riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote2017-02-05 12:21 am

riverview: applications


applications: open

Applications will be open from 10:00 PM EST on the 1st of every month until 10:00 PM on the 7th of every month. They will be processed as quickly as possible after they are submitted; if you have not received a response by the 10th of the month, feel free to contact the mod.

Applications will be open from October 1st until December 7th, and will be processed on a first-come first-served basis.

● Please post the entirety of your application in a comment to this entry.

Applications may receive a verdict of Approved, Declined, or Revisions.

Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.
Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod.

● There are currently 58 Character Slots still available in the game.

● While the game is close to character cap, reserved applications will be processed before unreserved applications, with unreserved applications being processed at the end of the cycle until cap is reached.

Application Queue: All applications that would put the game over character cap will be placed in the queue below and processed on a first-come-first-serve basis. Applications in queue will be processed as drops happen, regardless of whether the application cycle is complete.



● Casts at or close to Cast Cap: Marvel Cinematic Universe: 15/15; Marvel Comics: 12/15



application guide


● Accepted character types: fandom, original, canon AU
● Non-accepted character types: fandom OC, AU
● The character limit is 2, with 2 apps allowed per month; players can buy up to a maximum of 4 character slots with AC bonus points. There is a cast cap of 15 characters per cast at this time.
● Linked samples should be no older than 1 year.
● Application challenges are not allowed at this time, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in.

CLARIFICATION ADDED 04/02/2017: Applications must fit in ONE COMMENT on the application page. In special situations such as original characters or canon characters without an information link, please try to keep the summary concise and stick to major turning points. If you have been as concise as possible and it absolutely will not fit in one comment, please store the background section in an entry on your journal/musebox/website and link it to keep the application within one comment.

CLARIFICATION ADDED 02/03/2018: The Strengths and Weaknesses sections are a stand-in for the usual personality section and should relate to the character's personality strengths and weaknesses. These sections should not include anything related to abilities and the weaknesses should not be 'positives in disguise' (for example, stating that a character has a weakness to iron because they are a fairy would not be an acceptable response to the weaknesses section, nor would stating that a character is too generous). Every character has good and bad personality traits, please include both.

CLARIFICATION ADDED 03/10/2018: Linked samples must be from a publicly available source. Friends-locked samples are not acceptable for use (via screencaps or other methods), unless they have been unlocked and made public.

● A mod-created sample application can be found here. This is an example of a canon application. The strengths section has been filled out in bullet point form, and the weaknesses have been filled out in paragraph form - both options or a combination thereof are acceptable.

Sample Applications: Ronan Lynch (Canon Character; Written Background), Yuuri Katsuki (Canon Character; CRAU), Derek Hale (Canon Character; CRAU), Tolemi Pagoda (Original Character), Benjamin Holt (Original Character)

player information
name: your name or alias
age: your age (generalizations are fine)
contact: any way to contact you (PM, plurk, etc.)
other characters: any other characters you play in Riverview

character information
name: your character's full name, in Western order
canon: your character's canon, please specify which if there are multiple versions
canon point: please state as specifically as possible, with chapter/episode reference, if possible
age: please clarify if your character is not mentally, physically, and chronologically the same age

(canon) background: this is for canon characters only; link to a resource or give a quick run-down of your character's involvement in canon
(original) world: this is for OCs only; please give a succinct rundown of your character's world and your character's place in that world, as well as a brief explanation of their history

abilities: list your character's abilities including any specialist non-superhuman skills they might have; feel free to link to a wiki or other information source that clearly states them; clearly state if any abilities need to be nerfed

strengths: list at least 3 personality strengths your character has and elaborate on them; this section should not be more than 300 words
weaknesses: list at least 3 personality weaknesses your character has and elaborate on them; this section should not be more than 300 words

job skills (optional): if you would like your character to be placed in a job to start out, list three work-related skills so they can be assigned something suitable; this is different than the abilities section, and should only be three words or very short phrases - the character will not be placed in a job if there are no traits listed here; This is something that is asked in orientation, and would be volunteered by your character. But please feel free to specify if they have a skill they might not mention but that you would like considered in their job placement and I'll take it into consideration as a "funny coincidence."
housing (optional): tell the mod if you have any preference for where your character is placed in community housing

network username: provide the username that your character will use when accessing the network; the default is in the form of first initial, last name (j.doe) but your character can pick anything else they like; usernames should have no spaces, but periods are fine

network sample: write out or link to an example of how your character would communicate over the network; this sample does not have to be long, but it must clearly show your character's personality and a good understanding of their voice; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)

prose/action sample: write out or link to an example of how you write your character in interactions; this sample should be a bit longer and can be done in prose or action bracket style and can be set in the game or your character's canon, though please avoid over-use of NPCing other characters - this is about your character; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)


submit an application


Please fill out the information in the form below and submit it in its entirety in one comment to this entry. If your application doesn't fit in one comment, it needs to be trimmed - application standards are weighted to quality rather than quantity.



navigation

buildingcastles: (pic#8688817)

Christian Fischer | original character | no reserve

[personal profile] buildingcastles 2017-05-06 05:57 pm (UTC)(link)
player information
name: Tea
age: 32
contact: [plurk.com profile] teaandreveries
other characters: Steve Rogers (616) [personal profile] livingsymbol

character information
name: Christian Ryan Fischer
canon: original
canon point: Two years after crossing over and becoming Transient.
age: 30

(original) world:
Christian comes from a version of modern Earth that is parallel to our own, with all of the same aspects except that in his world magic and supernatural beings actually exist. In the past, supernatural influences were common in the world, but over time those powers were dulled as humans did their best to protect themselves from dangerous spirits and uncontrollable curses. In modern times, magic is greatly considered fiction. Hoaxes and New Age pseudo-magic exists, and fake incidents happen the same way they would in our world, but real magical forces still have a presence. The old world powers are concentrated in what is known as the Subtle Realm, points where magic still bleeds into the normal human world. A majority of people no longer acknowledge or even recognize these powers, but some still have enough sensitivity or belief to be affected by magic or even learn some tricks themselves. While pure magical beasts such as dragons and unicorns are generally considered extinct, there are still plenty of creatures from the Subtle Realm that live in the human world. They all fall under the umbrella term “spirit” and many people call spirits that attack or harass humans demons. Some humans, upon being attacked, become hunters bent on destroying what they view as invading magical dangers, while others embrace a long lineage of magic tradition that they try to strengthen through bloodlines. These bloodlines give rise to inherited psychic powers. The Subtle Realm itself is largely intangible. It is a shifting state more than an actual location, and it affects the human world through metaphysical change. It is a place of feeling, belief, and soul in their raw form. In theory, any human does have the potential to find this realm or see spirits, but most people have simply lost touch so much that they won't be able to even if they try.

Christian is a mostly normal human that stumbled into the Subtle Realm through a combination of magical sensitivity and bad choices. His background with magic has grown from first hand experiences and dealings with spirits. While he has contacts with both some psychics and hunters, he doesn't have any particular allegiance to a group and learns most of his tricks through trial and error. He protects humans from being preyed on by demons, but also has sympathy for the struggle of the Subtle Realm to maintain its place. He's very personally motivated, but since he sees both the good and the bad in both sides, he tends to lean toward keeping a balance between the two worlds.

Christian's main interest in spirits began when his best friend disappeared from their primary school playground. While most people eventually took the tragedy as a kidnapping, suspecting the boy's estranged mother, Christian saw a figure he could not explain vanish with his friend and grew up a troubled boy seeking answers for things his world couldn't explain. As he got older, he dragged his friends into his reckless search, actively exploring supposedly haunted locations as he tried to find closure. This led to him endangering those friends and ultimately drifting apart from most people, and while he remained friendly, Christian struggled with maintaining relationships of any kind. He got a big break when disappearances began in his hometown years later. Investigating the area, Christian met a demon who was hunting humans for food. After a reckless confrontation and a narrow escape, he met a second demon. This one fed on human fears and was attracted to the strong anxiety awoken by the connection to Christian's past. The new demon offered help to beat the other spirit and Christian made a deal with it, keeping it as a type of low-level guardian while he dove head first into his new lead. He began investigating more incidents that most normal people treated as mere rumors or superstitions, encountering more spirits, and eventually hunters and other magic users. As he learned more about the Subtle Realm, Christian hoped he would find his lost childhood friend or what spirit took him. And the further he delved into the existence of magic, the more accustomed he became to living alongside magic, eventually picking up on some magic himself.

Three years after he started his search, Christian eventually discovered that his lost friend was actually alive and working with fairies from the Subtle Realm. The child, born gifted and given knowledge by the spirits of how humans would react to his magical ties, willingly crossed into the world of magic, becoming a spirit himself - one that resented humans. He held a strong bond with Christian, using that to tie himself to the human world so his magic could be pushed into it, and this was part of the reason why Christian had always felt his friend was out there and sought after him. In order to sever the bridge between the fairy magic and the human world, Christian used magic to destroy his presence in the human world. He erased himself from the memories of his close human friends and became a Transient, a being untied by the anchor of his former life and identity. To the normal world, he simply disappeared, but as a living human he still exists, just as a drifter who became even more focused on his magical problem-solving. This time, he did it for himself.

Expanded world information;
expanded background.

abilities:
Christian is a human with average physical ability. He has light, but not great combat skills focused almost exclusively on self-defense. While he is somewhat more capable at this due to experience, he's not trained or talented by any means. He can handle himself if he has to against a thug or two, but he'll focus on retreat and not be a match for someone with professional level training.

spiritual sight - Christian has a general ability to see and sense magic that many normal people don't have. This isn't akin to psychic powers. He's just able to recognize magic or magical beings on a passive basis (this does not breach disguises or spells meant to deceive).

finding - Christian is blessed with what is best equated to a natural luck. This is both good and bad luck. He is drawn to the supernatural and magic, and has an enhanced chance of finding lost items, but he has no way of controlling whether what he finds is helpful or harmful.

channeling energy - While he's not a trained magician, he can imbue common items with magical energy from the Subtle Realm. He can conduct basic spells, which lets him enchant items with very basic properties for a limited time. Most of these amount to parlor tricks, although with enough time and effort he can strengthen the spells to create small barriers and traps.

transience - As a human half-bound to the Subtle Realm, Christian is like a spirit in some ways rather than a normal human. His existence in reality is faded and he can slip from the attention of those who aren't sensitive to magic or who are considered skeptics. He can also eat magical food, which doesn't nourish physical bodies and is usually unhelpful or even poisonous to humans. His natural energy is stronger, making him more noticeable to people (and monsters) with magical insight and less noticeable to those without it.

enchanted coin - Christian carries a small silver coin with him. To the average person, the object looks like a plain silver coin with no stamp, roughly the diameter of a half dollar but twice as thick. When Christian focuses energy into the coin, he can use it to channel his finding ability toward a specific goal (every other time it is sheer luck and activates sporadically without his control). The coin displays a compass on its face for the user with an arrow that points directly toward the item or person the user thinks about. In order to work, the user has to be able to picture their goal in their mind. If they don't have a clear picture, the coin will simply point toward the nearest place, person, or object that gives off strong spiritual powers.

demon bond - Christian is bonded to a malicious spirit that feeds on negative energy. The demon, commonly known as a bed bug, is a shadowy creature that takes the form of a gigantic centipede. Its bite induces fear and negative emotions in humans, which it feeds on. As a fully spiritual creature, the demon lives in shadows and prefers not to take solid form. Even when it does, it doesn't have much ability to affect the physical world. It might be able to handle small poltergeist-style tricks, but only when it is very well-fed. It can invade dreams and change size in order to fit into dark spaces when light makes them rare, but since it is from the Subtle Realm it mainly interacts with magic and other spiritual energies. It can defend against magic attacks to a point and feed on energy to grow stronger, but it couldn't stop a bullet or a physical blow. It generally lives in his shadow, feeding on his guilt, pain, and grief, but defending him in return for the steady access to energy.

strengths:
adaptable - Christian deals with the unexpected with particular ease. Because of his driving need for answers and experience with spirits of all kinds, he's more willing to accept strange encounters and potentially dangerous situations, adjusting to the new rules as they come. He's more likely to accept people with questionable history, because he knows there is sometimes value in the bad as well as the good. After all, he bonds with the manifestation of a nightmare.

quick-thinking - Because he's curious and drawn to the strange and unusual, Christian is quick on his feet. He can talk his way out of trouble a lot of the time, and can change his plans as new details arise, using his resourcefulness to make up for a lack of physical prowess. He's clever and willing to gamble. While he doesn't like a physical fight, he does tend to pull off magical schemes. He has to be somewhat tricky to beat demons.

loyal - Once Christian is loyal, he is hard to shake. While he's reluctant to get close to people most of the time, he will still go out of his way to help those he has grown attached to. Once someone finally gets to the point of being his friend, he will never forget them, and typically he'll put his clever recklessness toward helping them out.

weaknesses:
lazy - As curious as he is, Christian is rather lazy at heart. He likes his creature comforts and the convenience of being connected to the human world. He has unusual skills and decent perspective, but he doesn't have the ambition or self-discipline to follow through toward anything greater than his own small time jobs. He's content to exist, which leaves him feeling stagnant a lot of the time. He tends to take the easy way out in situations that don't involve spirits, meaning he constantly falls short of really being what in other people might be heroic or give them extraordinary skill.

noncommittal - This affects not only romantic relationships but friendships as well. Because of his past loss and his dealings with magic, there is a distance between Christian and everyone else. He is slow to really warm up to most people, because most of them won't believe in what he has seen, and even the friends he does have can all relate a story where he's screwed them over at one point. He is caught in unintentional self-sabotage. While he isn't intentionally using others, he doesn't give himself over to people or causes enough to belong, and this tends to lead to moments where he fails to show up or act, simply because he can't commit to one side completely.

reckless - Although he's smart, Christian reacts from his gut. He desire for understanding prompted him to drag his friends into dangerous supernatural locations and he repeatedly seeks out spirits even though he knows it is risky. He avoids fist fights, but he doesn't shy away from danger in general. He'll gamble and manipulate to get what he wants, even though he's not as familiar with the Subtle Realm as he might need to be.

skills (optional):
Christian is a problem-solver. He usually specializes in finding lost items or giving people tips for dealing with not only spirits but troubles in their lives. He likes compromise and is good at making deals.

He's a good listener (if not always honest) and he's fond of conversation.

Christian also knows how to use his magical skill to help others in subtle ways. He has a practical magic, which enhances human world items or people with little effects, such as charming an item to ease suffering or a drink to encourage the drinker to talk about themselves.

housing (optional): no preference

network username: youradhere

network sample: test drive thread 1 + test drive thread 2

prose/action sample: test drive toplevel
imprompto: (Default)

Re: ACCEPTED

[personal profile] imprompto 2017-05-07 01:28 am (UTC)(link)

Boop!

cliffkicker: (Default)

Re: ACCEPTED

[personal profile] cliffkicker 2017-05-07 03:27 am (UTC)(link)
here he is

Anne Hale | Salem | Not Reserved

[personal profile] little_owl 2017-05-07 04:32 am (UTC)(link)
player information
name: Rachel
age: 31
contact: [plurk.com profile] la_fille_en_histoire
other characters: Jon Snow [personal profile] song_of_ice

character information
name: Anne Hale
canon: Salem
canon point: 1x10
age: 17

(canon) background: Wiki

abilities: Witch Wiki
Anne is a cradle witch, meaning that she is a witch through birth rather than acquiring it through the Devil. Her family is among the oldest and highest, in particular her mother is one of the last surviving true witches, which means Anne possesses massive power. Anne was taught to wield some of her powers as a small child, specifically her telekinetic abilities, however her father would make her forget each time until he felt she was ready to remember. They manifest in the finale as a large telekinetic force, killing both of her parents. While in despair, she summons a rainstorm, which indicates that the weather can be effected by her emotions.

Later in the show, once she begins actively studying her father's book and writing in her Book of Shadows, she is able to do more. She summons a familiar, a rat she calls Brown Jenkins, can control the surrounding environment (such as summoning rain and weather or starting fires), she possesses biokinetic abilities (for example creating and destroying the life of a flower through its seed.) She also comes to own her father's traveler's mask, which can transport the owner to wherever they want.

She can sometimes display certain physical attributes, for example her eyes become blood red or she produces a forked snake tongue in moments of fear or pleasure.

Without her father's or her own Book of Shadows, Anne is limited to unwieldy telekinesis and storms summoned by her emotions.

strengths:

Inquisitive: When Anne begins to suspect her father is keeping secrets, Anne continually tries to ferret out what he is doing. That desire to learn continues in the second season, as Anne doesn't have a guide to teach her, so she learns on her own through her father's book of shadows and her own experiments. She even states in the first episode: "I believe there is only so much you can learn from books. Experience is our true teacher."

Good hearted: Anne is repeatedly show to care for and look after others. She tends to the children of the orphanage, she attends various births (including those for unmarried women). Despite the colony's cruel views and punishment for women who give birth to illegitimate children, Anne calls it "the wonders of gods own creation". She collected a basket of goods to help a young girl whose father's was accused of witchcraft.

Tenacious: Anne is extremely quick witted and spunky. She speaks her mind more than is encouraged for women in Puritanical society. She openly flirts and shows interest in men, as well as pursues what she wants without restraint. She bests shows her quick wit by saying to Mary Sibley: "One can't pass the rare gathering in Salem that doesn't involve a noose or an angry mob."

weaknesses:

Unrepentant: As the show goes on, Anne is able to reconcile her actions and decision with her conscience, to a point where she begins to not think that she did anything wrong. She regrets the death of her parents, but eventually commits worse acts without remorse, such as casting a love spell on Cotton and then controls him with her familiar.

Tempremental: Anne can react quickly in anger, sometimes to devastating degrees. When she's told that she's a witch, Anne becomes so upset and angry that her telekinesis unlocks so strongly that her parents are killed by the force. Earlier in the series, she blames her father for the death of her friend, telling him heatedly that she hates him.

Invites Trouble: Because of Anne's curious nature and eagerness, she often puts herself in dangerous situations. She earns Mary's ire because she openly flirts with John Alden. She stands up to Mercy in the graveyard, risking the witch's contempt. She even tries on her father's mask, which teleports her into the dangerous woods, leaving her vulnerable to Indian attacks (who she does run into).

skills (optional): Beyond her magical abilities, Anne is a talented artist and skilled at music. She is familiar with harsh living and survival skills needed in Colonial Salem. She was present during numerous births overseen by the midwife Bridget Bishop. She took care of the orphanage and the children, especially after Bridget was killed.

housing (optional): Any is fine, Anne is a sociable girl.

network username: miss.hale

network sample:
[It had taken a bit of time to get used to the network and accepting that it wasn't some form of witchcraft (witchcraft being far more elegant, even at its worse). Now that time has passed and she feels more comfortable with her surroundings, it was time to return to something that brought her happiness.]

I wonder if someone could help me slip past the perimeter? I don't look to travel far, but I should like somewhere quiet to sketch. When I was in Salem, there was a lovely cemetery that I would retreat to, but sadly, that is no longer available for my use.

I should like to go somewhere and see the beauty of this world. I have no fears of being on my own, but I would be glad of company. I could even sketch those willing to come?

prose/action sample: Here
Edited 2017-05-07 06:50 (UTC)
song_of_ice: (Default)

[personal profile] song_of_ice 2017-05-07 05:51 am (UTC)(link)
Here is my journal! Thanks!

[personal profile] yorkist 2017-05-07 05:54 am (UTC)(link)
This is her journal! Question: can she do both those things, or do I choose one for her?

She'd be floored with either or both.
worldsaway: (Default)

Re: ACCEPTED

[personal profile] worldsaway 2017-05-07 07:20 am (UTC)(link)
This is the journal!
legionare: (Default)

antillar maximus | codex alera | not reserved

[personal profile] legionare 2017-05-07 09:24 am (UTC)(link)
player information
name: Tona
age: 25+
contact: [plurk.com profile] abiosis
other characters: Lois Lane ([personal profile] contacts), DCEU

character information
name: Maximus Antillar
canon: Codex Alera (a book series by Jim Butcher)
canon point: the end of Cursor’s Fury
age: His age is not explicitly stated. Tavi (the main character of the books) is 17 at the beginning of Academ’s Fury and 19 in Cursor’s Fury, making him 21 at the canonpoint from which I’m taking Max. Given that Max has already served his term in the legion, I’m assuming he is at least somewhat older than Tavi, making him around 24.

(canon) background: Background on the books with lots of info on world-building, background on Max with very little info overall. Since Cursor’s Fury is not covered, here’s a quick overview:
  • Max and Tavi, both fully trained cursors, join the First Aleran Legion. Tavi goes under an assumed identity, Max as himself since he’s served in the legion before.
  • Max becomes Tribune Auxiliaris after many commanding officers are killed in a lightning strike
  • Max’s half-brother Crassus and his stepmother join the First Aleran
  • Max is almost killed in an “accident” orchestrated by his stepmother; it is revealed that she’s been trying to kill him since early childhood and he’s convinced she’ll eventually succeed.
  • Tavi, now commanding officer of the First Aleran, with the help of Max and Crassus who put their animosities to rest, manage to push back the Canim forces threatening Alera.


abilities: This gives a good impression of what powers are possible in Max’s world and this lists Max’s skills in particular. I don’t think any of these need to be nerfed entirely, though his more manipulative abilities (those aspects of firecrafting or earthcrafting that manipulate emotions, for example) will need a permission post that I’d put up asap. All his abilities come with inherent limits in that he needs to be at least around or near the respective element, but if desired, his strength can be lessened (distance to Alera doesn’t actually do that as per canon, but there are theories that it would, so Max wouldn’t be surprised).

strengths: Max is incredibly loyal to and protective of those he cares about, defending his friends and standing up for his fellow legionares. He is willing to die for his friends and his country and almost does so several times in the books (actually, he spends most of the final battles out of commission, possibly because he’s too overpowered on the whole). Despite all his furycrafting, he is in no way classist or elitist, which is a rare enough quality in someone with as strong furycrafting as Max has (but as the illegitimate son of a high lord, he knows how imperfect the social structures of Alera can be). He knows how to enjoy life to the fullest (but see also: his fatalism) and is more intelligent than he may appear at first glance. The impression he gives of someone who enjoys the simple things in life (alcohol and sex, mostly) isn’t a facade and neither are his frequent complaints about every minor inconvenience (but never about the major things, those he’ll bear stoically) a lie, but he’s quite adept at using these characteristics he possesses to influence how people perceive him and to do his work as a cursor (read: a spy) undetected because of it. He’s neither book smart like Ehren or able to think in the same sideways directions as Tavi, but he’s streetwise in many ways.

weaknesses: Growing up with his stepmother trying to kill him and the social structures of Alera offering no means of redress, Max is somewhat fatalistic: he thinks he’ll die sooner rather than later and does little to try and change that. Max is stubborn, though admittedly not so stubborn that he cannot be made to see reason or accept when someone smarter has a better idea than he does. He’s very pragmatic about violence and even killing, which can be a weakness when it comes to trying to de-escalate a violent conflict. Tavi is much better at that kind of thing than Max is. While he isn’t stupid, he’s not nearly as intelligent as his friends, which I suppose might be seen as a weakness.

skills (optional): He’s very good with a sword and a trained legionnaire.
housing (optional): n/a

network username: legionare

network sample:
[ max isn’t big on typing — the device feels fragile and small in his hands and hitting the right places is an exercise in frustration, really — but the voice and video functions are similar enough to some of the things that can be achieved by furycrafting that they seem almost familiar. so here he is on the network, still in full uniform, looking very much like a roman soldier straight out of a history book, for those who have romans in their history books. ]

Can’t say I really understand what furycrafting’s gotten me here and I do have to get back, but while I’m here —

[ his posture and expression might have been professional, fit for a legionare, but here he grins, something rakish and wide. ] Where’s the nearest bar? Any recommendations for food or drink?

[ a moment later, he sobers again. in more quiet tones, he adds: ] Calderon, if you’re here as well, come find me.


prose/action sample:
The legion has shown Max what it is like to be able to trust the person next to him. He knows that he’s never stopped looking over his own shoulder entirely, expecting an accident, an attack, something – and there is no doubt at all in his mind that one day, she will succeed and kill him – but in the legion, he knew he could rely on others. He is thinking of that now, watching the Canim warriors march closer with a legion of Alerans by their side, marching with them voluntarily. There is a trap waiting for the Canim, waiting for the Alerans, too, though their presence is unexpected and, frankly, unwelcome.

The thought of killing so many Alerans doesn’t sit well with Max and he can see on Tavi’s – Rufus Scipio’s, easier to call him that in his head lest he slip up and betray his friend’s cover – face that he is even more uncomfortable with it. Still, killing a thousand Canim of the warrior caste will, while not a fatal blow to the Canim forces, be a considerable victory for them. Max knows it’s worth it. A chance like this doesn’t come twice and they have to think not only of their own sensibilities but the safety of the legion – and beyond that, the safety of the bridge, the safety of all of Alera. War is not for those with a queasy stomach and Scipio’s scruples are commendable but, in this case, misplaced. There are more important things to worry about, and Max is prepared to tell Scipio so, but instead he complains about his ass hurting. He’s just a legionare and making use of his sacred right to complain never gets old – even when Scipio makes him call him sir – and it should be Scipio who initiates things. He’s the captain; Max can wait a moment longer, see whether his friend won’t surprise him. Tavi usually understands necessity.

His mind jumps back to another instant when Tavi had surprised him: figuring out what Dorotea was doing and swearing to Max that they would find a way to stop it. He doesn’t believe that, he can’t believe that because if he lets himself hope, not only will each time that she succeeds in hurting him – but not killing him, not yet, though not for a lack of trying – hurt worse, but he might also stop watching his back. If he thought that there was the slightest change—but there isn’t and Max knows that better than anyone. He doesn’t expect to survive her, but he’ll damn well cling to life for as long as he can and make the best of it. Still, if there is anyone who can do it, it would be Calderon — Max knows Tavi doesn't have furies and he's even privy to many of the tricks he uses, many of this thought processes, but sometimes he still finds himself thinking that Tavi has a way of doing the impossible.

And crows take him, he’s a bloody fool to be thinking about any of this in the middle of a war, moments before an ambush. He’s had plenty of practice, though, in pushing it from his mind, in focussing on other things. Wouldn’t mind for those things to be a lady or a glass of ale, but then this is more important than either of those, so instead he goes back to counting the numbers of legionares in that Aleran legion marching side-by-side with the Canim.
Edited (subject line) 2017-05-07 09:24 (UTC)
soundsfishy: (cute fish)

[personal profile] soundsfishy 2017-05-07 10:48 am (UTC)(link)
Thank you! This is his journal.
el_dandy: (Default)

REVISIONS

[personal profile] el_dandy 2017-05-07 08:12 pm (UTC)(link)
FINE. MAKE ME THINK CRITICALLY ABOUT THIS SHOW!!1

Strengths: José cares a lot about people, he connects very easily even with strangers and he's very easy to like; a mobster immediately takes to him and José (as Daniel) knows how to exploit this likeability to gradually infiltrate the drug cartel. He also knows how to play his cards in order to climb up the ranks without upsetting too much the people he's climbing above.

He is very, very good at improvising and his photographic memory helps with that, he tries to save a woman from being murdered, arrives too late and gets caught by his bosses. He manages to keep his cover even at good point and come up with a believable lie to justify him being where he was.

He's very loyal and willing to go great lengths for the people he cares about, and he likes to see things through, so he chooses to keep up the Daniel cover even after it becomes way more dangerous than he ever expected it to be, exclusively to find out who killed his biffle. He's very committed, and even though he gets emotionally drained he keeps on until the job is finished.

Weaknesses: His high empathy means he gets very conflicted over his job, as it involves lying 24/7. Originally he has a psychologist to help him work out his feelings, but as the series goes on and he goes into the role of Daniel full-time, he loses that support and his PTSD flares up hard-core. His cover never wavers, but he stops sleeping and later on can only manage with drugs.

As a direct consequence of his job being posing as a criminal and having been kidnapped and held at gun point a number of times, he has a lot of trust issues. Meaning, he doesn't immediately trust anyone even if he acts like he does.

He's also relatively fragile when it comes to violence, especially lethal violence. He doesn't want to hurt or kill anyone, and he will do his best to avoid it. At the point I'm apping him from, he's killed one criminal to protect two of his lesser criminal friends, he can't even make himself speak for like a full day afterwards. (Luckily his criminal friend is also not big on violence and gets it.)

Personality wise, and on first impression, Daniel comes off as a very self-confident low-level thug. He very deliberately gives the impression of being unscrupulous and just wanting money. On a more personal level (ie: with criminal buddies) he is very loyal, gives great advice and seems to follow his mentor's code and respect hierarchies. Very much the "asshole with a heart of gold" trope.

José is really just your average vaguely introverted family guy who loves to talk to his son about alien conspiracies. He's a very loving dad and husband, and up until he takes the shitty undercover job, he's all about open communication and active listening and understanding where the conflict is coming from to address is successfully. He's a sweetheart :c
pacte: (SCOTCH)

[personal profile] pacte 2017-05-07 08:55 pm (UTC)(link)
Thank you! ♥