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riverview: applications
Applications will be open from 10:00 PM EST on the 1st of every month until 10:00 PM on the 7th of every month. They will be processed as quickly as possible after they are submitted; if you have not received a response by the 10th of the month, feel free to contact the mod.
Applications will be open from October 1st until December 7th, and will be processed on a first-come first-served basis.
● Please post the entirety of your application in a comment to this entry.
Applications may receive a verdict of Approved, Declined, or Revisions.
● Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.
● Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod.
● There are currently 58 Character Slots still available in the game.
● While the game is close to character cap, reserved applications will be processed before unreserved applications, with unreserved applications being processed at the end of the cycle until cap is reached.
● Application Queue: All applications that would put the game over character cap will be placed in the queue below and processed on a first-come-first-serve basis. Applications in queue will be processed as drops happen, regardless of whether the application cycle is complete.
● Casts at or close to Cast Cap: Marvel Cinematic Universe: 15/15; Marvel Comics: 12/15
● Accepted character types: fandom, original, canon AU
● Non-accepted character types: fandom OC, AU
● The character limit is 2, with 2 apps allowed per month; players can buy up to a maximum of 4 character slots with AC bonus points. There is a cast cap of 15 characters per cast at this time.
● Linked samples should be no older than 1 year.
● Application challenges are not allowed at this time, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in.
● CLARIFICATION ADDED 04/02/2017: Applications must fit in ONE COMMENT on the application page. In special situations such as original characters or canon characters without an information link, please try to keep the summary concise and stick to major turning points. If you have been as concise as possible and it absolutely will not fit in one comment, please store the background section in an entry on your journal/musebox/website and link it to keep the application within one comment.
● CLARIFICATION ADDED 02/03/2018: The Strengths and Weaknesses sections are a stand-in for the usual personality section and should relate to the character's personality strengths and weaknesses. These sections should not include anything related to abilities and the weaknesses should not be 'positives in disguise' (for example, stating that a character has a weakness to iron because they are a fairy would not be an acceptable response to the weaknesses section, nor would stating that a character is too generous). Every character has good and bad personality traits, please include both.
● CLARIFICATION ADDED 03/10/2018: Linked samples must be from a publicly available source. Friends-locked samples are not acceptable for use (via screencaps or other methods), unless they have been unlocked and made public.
● A mod-created sample application can be found here. This is an example of a canon application. The strengths section has been filled out in bullet point form, and the weaknesses have been filled out in paragraph form - both options or a combination thereof are acceptable.
● Sample Applications: Ronan Lynch (Canon Character; Written Background), Yuuri Katsuki (Canon Character; CRAU), Derek Hale (Canon Character; CRAU), Tolemi Pagoda (Original Character), Benjamin Holt (Original Character)
player information
● name: your name or alias
● age: your age (generalizations are fine)
● contact: any way to contact you (PM, plurk, etc.)
● other characters: any other characters you play in Riverview
character information
● name: your character's full name, in Western order
● canon: your character's canon, please specify which if there are multiple versions
● canon point: please state as specifically as possible, with chapter/episode reference, if possible
● age: please clarify if your character is not mentally, physically, and chronologically the same age
● (canon) background: this is for canon characters only; link to a resource or give a quick run-down of your character's involvement in canon
● (original) world: this is for OCs only; please give a succinct rundown of your character's world and your character's place in that world, as well as a brief explanation of their history
● abilities: list your character's abilities including any specialist non-superhuman skills they might have; feel free to link to a wiki or other information source that clearly states them; clearly state if any abilities need to be nerfed
● strengths: list at least 3 personality strengths your character has and elaborate on them; this section should not be more than 300 words
● weaknesses: list at least 3 personality weaknesses your character has and elaborate on them; this section should not be more than 300 words
● job skills (optional): if you would like your character to be placed in a job to start out, list three work-related skills so they can be assigned something suitable; this is different than the abilities section, and should only be three words or very short phrases - the character will not be placed in a job if there are no traits listed here; This is something that is asked in orientation, and would be volunteered by your character. But please feel free to specify if they have a skill they might not mention but that you would like considered in their job placement and I'll take it into consideration as a "funny coincidence."
● housing (optional): tell the mod if you have any preference for where your character is placed in community housing
● network username: provide the username that your character will use when accessing the network; the default is in the form of first initial, last name (j.doe) but your character can pick anything else they like; usernames should have no spaces, but periods are fine
● network sample: write out or link to an example of how your character would communicate over the network; this sample does not have to be long, but it must clearly show your character's personality and a good understanding of their voice; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)
● prose/action sample: write out or link to an example of how you write your character in interactions; this sample should be a bit longer and can be done in prose or action bracket style and can be set in the game or your character's canon, though please avoid over-use of NPCing other characters - this is about your character; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)
Please fill out the information in the form below and submit it in its entirety in one comment to this entry. If your application doesn't fit in one comment, it needs to be trimmed - application standards are weighted to quality rather than quantity.
Jamie Dodger | OC | Not Reserved
● name: Xep
● age: 20
● contact: esquivant @ plurk
● other characters: Letha Regis
character information
● name: Jamie Dodger
● canon: Original
● canon point: April 2nd, 2017
● age: 25
● (original) world: (WARNINGS: Violence, suicidal thoughts, rape, depression, drug use, self harm, child abuse, domestic abuse, torture/mutilation, Iunno everything that could make someone uncomfortable?)
Dodger comes from a world basically parallel to ours, except that a choice few are born with mutant abilities. These can be as mundane as being able to shift things a bit to the left or glow in the dark, to being able to move others by manipulating their blood or hack technology by speaking to it. Due to a somewhat prejudiced attitude toward mutants, they have a high probability of either hiding their abilities or ending up criminals. Those looking through the deep web often go for mutant hitmen, as they are considered specialists and often can complete tasks that would be impossible for a mundane human.
James Walker was one such mutant, coming from a poor but loving family that accepted him and tried to push for the rights of mutants for the sake of their son. Maddison Kingsley was a mundane human, coming from an uptight and rather stereotypical British heritage with parents who wouldn't even hire mutant staff for fear of corrupting her. In a classic retelling of Romeo and Juliet, the two of them ran away together at the ages of 17 and 16, after meeting when James' parents scraped the money together to bring him to England. But soon after they got to America, Maddison discovered she was pregnant, and James disappeared the next day.
Maddison managed to scrape by with what little she had, but her head was just barely above water. By the time her son was born she was homeless, sleeping on the doorstop of one of the restaurants she worked at each night after everyone had left and pretending to have just gotten there in the morning. Her son was named Jamison after his father, and she gave everything she could to ensure his survival. Jamison struggled to survive his first years, and Maddison turned to stealing just to have enough food for the both of them.
Things went on like this for about seven years. Then Maddison met Benny McQueen, the ringleader of a gang called the Sun Riders. In simple terms, they'd been a biker gang dynasty since the 50s and kept the traditional aesthetic going. Benny took an interest in Maddison, and began providing food for her and Jamison in return for company. For a while, this was a blessing, and both of them were regularly fed for the first time either of them could remember. In Jamison's case, quite literally. But after a few months, Benny's benevolence turned into blackmail. He started pressing Maddison for sexual favors, and withholding food from both her and Jamison when he didn't receive it. Soon after this began, Jamison watched his mother starve in front of him while trying to hide him from the gang.
He was quickly found, and Benny began treating him like a prince to pull his thoughts away from his mother. Benny took him in, letting him share a room with his biological son Anthony and affectionately referring to him as Jamie. Jamie and Anthony were subliminally taught to rival each other, and in most cases Jamie triumphed. He excelled at their homeschooled lessons, grew taller and stronger, and when they grew old enough to accompany Benny on missions, Jamie's mutation gave him the makings of a killing machine while mundane Anthony couldn't even shoot straight.
Jamie started being trained as a proper member of the gang at age 12, and by 14 he had been generally accepted as the next leader of the Sun Riders. He'd gained the name Dodger, for his fighting style that relied heavily on teleportation and his knack for getting himself out of trouble. And to avoid the embarrassment of his birth name, the gang only knew him as Jamie Dodger. Anthony had gained the nickname Duke, and while he was the one who actually had the last name of McQueen, the gang regarded him as a far second to Dodger. Dodger would have prefered to be second - but part of that had to do with the fact that Duke was largely ignored by his parents, while they tended to beat and starve Dodger as part of his daily discipline, or even if things just weren't going well for Benny.
Around the same time, Dodger met his first girlfriend. Janet was 18, and Dodger looked older than his age from the stress of his life. He managed to lie his way into convincing her he was an adult, and that he had a respectable job as a street musician. Over the next two years they would sneak dates whenever he had time, and he started to think of her as the only thing keeping him alive. He had built an elaborate web of lies to keep her or the gang from discovering each other, but Benny started to have his suspicions after a few too many missions were skipped in favor of dates with Janet and nights spent at her house.
Dodger was 16 when Benny finally figured out who Janet was, and was outraged. During their argument that night Benny broke a bottle and raked it across Dodger's face, giving him his infamous scars. Shortly afterward Dodger threw him into a table, broke off its leg and stabbed it into Benny's chest after beating him to death with it. Stumbling away from the wreckage of their fight, Dodger grabbed Janet and convinced her to elope with him.
Janet and Dodger moved from place to place over the next 4 years, never settling too long in one place. Janet no longer believed he was a busker, after he showed up on her doorstep covered in blood that night, but he refused to answer her questions and she was somewhat afraid to ask. Dodger never managed to hold a job, always finding some way to get himself fired within a week. He relied on Janet's income wherever they went, blowing money on booze and cigarettes and passing out drunk on the couch most weeks. Every complaint from Janet was met with threats from Dodger, and every threat to leave was met with tears and begging for forgiveness, just for him to fall back into the same habits.
Finally, her patience ran thin and a physical fight broke out. During it, Dodger grabbed Janet and smashed her head into a wall, resulting in permanent brain damage. Janet managed to knock over a cabinet, knocking Dodger unconscious. When he woke up, Janet was long gone and their apartment was on fire. He had just enough time to rescue his few belongings and go back to wandering the streets.
For a few weeks Dodger was homeless and hungry, sinking into deeper and deeper levels of desperation and despair. He was very close to giving up and submitting to starving on the street when he stumbled across a group claiming to be a branch of the Church of Satan. With very little at stake, Dodger agreed to join in exchange for a place to stay and a bit of food. As it turned out, they were less of a group of satanists and more a perverse cult under the impression that they could bring about the utopia through drug abuse and sexual energy. Without going into too much gruesome detail, Dodger spent the next three years serving the cult by engaging in orgies and drinking cocktails of drugs and blood that by all accounts should have killed him.. and did kill several people while he was involved in the cult.
This, like many stages of Dodger's life, ended abruptly with tragedy. After being blacked out for several days, Dodger woke up semi-sober on a sacrificial slab with a knife raised above him. He managed to get out of it by grabbing it and forcing it into the cult leader's throat and slaughtering several people in his path, and after escaping got enough memories back to realized he'd been raped repeatedly while semi-conscious. From that day forward he made a sport of hunting down members of the cult that had escaped him, as a form of coping with his trauma.
This led to another long spell of senseless wandering. Dodger hit a new low, seeking sex and drugs just to keep himself in a strong enough haze to avoid his anxiety and depression. When the next part of his life found him he was bordering on 24, drunk off his ass and so high he'd forgotten how to speak English.
This new chapter came in the form of Victor Augustine, a smooth-talking crime boss from the bronx. Despite his self-destruction and harrowing addictions, Augustine saw potential in Dodger as a perfect assassin. He adopted Dodger in some form or another, giving him enough money to live on and feed himself on the promise that Dodger would sober up.
Dodger took to his new lot in life like a fish to water. Within a few months he'd managed to wean himself off of most of his addictions, sticking to heroin, alcohol, cigarettes and the occasional binge of speed. He managed to pay for a crappy studio apartment in the city on the money Augustine gave him for spying on competitors and killing off anyone who tried to sell illegal goods in Augustine's territory. Over the year that he's worked for him Dodger has developed a debilitating crush on his boss, seeing him as an adonis and a saint, but any advances on this front have been met with disdain and harassment. For now he sticks to acting as Augustine's shadow, having created such a name for himself that those who work for Augustine are fearful of saying anything against him even in private, lest Dodger catches them. His boss may treat him like shit, but Dodger's living the best he's ever lived. He's blinded completely by circumstance.
A quick "where are they now" segment: James Walker had a girlfriend named Karen Jacobson, who gave him a daughter named Jacqueline and later lost touch with him. Walker runs a private detective agency, although Jackie serves as his secretary and the main brains of the operation. Janet lives with her friend Lisa, since her brain damage has rendered her unable to safely live on her own. Unknown to Dodger, she was pregnant when they broke up and managed to have a daughter named Maddison Jane Smith. Maddie was named after Dodger's mother, as Janet knows that's what he would want. Duke now runs the Sun Riders, and due to his mother's insistence the gang is working full-time to find Dodger and torture him for betraying the gang. They have yet to get anywhere with that, since Dodger knows all of them too well and is too paranoid to take any chances. Almost none of the original gang are left, as several of them died over the years and several more left due to Duke's poor leadership skills and the constant bickering between him and his mother. Dodger knows almost nothing from this paragraph, and it will probably never be referenced in-game but it's all fun facts for those interested.
i hope you're not upset at me exceeding the comment limit ;w;
- Teleportation: He can teleport up to 10 feet in any direction, as long as he has the energy and some room to land. This can be stacked, but he gets easily tired out by teleportation and needs a breather if he goes too far too quickly. He can move through walls during teleportation, and as time effectively slows to a halt for him while teleporting he can place himself with extreme accuracy. Teleportation causes a loud popping noise, as well as a flash of sparks moving vaguely in the direction he went in, so it isn't particularly stealthy.
- Fire: This includes manipulation of his body temperature, fire resistance, lighting his fingertips on fire or throwing fireballs roughly the size of a fist. While he can set other parts of his body on fire, that's not particularly useful and it's unlikely to. Mostly, he uses it to light cigarettes.
- Invisibility: Usually as a fear response, he can turn invisible at will and it takes relatively little energy. However, it doesn't stop him from making noise and all of his other powers draw attention to him while invisible. His clothing turns invisible with him, but his fire does not, and neither does anything he's holding. Generally it works on Rule of Cool (ie, plot convenience).
- Strength: He's strong enough to lift an average-sized car, and would probably be able to lift a truck with a bit of effort. He has finely tuned control over this to avoid hurting others unless he wants to, but.. he tends to want to.
- Mundane abilities: He can ride a motorcycle, play guitar, juggle up to three objects and sing. He's a decent dancer, but most comfortable dancing with a partner. He has approximate knowledge of botany and chemistry, and extensive first-hand knowledge of human biology. Because he's terrible.
● strengths:
- Cautious: Often to a fault, but he has a knack for planning to avoid being caught off-guard. He dislikes being on the receiving end of surprise, and as much as he loves senseless violence he likes to make sure it happens on his terms. Thus, he's likely to put a lot of effort into building the defenses around the city, and hunting monsters around the perimeter. Though, to be fair, this is all for the benefit of himself and the few people he cares about. He rarely worries about the greater good.
- Resourceful: Along with not being particularly picky about living conditions or food (he'll sleep on the floor and eat garbage as long as he stays alive) he has a knack for taking what he's given and making the best of it. If anyone is willing to listen to him, he can manage them well according to their particular strengths. If he's stuck on his own, he's very good at managing his time and figuring out where to find what he needs. The worse a situation he's in, the more serious he becomes about not only fixing it, but making sure to get the best objective outcome for everyone involved. That being said, by "best objective outcome" I mean "he'll get everyone out alive, but they'll probably all need to go to the hospital later".
- Good with kids: Dodger has a soft spot for children, and strives to be a good paternal figure despite his otherwise distasteful personality. He still swears like a sailor around kids, but he'll be happy to teach them about weapon safety and political ideals (which their parents may not appreciate, and he doesn't care), and responds with very thinly veiled joy when the opportunity arises to pick a kid up or get a hug from them. And while he doesn't understand kid's shows at all, he's happy to listen to kids ramble about them. This sort of applies to young women, too; feminine women instill a strong sense of protectiveness in him, and while he may come off as misogynistic (because he is) he's happy to protect those he perceives as defenseless.
● weaknesses:
- Selfish: Dodger calls himself an objectivist, but it's partly an excuse to be a jerk. When making decisions, he'll generally lean toward whichever gives the best result for himself. He takes care to make deals that are nearly equal, but slightly tipped in his favor, and if someone expects him to set aside his safety to save someone else without a reward they can also expect to be disappointed. Once he starts to care about someone they may become a factor in his choices, but he isn't above sacrificing his friends for his own benefit. Give him enough money and he'd sell his best friend into slavery. He draws the line at hurting children, but even that is negotiable... a child possessed by something, for example, is no longer considered a child unless he has a prior attachment to them.
- Psychotic: Really an understatement; Dodger has an endless source of rage boiling very close to the surface. While he usually suppresses it with alcohol and drugs, it's very easy to annoy him and he's very quick to turn to violence when someone ticks him off. In fact, he's likely to be found in bars or alleyways starting fights just to waste some of his excess energy, or even as a form of exercise. His anger often erupts without warning; he's been known to smash a glass over someone's head just for asking how he's doing. Even without rage, Dodger's got a few screws loose and really isn't against things like cannibalism and mutilation just to satisfy some freak version of curiosity. While that part of him is under pretty tight control, if he has an opportunity to torture someone without too many long-term consequences he tends to really go to town with it.
- Depressed: The aggression is really just a stress response at its core. Dodger spends a lot of time self-medicating, but refuses therapy or any sort of actual support because he feels a strong attachment to his depression as a part of himself. Dodger has tried to kill himself before, and will likely try again, since the urge is pretty much a whim away. He has no close attachments, many bad memories and a generally low sense of self-worth, so convincing him to stay alive is... an uphill climb, at best. The smell and sight of roses causes a huge spike in anxiety, as do the sound of breaking glass and any attempt at sexual advances where he is expected to be submissive.
● skills (optional):
- He has exceptional strength and endurance, so he's good for physical labor.
- He's essentially a killing machine with very little regard for danger, making him a very efficient guard (though taking orders is a weak point for him).
- He's a good mechanic, with a specialty in motorcycles. He's also pretty decent at fixing up other things.
- He is pretty much completely amoral, and willing to do anything legal or otherwise to get money.
● housing (optional): For the comfort of other characters (and their players), it may be best to give him a private room. He's not a very good roommate.
● network username: dodger
● network sample:
Dodger doesn't like therapists.
● prose/action sample:
Some smashing shenanigans.
And some monster-fighting too.
REVISIONS
Thank you for your application! Before it can be fully processed, a bit of additional information and clarification is required. Please complete the following revisions within 48 hours and submit them in a reply to this comment.
● Your strengths and weaknesses sections exceed 300 words by a significant amount. Please revise these sections to meet the application standard.
● NOTE: Applications should fit within one comment. If you are not able to pare down the history section to meet this requirement, it can be written elsewhere and linked on the application.
condensed to one comment, so sorry!
● name: Xep
● age: 20
● contact: esquivant @ plurk
● other characters: Letha Regis
character information
● name: Jamie Dodger
● canon: Original
● canon point: April 2nd, 2017
● age: 25
● (original) world: (WARNINGS: Violence, suicidal thoughts, rape, depression, drug use, self harm, child abuse, domestic abuse, torture/mutilation, Iunno everything that could make someone uncomfortable?)
THE ACTUAL HISTORY IS RIGHT HERE
● abilities:
- Teleportation: He can teleport up to 10 feet in any direction, as long as he has the energy and some room to land. This can be stacked, but he gets easily tired out by teleportation and needs a breather if he goes too far too quickly. He can move through walls during teleportation, and as time effectively slows to a halt for him while teleporting he can place himself with extreme accuracy. Teleportation causes a loud popping noise, as well as a flash of sparks moving vaguely in the direction he went in, so it isn't particularly stealthy.
- Fire: This includes manipulation of his body temperature, fire resistance, lighting his fingertips on fire or throwing fireballs roughly the size of a fist. While he can set other parts of his body on fire, that's not particularly useful and it's unlikely to. Mostly, he uses it to light cigarettes.
- Invisibility: Usually as a fear response, he can turn invisible at will and it takes relatively little energy. However, it doesn't stop him from making noise and all of his other powers draw attention to him while invisible. His clothing turns invisible with him, but his fire does not, and neither does anything he's holding. Generally it works on Rule of Cool (ie, plot convenience).
- Strength: He's strong enough to lift an average-sized car, and would probably be able to lift a truck with a bit of effort. He has finely tuned control over this to avoid hurting others unless he wants to, but.. he tends to want to.
- Mundane abilities: He can ride a motorcycle, play guitar, juggle up to three objects and sing. He's a decent dancer, but most comfortable dancing with a partner. He has approximate knowledge of botany and chemistry, and extensive first-hand knowledge of human biology. Because he's terrible.
● strengths:
- Cautious: He has a knack for planning to avoid being caught off-guard. He dislikes being on the receiving end of surprise, and as much as he loves senseless violence he likes to make sure it happens on his terms. He's likely to put a lot of effort into building the defenses around the city, and hunting monsters around the perimeter. Though, to be fair, this is generally for the benefit of himself. He rarely worries about the greater good.
- Resourceful: Along with not being particularly picky about living conditions or food, he has a knack for taking what he's given and making the best of it. If anyone is willing to listen to him, he can manage them well according to their particular strengths. If he's stuck on his own, he's very good at managing his time and figuring out where to find what he needs. The worse a situation he's in, the more serious he becomes about not only fixing it, but making sure to get the best objective outcome for everyone involved.
- Good with kids: Dodger has a soft spot for children, and strives to be a good paternal figure despite his otherwise distasteful personality. He still swears like a sailor around kids, but he'll be happy to teach them about weapon safety and political ideals, and responds with very thinly veiled joy when the opportunity arises to pick a kid up or get a hug from them. And while he doesn't understand kid's shows at all, he's happy to listen to kids ramble about them. This sort of applies to young women, too; feminine women instill a strong sense of protectiveness in him, and while he may come off as misogynistic (because he is) he's happy to protect those he perceives as defenseless.
● weaknesses:
- Selfish: Dodger calls himself an objectivist. When making decisions, he'll generally lean toward whichever gives the best result for himself. He takes care to make deals that are nearly equal, but slightly tipped in his favor, and if someone expects him to set aside his safety to save someone else without a reward they can also expect to be disappointed. He isn't above sacrificing his friends for his own benefit. Give him enough money and he'd sell his best friend into slavery. He draws the line at hurting children, but even that is negotiable... his only hard limit is his own child.
- Psychotic:Really an understatement; Dodger has an endless source of rage boiling very close to the surface. While he usually suppresses it with alcohol and drugs, he's very quick to turn to violence when something annoys him. His anger often erupts without warning; he's been known to smash a glass over someone's head just for asking how he's doing. Even without rage, Dodger's got a few screws loose and really isn't against things like cannibalism and mutilation just to satisfy some freak version of curiosity. While that part of him is under pretty tight control, if he has an opportunity to torture someone without too many long-term consequences he tends to really go to town with it.
- Depressed:The aggression is really just a stress response at its core. Dodger spends a lot of time self-medicating, but refuses therapy because he feels a strong attachment to his depression as a part of himself. Dodger has tried to kill himself before, and will likely try again. He has no close attachments, many bad memories and a generally low sense of self-worth, so convincing him to stay alive is... an uphill climb, at best.
● skills (optional):
- He has exceptional strength and endurance, so he's good for physical labor.
- He's essentially a killing machine with very little regard for danger, making him a very efficient guard (though taking orders is a weak point for him).
- He's a good mechanic, with a specialty in motorcycles. He's also pretty decent at fixing up other things.
- He is pretty much completely amoral, and willing to do anything legal or otherwise to get money.
● housing (optional): For the comfort of other characters (and their players), it may be best to give him a private room. He's not a very good roommate.
● network username: dodger
● network sample:
Dodger doesn't like therapists.
● prose/action sample:
Some smashing shenanigans.
And some monster-fighting too.
ACCEPTED
Thank you for your application and welcome to Riverview! Please see the arrival page for an explanation of what will happen to your character on arrival.
● Please respond to this comment with your character's journal.
riverview,
riverviewlogs, and
riverviewooc.
● Join the communities
● Make sure to set up an ic inbox, permissions or info link, and hmd on your journal.
● Optionally, you may also set up a Friendr entry (code on the arrival page).
● Add your character to the Taken Characters list.
● (Optional) Introduce yourself on the OOC community.
● Post an entry or tag in to the current intro/event log.