being able to see the stars more often. Where I'm from, being in space is as natural as breathing and traveling from other planets is like going on a trip to the next town over.
It's been decades since the thought of interstellar travel was made reality on my own world and yet.... This also feels very familiar to me.
However, does anyone else feel like things are just too close together here?


prose/action sample: Mikumo on the TDM
Edited 2018-07-02 07:21 (UTC)
lancebluepaladin: (Default)

Lance Voltron Legendary Defender not reserved.

[personal profile] lancebluepaladin 2018-07-03 01:37 am (UTC)(link)
player information
name: Bryan
age: 32
contact: genestarwind21122@yahoo.com
other characters:

character information
name: Lance
canon: Voltron Legendary Defenders
canon point: End of Season 5
age: 18

(canon) background: http://voltron.wikia.com/wiki/Lance_(Legendary_Defender)
(original) world:

abilities: Piloting- Experienced pilot of the Blue and Red Lion of Voltron. Known for showing off his piloting skills Lance fancies himself as an ace pilot and considers himself to be the best. However over the course of the show he does eventually put his ego aside and pilots for the best he can for the team.

Combat- Knowing how to use a blaster, sniper riffle and a broadsword. Lance is very adaptive to many different combat skills. While hand to hand combat my not be his strength he is an able fighter with a weapon. Long range combat is his specialty and is what he's most comfortable with, but he is able to do some close range combat if needed.



strengths: Decision making – In times that call for making decisions or taking decisive action when need he has shown to be able to take command when needed when the leader isn't around. Shows composure in front of the others when faced with making difficult decisions.

Loyalty – Lance is loyal to his friends, and his family. He would put his life on the line for them. Stands by his comrades no matter what. He barely knew Coran at the time but jumped in front of a bomb going off to save his life while endangering his own.

Positive uplifting spirit – Known as the goofball of the group according to Pidge, Lance tries to keep everyone's spirits ups when times are hard. He portrays a positive light and attitude which helps motivates the team. We will talk more about this in the weakness section as he hides his true feelings.

Leadership – Lance in the beginning during the Garrison was the leader for Hunk and Pidge. He stood up for them. When Pidge was going to say something from Iverson he stepped in and took the blame protecting his team. In later seasons Lance has needed to step in when Keith or Shiro was not available and showed his leadership capabilities by getting the team to do what needed to be done. There are moments when he has a chance to show that he can lead if given the opportunity and it's not all fun and games with him.

weaknesses: Self-doubt : Lance's biggest flaw is he doubts himself a lot. “Not really great in one particular thing and not really having a thing to call his own.” To quote Lance. He feels like every else has there thing and he doesn't have one. He considered himself the sharpshooter but Pidge makes him doubt that in the episode when he mentions they're in good hands and sharpshooter will hit the target or something along those lines. When Shiro comes back there were 6 Paladins and only 5 Lions. Lance felt like the team would be better with Keith in Red if Shiro wanted to take Black back. He also felt Allura was a better fit in Blue so he didn't want to take it from her. He was willing to sit aside and do what he felt was best for the team, because he doubted his abilities and not being as good as everyone else. This keeps showing up from time to time in the series where something triggers his doubt.

Ego – Lance has an ego. In the beginning he wanted to do it for the glory, the parades, and the woman. However the more time he spent with Voltron the more he matured from this. Does he still enjoy the glory when it comes and he has a chance to embrace it, sure. But does he need it maybe, maybe not. I think the glory and the praise is what he was trying to use to counter his self-doubt. Hence his ego and being rivals with Keith at first. He wanted to prove he was the best because he was desperately trying to prove he belonged somewhere.

Goofball – There are times when he does not take situations seriously or he makes jokes at inappropriate times. For example when he let's one rip inside the lion as they flung through the other side of a wormhole. Hitting on a Princess when first meeting her is also not a good way to introduce yourself. “Girl you already activated my particle....”


job skills (optional): military experience through the Garrison, combat experience flying the Blue and Red Lion of Voltron.
housing (optional):

network username: lancebluepaladin

network sample: un:LanceBluePaladin (on network) - “Hey guys what's going on? Anybody want to chat for a bit. Got any good stories to share with sharpshooter Lance here? Let me tell you about the coolest Paladin in the galaxy.”

prose/action sample: https://legendoftheq.dreamwidth.org/6760.html
themostbest: (skelly)

sigrun eide ❣ stand still. stay silent. ❣ reserved

[personal profile] themostbest 2018-07-03 05:32 am (UTC)(link)
player information
name: coffee
age: 30+
contact: [plurk.com profile] caffemisto
other characters: eddie thawne, roy harper

character information
name: Sigrun Solveig Eide
canon: Stand Still. Stay Silent.
canon point:
age: 32

(canon) background:
Stand Still. Stay Silent. (About)
Stand Still. Stay Silent. (Wikipedia)
Sigrun Eide (SSSS Wiki)
Timeline/Table of Contents (SSSS Wiki)
Table of Special Pages (SSSS Wiki)
(original) world: n/a

abilities: Sigrun is an army captain, her parents are both generals, and she's been a soldier pretty much since birth. She's a great fighter, has a good grasp of tactics, and can figure out how to use weapons pretty efficiently. However, beyond that, she's not superhuman and some of her skills will require some serious updating to the modern world (she can't drive, isn't used to high-tech things, and doesn't even know what a computer or DVD is). Also of note, by her canon's standards, she is relatively uneducated and while she isn't quite illiterate, she is also not really the most booksmart.

strengths:

Courageous: Sigrun is a Hunter Captain, an extremely dangerous occupation in her world where she leads a regiment of Hunters from her hometown. Throughout the comic, she mentions many incidents where terrible things happened - she was ambushed while backtracking, she considers someone competent if they survive a day on a mission - and yet she's still energetic and enthused about her job. In fact, she volunteered for something most people saw as a suicide mission, considering it a 'vacation.' While she makes every attempt to ensure that her team will survive, she's always eager to press forward and doesn't hesitate to throw herself into a fight. It takes a lot of courage to pull off this kind of attitude in a world as dangerous as the one Sigrun lives in.

Protective: As the leader of the team, Sigrun is very aware of the fact that she needs to protect her crew, especially the ones that aren't immune to the Rash. While her words and actions may seem blunt and a little harsh at times, especially in emergency situations where she expects people to follow her instructions immediately for her own safety, she has no problem jumping in front of danger to protect her crew. She always puts herself on the front line, and in one particularly notable example, even threw herself physically between an attacking monster and one of her charges completely without hesitation, earning a nasty wound (and a set of terrible stitches) for her trouble.

Enthusiastic: Energetic and vibrant, Sigrun is always ready to go. She has a generally very positive outlook on life, even when facing terrible odds, and even when she realistically expects to fail or be killed in the line of duty. She's always up to a challenge and ready to take on the world, and both her personality and voice simply ooze confidence and a bright enthusiasm that motivates the people around her.


weaknesses:

Ignorant: While she's very skilled in combat and has a great sense of tactics and a wealth of knowledge about weapons and the types of creatures she might run up against...Sigrun isn't exactly well-educated. She's willfully ignorant about most things beyond fighting and exploring, dislikes reading (and vegetables) and is extremely careless and flippant about her own safety and well-being. Occasionally, she can be flippant about the safety and well-being of her crew as well, though this is less often the case. She frequently makes jokes about her teammates that have an interest in reading for fun and education, and generally fits the jock stereotype very well.

Impulsive: In line with the above, Sigrun doesn't really think things through beyond basic tactics and being in tune with her surroundings. She makes rash decisions based on instinct or bravado, and throws herself into danger without being adequately prepared. This has led to a few dangerous situations over the course of the comic, and her lack of attentiveness to her own health and well-being results in one of the most terrible occurrences in the comic to date.

Insensitive: Sigrun's ignorance and impulsivity both contribute to her lack of sensitivity to other people's feelings. Honest to a fault, she tends to blurt out painful truths or her own opinions (even when they're terrible opinions), without really putting any thought into whether she's going to hurt the feelings of her audience. She's very set in her ways and can be pretty judgmental about anything that deviates from her particular worldview (see, her opinion of people who like to read or eat vegetables) and doesn't hesitate to make her judgments known. Because of this, she frequently rubs other people the wrong way, so she has a tendency to get along best with other thick-skinned and honest people.

job skills (optional): Army experience. Leadership. Fighting skills. She would probably immediately go for Perimeter Guard and try to be promoted to Captain again.
housing (optional): Perimeter Guard Barracks

network username: @captain.eide

network sample: From TDM Top-LevelTDM Tag-OutTDM Tag-Out

prose/action sample: TDM Top-LevelTDM Tag-Out
Edited 2018-07-03 05:48 (UTC)
mannerism: (Default)

peggy carter | marvel tv | reserved

[personal profile] mannerism 2018-07-03 01:52 pm (UTC)(link)
player information
name: Adi
age: 30
contact: ladylike ( at ) plurk ; adi (dot ) dollsome ( at ) gmail (dot ) com
other characters: n/a

character information
name: Margaret 'Peggy' Carter
canon: Agent Carter ( marvel tv )
canon point: 2x05 – The Atromic Job
age: 26

(canon) background: Peggy Carter at the mcu wiki page.
(original) world: n/a

abilities:
✔ Spy – Season 1 explores Peggy's high level of skill as a spy. She can slip in and out of multiple identities, changing everything from body language to accent. Using those skills, she infiltrates Castle Kaufmann to free Dr. Erskine and later, Spider Raymond's offices and various other locations. She uses society's disregard for women as a weapon, using flirting as well as an exterior of confusion and silliness to lower the defenses of the men she encounters.
✔Code-breaker - during the early days of WWII, Peggy was trained in Bletchley Park in code breaking. She knows Morse code as well as many others. In Agent Carter, it was revealed that she's familiar with codes used by the Soviet Union.
✔ Markswoman – Peggy uses a gun with expertise. During the First Avenger, she was able to shoot and hit the driver of a speeding vehicle. She's a fine shot, able to hit moving targets as part of her training.
✔ Martial Art – Peggy's style of fighting isn't as refined or precise as other Marvel characters. Instead, she's harsher and rougher. While others' style would be more similar to a dance, such as Dottie Underwood's, Peggy's style is different. She doesn't abide to any particular style, simply using her weight and her fists almost like a brawler would. Most men don't expect that from her and she uses that element of surprise to her advantage. Using brute force, she's able to take down men much larger than her. She uses just about any item as a weapon and is able to take down a man with something as small as a stapler.
✔ Strategy and investigating – While it was never acknowledged by the men at the SSR offices, Peggy's reputation in the war was nothing less than impressive. She was said to have fought many times alongside Steve Rogers, even more than his well-known Howling Commandos. She was later seen leading them as they took down various HYDRA bases and leaders, including Werner Reinhardt. Edwin Jarvis comments on her records and her contribution to the war effort, saying she is a credit to her profession. She is good in tactics and in strategy, able to solve cases on her own and lead complicated operations. She was the one behind the recruitment of the Howling Commandos to infiltrate the Red Room in Belarus; she was also the one who led them as they trusted her experience. She's also the one who finally solved the Leviathan case at the end of season 1, being able to determine Howard Stark was not involved in it and that the person who tricked him was in fact, a woman.
strengths:
Morals – When asked, "why do you work here?" by one agent Thompson, Peggy's response is "to uphold democracy, do you need a reminder?" Peggy's morals are something she strictly adheres to. Inspired to stick to them by Steve Rogers, she is loyal to a fault to the values such as democracy, freedom, doing right by others and equality.
Self-value – While she is constantly belittled by her colleagues, Peggy has a strong sense of self-worth. She knows her value, as she reminds one Daniel Sousa and she never seeks external approval as she doesn't have a need for it. A woman who fought in the war and later became an agent, she has men doubting her value every day. As a result, she is the one who sticks to her sense of self-worth, knowing her value even when others fail to recognize it. It helps her when she deals with office politics and with the fact that others often get credit for her work.
Bravery – Able to infiltrate Castle Kaufmann, fight Nazis and go on dangerous operations by herself, Peggy Carter is brave to a fault. She shows little fear in the face of danger as befitting a woman who made her career during WWII on the battlefields in Europe.
Observance – Peggy is able to see others and their own worth better than most people. It's no coincidence that she was chosen to keep an eye and rank the men trying to take part in Project Rebirth. Much like Erskine, she noticed Steve Rogers' sheer will and determination, deeming him worthy to be chosen for the procedure. She is also able to tell Thompson is a good person despite his behavior and that Daniel's harsh manner of interrogating her derives from his need to prove himself.
weaknesses:
Privacy and professionalism – Peggy's sense of privacy and how little she exposes of her work and her private life leads to the fact that she doesn't have many friends. She doesn't open up easily; she is pleasant and well-mannered but doesn't hurry to create any sort of ties to other people. Peggy's devotion to her line of work mostly means she has little to no private life. She has few friends outside of work and fewer in the office. She's strictly professional to the point that she's guarded and may seem detached from the world around her.
Guilt –Peggy once mentioned to Jarvis that she tends to lose the people closest to her. This includes her brother Michael, Steve and her roommate Colleen. It's the loss of those people that drives her to keep others away from her life. It's not only to keep herself from being hurt, it's mostly to keep others safe from harm and from being caught in the crossroads. She blames herself for the death of Colleen and this guilt will dictate many of her issues in her friendship with Edwin Jarvis and with Angie later on.
Recklessness – While she can be careful and stick to meticulous planning, Peggy has a tendency towards recklessness, especially when it comes to her work. As she usually doesn't conduct her work through official channels and under the SSR's nose, her plans can be both reckless and dangerous and include things such as breaking the Russian assassin Dottie Underwood out of prison and stealing just about everything from Uranium to a dead woman's body. These plans usually end well but at times they do have painful results, anything from being scraped by a bullet to being impaled in season 2 in her current canon point.

skills (optional): see: abilities. She'll be good for police-work and any work that combines investigation, strategy or code-breaking.
housing (optional): she had a house of her own in her last stay, she'll go back to it.
network username: ( p.carter )

network sample: network post

prose/action sample: a feast of the dying event thread | some shield vs hydra action
nomadeupname: (Default)

Dr. Stephen Strange | MCU | Reserved

[personal profile] nomadeupname 2018-07-04 02:50 am (UTC)(link)
player information
name: Nueva
age: 37
contact: PM this journal, [plurk.com profile] nuevayuimaxwell
other characters: N/A

character information
name: Dr. Stephen Strange
canon: Marvel Cinematic Universe
canon point: During the battle on Titan (about 3/4 into Infinity Wars. If accepted, an opt-out post for spoilers will be made in his journal)
age: Early fourties (there is no official canon age, I tend to go with his actor age in 2018, the year IW 'happened' in canon, so 42 yo)

(canon) background: Spoiler FREE link
Spoilers FILLED link


abilities: (NB: these were copied and pasted from his wikia page and cleaned of spoilers)

Master Sorcerer: As the present guardian of the New York Sanctum, Strange, despite his relative inexperience, is one of the most powerful Masters of the Mystic Arts, possessing an extremely high level of mastery over magic which he uses to defend his native reality. Strange makes up for his lack of experience with his gifted intellect, photographic memory, and ingenuity.

Eldritch Magic Manipulation: Strange is able to shape and manipulate Eldritch Magic, forming tangible constructs of energy such as weapons or shields, as well as cast spells by writing specific formations with the fiery energy. He demonstrated the ability to form Eldritch Whips and Tao Mandalas and could scan a piece of Thor's hair with the energy and briefly conjure Odin's symbol to aid in forming a portal that would take him to Odin. He also could project a barrier around himself and others to shield them from the impact of Ebony Maw's Q-Ship crashing on Titan. During the Battle of Titan, Strange demonstrated being able to conjure platforms for his allies to walk upon, as shown when Star-Lord jumped across them to attack Thanos. Additionally, he was able to generate powerful bolts of fiery energy that ricocheted off several floating boulders to attack Thanos, as well as craft a sword that he used to engage the Titan alongside Drax.

Transmutation: During his meeting with Thor, Strange was able to turn a cup of tea into a large mug of beer that was also able to magically refill itself. After Bruce Banner crashed through the roof of the Sanctum, Strange was able to transform the normal street clothes he was wearing into his blue robes.

Atmospheric Spell: Strange was able to conjure a wave of golden light that cleared the street of smoke and debris after Ebony Maw's Q-Ship landed in Greenwich Village, while also stopping the destructive windstorm the ship was causing. The smoke was expelled from the street and towards the sky.

Protection Spell: To protect the Eye of Agamotto from being stolen by Ebony Maw, Strange cast a protection spell upon the relic that burned anyone that attempts to take it, making it seemingly impossible to remove it unless the spell was removed, even if he were killed.

Binding Spell: During the Battle of Titan, Strange conjured dark red metallic bands to restrain Thanos's hand so he couldn't use the power of the Infinity Gauntlet. The bands were much stronger than the usual Eldritch Whip he uses to restrain enemies, notably able to restrict Thanos's use of the Gauntlet for a considerable period of time,

Duplication Spell: During the Battle of Titan, Strange was able to create dozens of copies of himself to attack Thanos with their Eldritch Whips.

Flight: Using the Cloak of Levitation, Strange is able to levitate, hover, and fly. The Cloak can greatly lessen the impact of falling from great heights by effortlessly reducing his speed.

Dimensional Warping: Strange was capable of conjuring a construct of the Mirror Dimension in the form of crystalline fractals that acted as a shield, absorbing an energy beam from the Power Stone, and was also able to send the fractals at Thanos.

Teleportation: Using a Sling Ring, Strange is able to open portals that lead to different locations and dimensions, gaining the ability to both move across the material world and to other parts of the Multiverse. He's also been shown teleporting allies and enemies, as well as object if needed. NERFING: Teleportation will only be within the world of the game

Astral Projection: Strange is capable of separating his astral form from his body, gaining access to the Astral Dimension.

Conjuration: Strange was able to make an umbrella stand appear in front of Thor for him to put down Mjølnir, which had been disguised as an umbrella.

Time Manipulation: Using the Eye of Agamotto, Strange can control the flow of time or be it on a small or massive scale, notably to turn back something to a previous state, accelerating its time in order to apply changes that have not happened yet, or to lock in a time loop, with time resetting over and over until he stops its effect. He has the knowledge and ability required to use the Eye to peer into the future just like the Ancient One did. NERFING: Peering into the future will not be possible in game for obvious reasons, and time manipulation won't be possible beyond a minute forward or back.


strengths:

Strange is extremely intelligent: he was on HYDRA's list of potential threats, he managed to do his PhD at the same time than his MD, and he was considered one of the world's leading scientist before his accident. As a sorcerer, he shows the same intelligence, and quickly proves to be one of the most powerful Master of the Mystic Arts, managing to defeat Dormammu and to surprise Loki by capturing him in a dimensional gateway. Because of his intelligence, Strange is also very resourceful, and imaginative. He finds solutions to resolve problems in ways that are unexpected to most; defeating Dormammu using a time-loop, creating a protection spell for the Eye of Agamotto and using the Cloak of Levitation against Thanos are a few examples of how he thinks outside the box.

Stephen has a great capacity for goodness, and his origin story is one where he comes to term with this part of himself. Even early on, he shows a willingness to do good, as he took on Christine's patient's case. When in Karma-Taj, Stephen instinctively comes to the New York Sanctum aid, defending the place of power against the Zealots. Following the death of the Ancient one, Strange accepts his new role as a defender of Earth. His selflessness comes to full fruition when he chooses to lock himself in an eternal time loop in the Dark Dimension, trapping Dormammu with him and saving Earth at the same time. The choice he also makes at the end of the Infinity War shows how much he is willing to sacrifice himself for the greater good.


weaknesses:

One of Strange's flaws is that he is self-centered. Other characters often mentions how Stephen makes it all about himself. Before his accident, he was choosing only the medical cases that would serve him best and further his career, instead of choosing ones where he could simply help those in need. During his time at Karma-Taj, he studied spells in order to fix his shaking hands, to get back to his old life, and when first presented with the chance for a higher calling within the Master of the Mystic Arts, Strange turned them down, laughing. Even after killing the Zealot in the New York Sanctum, Strange made it all about himself and the oath he had taken as a doctor, unwilling to see that taking one life might save countless others. Even during the Infinity War movie, Strange often makes the point that his oath to protect the Time Stone comes first and foremost, a sign that he is not willing to compromise at the cost of failing his mission.

Being self-centered made him also ambitious, often taking on cases that were deemed impossible to solve, all the while leading cutting-edge research in neurophysiology. As a sorcerer, Stephen showed the same kind of ambition, perhaps not for the same reasons. He studied subjects and spells that were considered too advanced for his level as an apprentice, even going as far as borrowing the Eye of Agamotto and trying his hands at bending the time-space continuum. This shows that he is arrogant as well, believing that he can handle harder spells with ease, forgoing reading the warnings beforehand. He also chooses to face Thanos on his own while the rest of the Avengers and the Guardians are down, knowing fully well that he would not defeat the Titan by himself.


job skills (optional): MD/PhD in neurosurgery (can't practice surgery himself, but can lead others), smart, photographic memory
housing (optional): Somewhere chic and rich? He really likes how the Sanctum looks.

network username: dr.strange

network sample: A few examples from the TDM

prose/action sample: More from the TDM ; Prose example (PSL)
acuerdo: (211)

robbie reyes ▸marvel agents of shield (marvel tv) | not reserved

[personal profile] acuerdo 2018-07-04 09:42 pm (UTC)(link)
player information
name: MJ
age: 30+
contact: PM
other characters: n/a

character information
name: Robbie Reyes
canon: Marvel Agents of Shield (Marvel TV)
canon point: Season 4 Episode 22 "World's End"
age: 30

(canon) background: here
(original) world: n/a

abilities:
Transformation - The most obvious manifestation of Robbie's powers is his ability to transform into the Ghost Rider, whose skull is engulfed in flames.

Superhuman Strength - He has the ability to tear parts off cars with his bear hands, lift heavy items, and destroy containment modules. He's capable of holding his own against other super strong foes.

Super Durability and Rapid Regenerative Abilities - Robbie is shown as being able to withstand trauma that would take down both human and super human individuals without significant damage, for example the non-lethal weapons that S.H.I.E.L.D. uses to incapacitate threats don't even phase him. That said, he's certainly capable of being injuredand shows the capacity to feel pain, such as when Daisy manages to leave him with a cut across his cheek, but these injuries heal rapidly, typically overnight.

Fire Manipulation - Robbie is able to create flames, manipulate them, and imbue other items with his abilities. He's shown wielding metal items such as chains and car mufflers which he is capable of engulfing in them in flames.

Language - He is bilingual and speaks both English and Spanish.

strengths:
1. Loyal - While Robbie doesn't have many people he's close to, those that he has become attached to matter a lot. For example, he gave up high school and joined the workforce to ensure financial security for his younger brother.
2. Strong Moral Code - Robbie has a very clear sense of what's wrong and right. He recognizes that he's killed a significant number of people upon having made his deal with the spirit of vengeance which brings him back to life, but remains steadfast in his belief that those were justified because they'd committed crimes that would have otherwise gone unpunished.
3. Hard Working - He's been working for his current boss, Canelo for an undetermined amount of time, but his boss trusts him to take care of things in his stead and lock up in the evenings. He takes pride in what he does and doesn't feel that even though he works a blue collar job that the work is somehow a menial task.

weaknesses:
1. Tendency to be Single Minded - Whether its his desire to win people's money at street racing or to spend all his focus on taking out gang bangers, Robbie has a bad habit of not seeing the forest for the trees. While in the middle of a mission with with S.H.I.E.L.D. to rescue his Uncle from a prison, Robbie lets everything drop to the wayside when he spots a member of the gang that was responsible for the attack which led to his death and his brother's paralysis.

2. Short Tempered - Robbie is rather easy to anger, especially where his brother is concerned. He's shown taking out Daisy in one instance and a bunch of thugs in another when his brother was being threatened.
3. Lone Wolf - Taking out gang bangers at night is solitary business. Even before his younger brother knows about his super powers, Gabe remarks that Robbie spends all night alone and worries for him. When a common threat leads him to team up with S.H.I.E.L.D., Phil Coulson also chides him for being a lone warrior because that's not how they conduct missions.

job skills (optional):
Robbie is skilled car mechanic and amateur street racer with significant aptitude when it comes to the physics behind racing.
housing (optional): My preference is to put him into some form of communal housing.

network username: vroom

network sample: here

prose/action sample: from the June TDM
alfa: (Default)

owen grady ▹▹ jurassic park ( reserved )

[personal profile] alfa 2018-07-05 05:09 pm (UTC)(link)
player information
name: Ricks
age: 30
contact: [plurk.com profile] extreminator
other characters: James T. Kirk (Star Trek AOS)

character information
name: Owen Grady
canon: Jurassic World
canon point: about two years after Jurassic World (2015)
age: unspecified; I'll be going with 37

(canon) background: Owen Grady @ Jurassic Park Wikia
At some unspecified point after the events that led to the shutdown of the park, Owen and Claire went their separate ways. While Claire went on to create the Dinosaur Protection Group, Owen became something of a recluse, and moved to the mountains where he was building a cabin all by himself.

abilities: Owen's a proficient marksman, capable of handling a multitude of different firearms, as well as other useful weapons. He's skilled in hand-to-hand combat, possesses great stamina, and it's reasonable to assume he's had extensive survival training while in the Navy, and has been in a number of situations where such skills were necessary.
He's also skilled at handling animals. He can interpret their behavior, understand their motivations, and act in accordance, as well as train them to act and react a certain way. While not necessarily getting them to obey blindly, he is capable of controlling even more dangerous creatures, though of course only with with a lot of dedication, investment and time spent among those creatures.
Considering he's also building a cabin from scratch, it's safe to assume he's skilled and knowledgeable in construction and carpentry.

strengths: Owen is an incredibly adaptable individual. Whatever environment he finds himself in, he's quick to assess his surroundings, and change his stance and habits accordingly. He's attentive to detail and thorough in reading even small clues and traces, both in specific scenarios but also in people's presence and body language. Used to making do with little, Owen's resourceful, capable of using what he can find in his surroundings when he lacks the ideal materials to complete a certain task.

Aware of his own skills and abilities, Owen's confident and sure of himself, even when the odds are against him. He can come up with unusual plans for unusual issues on the spot, and even when the chances of success are slim, he doesn't hesitate, nor does he shy away from danger. Which isn't to say he doesn't get scared, but he has a pretty good handle on his own emotions during those situations, so he can follow through his tasks without being hindered.

Owen also has a pretty strong moral compass, even if he might not always show it, or see it in himself. He will always choose to do whatever is right and saves most lives, human or otherwise. He's empathetic, particularly with animals and creatures that people aren't ordinarily used to handling on a daily basis, and he can cultivate that sentiment in others, even unwittingly.

weaknesses: While not entirely unsociable, he does enjoy solitude, and he can get pretty distant and downright reclusive, going so far as avoiding social interaction altogether at times. He's capable of creating bonds with others but he still often chooses to remain pretty unattached.

More than just honest, Owen's downright blunt when speaking his mind, and often comes across as rough and uncouth. He can be pretty cocky and brazen too, which doesn't sit well with most people, and while he has a very present sense of humor, it tends to be crass and shameless.

Even though he can keep a good hold of most of his emotions, particuarly anything related to panic or fear, he doesn't do as well at keeping a handle on anger, rage or frustration. He can be impulsive in those situations, and has a hot-headed attitude that can often make him burst and lose control, even if only for brief windows of time.

Owen's pretty wilful and stubborn, and he likes doing things his own way. He can get downright petulant at times, and he's proud in the same stubborn sort of way. He's not always easy to deal with, and isn't always the most accessible of people, particularly when one spends a lot of time together with him.

job skills (optional): N/A, he'll want to look on his own
housing (optional): either shared or private housing in the community building

network username: o.grady

network sample: TDM thread with Rogue

prose/action sample: TDM threads with Loki and Sigrun
quartercoin: (Default)

connor | detroit: become human | reserved

[personal profile] quartercoin 2018-07-05 05:53 pm (UTC)(link)
player information
name: Lauren
age: 29
contact: [plurk.com profile] bonethief | PM
other characters: Genji Shimada (Overwatch)

character information
name: Connor
canon: Detroit: Become Human
canon point: post "good" ending where everyone lives and Connor becomes a deviant
age: Four months ( connor was 'released' in august 2038, while the game takes place in early november 2038. he was created to function as an adult, and is portrayed by an actor in his early 30s. )

(canon) background: game wikicharacter wiki

abilities: Connor is essentially a walking CSI/forensics lab, as he was created with the intention of working alongside police during investigations. A quick run down of Connor's abilities/skills are—
PRECONSTRUCT & RECONSTRUCT — Connor is able to look at evidence and reconstruct the events that took place from the clues surrounding him. He is also able to preconstruct a scenario to decide the best course of action to take, this sometimes presented with a percentage of success/failure.

REAL TIME SAMPLE ANALYZING — Connor is able to analyze biological matter (ie: blood) by "licking" it. He is seen doing this with human blood and android "blood;" he is able to tell the identity of the individuals and what make/model an android is. It can be assumed he can do this for any kind of fluid/material.

SOCIAL PROGRAMS & NEGOTIATION — As he says himself, "adapting to human unpredictability" is one of his features. He was created to be the ideal "partner" in a police investigation and to fill whatever role is needed of him. He also understands psychology and has negotiated with someone holding a child hostage, and can successfully interrogate suspects for information/confessions.

PHYSICAL STRENGTH & HAND TO HAND COMBAT — Connor is capable of great physical feats, seen essentially using parkour to chased after suspects and even jumping on top of a moving train. He's able to take down armed soldiers on his own combined with his ability to preconstruct scenarios, and has skillfully used various firearms.

VOCAL MIMICRY — Connor can analyze a sample of audio or a person's voice and re-create it perfectly.

strengths:
DETERMINED — A benefit of initially being a machine made to complete a single task, when Connor obtains a goal he is entirely focused on accomplishing it. He does not get distracted and focuses everything on working towards solving the problem. He even drags (almost literally in one instance) people along with him, like Hank Anderson. Connor is not above breaking into your home and tossing you in a cold shower to sober you up so he can get back to work.

COMPASSIONATE — Clearly not an initial part of his programming, Connor is kind. One of his first acts out in the field is to scoop a fish that had jumped out of an aquarium back into its tank. He sees no need to cause needless harm to others be they human, android or animal. When faced with the option for information, he chooses empathy over the mission and when it's brought to his attention all he says is that he "just couldn't." Connor became kind through his own will, whether he realized it or not at the time.

ADAPTABLE — Another benefit of all the information Connor was programmed with, it is very hard to throw him off guard. His thought processes happen so fast, he can analyze a situation and choose the best outcome in the blink of an eye. For the most part, he is never truly out of his element and possess the bravery of someone who is able to bend with the breeze and not let it break them.

weaknesses:
RECKLESS — A downside of his stubbornness, Connor has no real sense of his own personal safety. Connor is an android, so any destruction to his body in the beginning could have been easily transferred to another identical Connor model. If he did not listen to reason, he could have 'died' multiple times. Now that he is free from his restrictive programming, Connor has no real concept of 'mortality' like a human would.

LACKING SELF AWARENESS — Connor was not created to be an individual, so as he slowly starts to break free from his programming he is visibly alarmed and confused. All of Connor's skills/abilities were for him to be perceptive of people and his surroundings; when it comes to himself he has a hard time understanding his own motivations. The times he chose saving a life over accomplishing his mission (a direct defiance of his programming) he can only ever say he doesn't know why he did it. He denies being a deviant at first despite having shown deviant behavior: fear and empathy.

RIGID — An interesting clash and a byproduct of his stubbornness, Connor is very one track minded. His adaptability, at least initially, is only within the realm of his orders or what he has set out to do. He is confused and flustered by having to behave outside what is deemed necessary for his goal, even if it was by his own choosing. He is also very "lawful good," as he was incredibly confused by Hank, a police officer, engaging in illegal gambling activities. Connor, having only seen the world in black or white, is slowly coming to terms with seeing it in shades of gray instead.

job skills (optional): See abilities section! But Connor was created to essentially function as a cop/investigator.
housing (optional): No preferences.

network username: rk800

network sample: aobajyuushimatsu

prose/action sample: ciscobarry