![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
riverview: applications
Applications will be open from 10:00 PM EST on the 1st of every month until 10:00 PM on the 7th of every month. They will be processed as quickly as possible after they are submitted; if you have not received a response by the 10th of the month, feel free to contact the mod.
Applications will be open from October 1st until December 7th, and will be processed on a first-come first-served basis.
● Please post the entirety of your application in a comment to this entry.
Applications may receive a verdict of Approved, Declined, or Revisions.
● Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.
● Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod.
● There are currently 58 Character Slots still available in the game.
● While the game is close to character cap, reserved applications will be processed before unreserved applications, with unreserved applications being processed at the end of the cycle until cap is reached.
● Application Queue: All applications that would put the game over character cap will be placed in the queue below and processed on a first-come-first-serve basis. Applications in queue will be processed as drops happen, regardless of whether the application cycle is complete.
● Casts at or close to Cast Cap: Marvel Cinematic Universe: 15/15; Marvel Comics: 12/15
● Accepted character types: fandom, original, canon AU
● Non-accepted character types: fandom OC, AU
● The character limit is 2, with 2 apps allowed per month; players can buy up to a maximum of 4 character slots with AC bonus points. There is a cast cap of 15 characters per cast at this time.
● Linked samples should be no older than 1 year.
● Application challenges are not allowed at this time, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in.
● CLARIFICATION ADDED 04/02/2017: Applications must fit in ONE COMMENT on the application page. In special situations such as original characters or canon characters without an information link, please try to keep the summary concise and stick to major turning points. If you have been as concise as possible and it absolutely will not fit in one comment, please store the background section in an entry on your journal/musebox/website and link it to keep the application within one comment.
● CLARIFICATION ADDED 02/03/2018: The Strengths and Weaknesses sections are a stand-in for the usual personality section and should relate to the character's personality strengths and weaknesses. These sections should not include anything related to abilities and the weaknesses should not be 'positives in disguise' (for example, stating that a character has a weakness to iron because they are a fairy would not be an acceptable response to the weaknesses section, nor would stating that a character is too generous). Every character has good and bad personality traits, please include both.
● CLARIFICATION ADDED 03/10/2018: Linked samples must be from a publicly available source. Friends-locked samples are not acceptable for use (via screencaps or other methods), unless they have been unlocked and made public.
● A mod-created sample application can be found here. This is an example of a canon application. The strengths section has been filled out in bullet point form, and the weaknesses have been filled out in paragraph form - both options or a combination thereof are acceptable.
● Sample Applications: Ronan Lynch (Canon Character; Written Background), Yuuri Katsuki (Canon Character; CRAU), Derek Hale (Canon Character; CRAU), Tolemi Pagoda (Original Character), Benjamin Holt (Original Character)
player information
● name: your name or alias
● age: your age (generalizations are fine)
● contact: any way to contact you (PM, plurk, etc.)
● other characters: any other characters you play in Riverview
character information
● name: your character's full name, in Western order
● canon: your character's canon, please specify which if there are multiple versions
● canon point: please state as specifically as possible, with chapter/episode reference, if possible
● age: please clarify if your character is not mentally, physically, and chronologically the same age
● (canon) background: this is for canon characters only; link to a resource or give a quick run-down of your character's involvement in canon
● (original) world: this is for OCs only; please give a succinct rundown of your character's world and your character's place in that world, as well as a brief explanation of their history
● abilities: list your character's abilities including any specialist non-superhuman skills they might have; feel free to link to a wiki or other information source that clearly states them; clearly state if any abilities need to be nerfed
● strengths: list at least 3 personality strengths your character has and elaborate on them; this section should not be more than 300 words
● weaknesses: list at least 3 personality weaknesses your character has and elaborate on them; this section should not be more than 300 words
● job skills (optional): if you would like your character to be placed in a job to start out, list three work-related skills so they can be assigned something suitable; this is different than the abilities section, and should only be three words or very short phrases - the character will not be placed in a job if there are no traits listed here; This is something that is asked in orientation, and would be volunteered by your character. But please feel free to specify if they have a skill they might not mention but that you would like considered in their job placement and I'll take it into consideration as a "funny coincidence."
● housing (optional): tell the mod if you have any preference for where your character is placed in community housing
● network username: provide the username that your character will use when accessing the network; the default is in the form of first initial, last name (j.doe) but your character can pick anything else they like; usernames should have no spaces, but periods are fine
● network sample: write out or link to an example of how your character would communicate over the network; this sample does not have to be long, but it must clearly show your character's personality and a good understanding of their voice; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)
● prose/action sample: write out or link to an example of how you write your character in interactions; this sample should be a bit longer and can be done in prose or action bracket style and can be set in the game or your character's canon, though please avoid over-use of NPCing other characters - this is about your character; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)
Please fill out the information in the form below and submit it in its entirety in one comment to this entry. If your application doesn't fit in one comment, it needs to be trimmed - application standards are weighted to quality rather than quantity.
Chase Collins | The Covenant
● name: Ros
● age: 32
● contact: weeyotch#8200 (discord),
● other characters: N/A
character information
● name: Chase Collins
● canon: The Covenant
● canon point: End of film, when he gets thrown into a fiery portal.
● age: 18
● (canon) background: Chase comes from a world that's just like our own, except that some families are secretly witches. In the cases of the witches of Ipswich, magic-- or THE POWER~~~-- has passed through the bloodlines for centuries, granting the first-born son of each family with nearly unlimited magical potential. This first manifests on their thirteenth birthday, giving them a taste of what the Power is like. Once they Ascend on their eighteenth birthday, they reach their full strength and potential, but they begin to pay a price for using: the Power becomes intertwined with their very life. So, the more Power they use, the more it drains away their life. If a witch uses magic in moderation, it's fine. If they lack self-control and succumb to their impulses, they will keep using and using until they age to decrepitude and an early death.
In the 17th century, many witches fled Europe and settled in colonial Massachusetts. Annnnd then the Salem Witch Trials happened. Which brings us back to the five witchy families of Ipswich: Danvers, Simms, Parry, Garwin, and Putnam. While the other four wanted to practice discretion so they wouldn't get, you know, murdered by Puritans, John Putnam was a big bad witch who liked to flaunt and abuse his power. It was pretty bad PR, so Danvers, Simms, Parry, and Garwin voted to kick him out of their circle. Putnam was ultimately tried as a witch and executed, while the others continued to uphold their front as good, upstanding Puritans. Since John Putnam had no heirs, this wiped out his entire bloodline. With that problem taken care of, the surviving families formed a "Covenant of Silence," vowing to keep their abilities a secret from all outsiders.
But-- plot twist! Shortly before his trial and execution, John Putnam decided to pay a visit to the recently-widowed Agnes Goodwin Pope, taking the form of an incubus in her dreams. (Gross.) As a result of that midnight "visit," Agnes found herself pregnant with a bastard son, who she named Hagen Goodwin Pope. And so, the Putnam line continued, totally under the radar of the other four families. Way to drop the ball, guys.
Cut to: THE 80s. Chase Goodwin Pope was born in Haversfield, New Hampshire, on July 14th, 1988, to a young mother who'd been knocked up by Hagen Goodwin Pope's descendant (who proceeded to bail before or just after Chase was born). Nearly two years later, Chase's mother died in a car wreck, and he was soon adopted by Gillian and Arthur Collins, a wealthy, prominent Haversfield couple. The Collins gave him everything he could've wanted, and things were pretty good for Chase. He excelled in school, probably had quite a few friends, and was, for the most part, a normal, happy kid. It's possible that he wasn't super close with his parents (or if he was, he grew distant from them later), and knowing that he was adopted may have given him some feelings of alienation and confusion. But, for all intents and purposes, he was on a steady track to a pretty great life.
On Chase's 13th birthday, everything changed. Not only was puberty probably a bitch, but he also gained access to the Power. Of course, being adopted and never knowing his birth father, Chase had absolutely no idea what was going on and why he suddenly had super powers. One minute he was a normal kid, and then the next thing he knew, he was a mutant or a wizard or a superhero... or he was totally insane. It was terrifying. But it also wasn't going away, so although his powers frightened him, he began to develop them in secret. Eventually, as he learned how to control the Power, he came to embrace it. Magic became his only solace, and in time, it turned into an obsession.
Since nobody was around to teach Chase anything about his powers, he was unaware of the fact that they were completely addictive. As he grew older, he became hooked on them. It only got worse when he turned 18 and gained access to the true extent of his magic during his Ascension. On his 18th birthday, after his Ascension, Chase killed his adoptive parents by crashing their car (poetically, on the same stretch of highway that took his birth mother). It's hard to say why, exactly, he did it. Likely, they witnessed him Ascending, and he decided he needed to eliminate them to keep his secret. But it's also possible that it could've been an accident on his part (given how... intense the whole Ascension process is shown to be in the movie). In any case, after the Collins died, two things happened: Chase inherited the family fortune, and he decided to find his birth father.
He was probably looking forward to finding his father. He probably built some grand image up in his head. So, imagine his surprise when he tracked down his old man and found him to be... really old and bitter, too ancient and decrepit for someone who hadn't even hit 40 yet. But, finally, his father gave him all the answers he sought, about the Power, about his family history, about the other four founding families of Ipswich and the way they threw his bloodline to the wolves during the Salem Witch Trials. He also gave Chase a first-hand look at his own very likely fate: aging himself into an early grave. Until that point, Chase didn't know what the Power and his addiction would do to him. Seeing his birth father, he knew he had to do whatever it took to avoid meeting the same fate.
With self-preservation in mind, Chase convinced his father to will him the remainder of his Power so that he could seek out revenge against the other families. Spiteful to the end, his father did, dying upon giving his Power over to Chase. Fueled by a sense of having been wronged by the other families (and a fear of deteriorating like his father), he came up with a plan that would grant him both revenge and MOOOORE POWERRRR-- which he convinced himself would stave off the physical effects of his addiction.
It was easy enough to find the last of the Danvers, Parry, Simms, and Garwin lines, since they never left Ipswich. Hell, their kids even attended the same school! Chase donated a chunk of his family trust to Spenser Academy, and that plus his brilliant academic record made it easy for him to transfer to the prestigious boarding school for his senior year.
Too bad he only made it a week into the semester before he got himself thrown into a fiery portal to nowhere.
● (original) world: N/A
● abilities: Chase is a witch! This means he has the Power: nearly unlimited magical potential that is tied to his life "essence." With the Power, Chase can do just about anything he wills to happen; however, it's highly addictive, and repeated, prolonged use of the Power drains his own life. Which basically means that as long as he refuses to manage his addiction, he's in a terrible cycle of slowly killing himself because his drug of choice is actually a part of him. It makes it hard to go cold turkey on it. It does, at least, seem to take a lot of prolonged, persistent overuse of magic to make one start noticeably aging, though, since Chase is heavily addicted, uses magic constantly, and still looks like a normal teenager. (I assume it's one of those things that stacks up more over time-- the effects may be barely noticeable for a few years, then start snowballing and hitting him really hard.)
Typical uses include:
● strengths:
Intelligent & Resourceful: It may be a bit of a shock to hear this, since he does so many stupid things, but Chase is actually rather intelligent. Not only is he cunning and clever in that whole "scheming asshole" way, but he's also book smart. He gets great grades, to the point where the Provost of his elite boarding school makes note of his academic brilliance, and he's capable of diving deep into research when he needs to. He's entirely self-taught with his magic, learning how to wield great power without any resources or support.
Outgoing & Confident: Chase is outgoing and very confident in himself, which makes social situations easy for him to navigate. He can chat up peers, laugh in the face of bullies, and carry himself with total certainty in his own coolness-- even if he really isn't all that cool. When he wishes to be, Chase is friendly and very personable. He can get along well with a group and make friends with ease. He can also disarm people (especially the gullible and easily manipulated) with a smile and come across as utterly harmless and pleasant.
Driven & (Selectively) Disciplined: Having intelligence isn't enough without the drive and persistence to keep pushing forward. The provost's remarks on Chase's academic record, plus the implications that he was a star swimmer at his old school, indicate that he's likely an overachiever, since good grades alone are typically not enough to impress administrators. Good grades and heavy extracurricular involvement, on the other hand, do. Plus there's the fact that Chase practiced his ass off to develop his magic, exercising enough control and discipline to keep it a secret as he grew more powerful. He's clearly capable of discipline on some level, when properly motivated.
● weaknesses:
Dumb Teenager: Being a teenager, he's ultimately an idiot. He can be impulsive and temperamental, particularly when something actually strikes a nerve, which can lead to him lashing out with magic, insults, and rage against inanimate objects. For all his intelligence, Chase seems to be impervious to logic, like he's one of those people who's book smart but completely lacks common sense. Or maybe he's just too stubborn to care.
Arrogant: Chase is utterly certain of his strength, superiority, and cleverness, which can lead to recklessness and poor planning. For all that he thinks he's better and stronger than everybody else, he really isn't. And when confronted with the realization that there are those who are equally or more powerful than him, Chase tends to blindly lash out and scramble around with no backup plan.
Addict: Chase is an addict of deeply self-destructive proportions. He knows by now that using his magic will ultimately lead to a rapid deterioration of his body, but he refuses to even consider giving it up. Instead, he'll do anything he can to try to save himself from the consequences of addiction, while continuing to abuse his drug of choice.
Not nearly as cool as he thinks he is: Let's be real. Chase isn't cool. In fact, he's kind of awkward. He can be super annoying, and he thinks he's funnier and wittier than he actually is. And somehow, for somebody who's a total fake, Chase is a terrible liar. He can play a part with ease, but he's awful at actually coming up with convincing lies on the spot. Who knows why. This means that to people who are particularly perceptive or who have more experience, he's painfully transparent in the way that a lot of adolescents are.
● job skills (optional): Chase is a rich high school student who's never worked a day in his life, so he has no immediately obvious job skills of note. He's good at swimming, performance (because lbr: he's definitely a theatre kid), and... school... Also, he's got magical goddamn powers, which isn't information he's likely to disclose unless he's confident he won't get Salem Witch Hunted or experimented on. (However, it might appear in a bioscan, anyway, since magic does have some genetic component to it in his world.)
● housing (optional): If possible, it'd be fun to toss him in with castmates, for the whole... "haha oops, I tried to murder you guys" fallout.
● network username: bewitchy
● network sample: TDM Thread
● prose/action sample: A magic dream battle
ACCEPTED
Thank you for your application and welcome to Riverview! Please see the arrival page for an explanation of what will happen to your character on arrival.
● Please respond to this comment with your character's journal.
riverview,
riverviewlogs, and
riverviewooc.
● Join the communities
● Make sure to set up an ic inbox, permissions or info link, and hmd on your journal.
● Optionally, you may also set up a Friendr entry (code on the arrival page).
● Add your character to the Taken Characters list.
● (Optional) Introduce yourself on the OOC community.
● Post an entry or tag around to the current intro/event log.
no subject