riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote2017-02-05 12:21 am

riverview: applications


applications: open

Applications will be open from 10:00 PM EST on the 1st of every month until 10:00 PM on the 7th of every month. They will be processed as quickly as possible after they are submitted; if you have not received a response by the 10th of the month, feel free to contact the mod.

Applications will be open from October 1st until December 7th, and will be processed on a first-come first-served basis.

● Please post the entirety of your application in a comment to this entry.

Applications may receive a verdict of Approved, Declined, or Revisions.

Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.
Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod.

● There are currently 58 Character Slots still available in the game.

● While the game is close to character cap, reserved applications will be processed before unreserved applications, with unreserved applications being processed at the end of the cycle until cap is reached.

Application Queue: All applications that would put the game over character cap will be placed in the queue below and processed on a first-come-first-serve basis. Applications in queue will be processed as drops happen, regardless of whether the application cycle is complete.



● Casts at or close to Cast Cap: Marvel Cinematic Universe: 15/15; Marvel Comics: 12/15



application guide


● Accepted character types: fandom, original, canon AU
● Non-accepted character types: fandom OC, AU
● The character limit is 2, with 2 apps allowed per month; players can buy up to a maximum of 4 character slots with AC bonus points. There is a cast cap of 15 characters per cast at this time.
● Linked samples should be no older than 1 year.
● Application challenges are not allowed at this time, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in.

CLARIFICATION ADDED 04/02/2017: Applications must fit in ONE COMMENT on the application page. In special situations such as original characters or canon characters without an information link, please try to keep the summary concise and stick to major turning points. If you have been as concise as possible and it absolutely will not fit in one comment, please store the background section in an entry on your journal/musebox/website and link it to keep the application within one comment.

CLARIFICATION ADDED 02/03/2018: The Strengths and Weaknesses sections are a stand-in for the usual personality section and should relate to the character's personality strengths and weaknesses. These sections should not include anything related to abilities and the weaknesses should not be 'positives in disguise' (for example, stating that a character has a weakness to iron because they are a fairy would not be an acceptable response to the weaknesses section, nor would stating that a character is too generous). Every character has good and bad personality traits, please include both.

CLARIFICATION ADDED 03/10/2018: Linked samples must be from a publicly available source. Friends-locked samples are not acceptable for use (via screencaps or other methods), unless they have been unlocked and made public.

● A mod-created sample application can be found here. This is an example of a canon application. The strengths section has been filled out in bullet point form, and the weaknesses have been filled out in paragraph form - both options or a combination thereof are acceptable.

Sample Applications: Ronan Lynch (Canon Character; Written Background), Yuuri Katsuki (Canon Character; CRAU), Derek Hale (Canon Character; CRAU), Tolemi Pagoda (Original Character), Benjamin Holt (Original Character)

player information
name: your name or alias
age: your age (generalizations are fine)
contact: any way to contact you (PM, plurk, etc.)
other characters: any other characters you play in Riverview

character information
name: your character's full name, in Western order
canon: your character's canon, please specify which if there are multiple versions
canon point: please state as specifically as possible, with chapter/episode reference, if possible
age: please clarify if your character is not mentally, physically, and chronologically the same age

(canon) background: this is for canon characters only; link to a resource or give a quick run-down of your character's involvement in canon
(original) world: this is for OCs only; please give a succinct rundown of your character's world and your character's place in that world, as well as a brief explanation of their history

abilities: list your character's abilities including any specialist non-superhuman skills they might have; feel free to link to a wiki or other information source that clearly states them; clearly state if any abilities need to be nerfed

strengths: list at least 3 personality strengths your character has and elaborate on them; this section should not be more than 300 words
weaknesses: list at least 3 personality weaknesses your character has and elaborate on them; this section should not be more than 300 words

job skills (optional): if you would like your character to be placed in a job to start out, list three work-related skills so they can be assigned something suitable; this is different than the abilities section, and should only be three words or very short phrases - the character will not be placed in a job if there are no traits listed here; This is something that is asked in orientation, and would be volunteered by your character. But please feel free to specify if they have a skill they might not mention but that you would like considered in their job placement and I'll take it into consideration as a "funny coincidence."
housing (optional): tell the mod if you have any preference for where your character is placed in community housing

network username: provide the username that your character will use when accessing the network; the default is in the form of first initial, last name (j.doe) but your character can pick anything else they like; usernames should have no spaces, but periods are fine

network sample: write out or link to an example of how your character would communicate over the network; this sample does not have to be long, but it must clearly show your character's personality and a good understanding of their voice; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)

prose/action sample: write out or link to an example of how you write your character in interactions; this sample should be a bit longer and can be done in prose or action bracket style and can be set in the game or your character's canon, though please avoid over-use of NPCing other characters - this is about your character; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)


submit an application


Please fill out the information in the form below and submit it in its entirety in one comment to this entry. If your application doesn't fit in one comment, it needs to be trimmed - application standards are weighted to quality rather than quantity.



navigation

burnination: (Default)

Max Kiesler | Original | Not Reserved

[personal profile] burnination 2017-08-02 02:01 am (UTC)(link)
player information
name: Jay
age: 28
contact: [plurk.com profile] wuzzafuzzle
other characters: n/a

character information
name: Max Kiesler
canon: Original
canon point: Post-Hell Trip
age: 28

(canon) background: n/a
(original) world: Here. I tried to skip unimportant things as much as possible D:

abilities:
♆ DEMONIC CLASS;
max's class focus within the magical planes, his "line" being his specialized abilities. "The demonic class controls magic that affects those that cannot be seen, and are tied to destructive spirits."
→ POSSESSION (LINE) | To quote Danzy (creator of the whole B&M OC world), "when the demon/spirit/angel/etc is the one in control of the physical body. host awareness can vary, from full possessions to partial possessions, but generally speaking the host is not the one running the show."
→ VESSELAGE (LINE) | Backwards possession. Take demonic spirits as 'passengers'. They hang out in the body, he uses their powers as he likes. So long as he's still the one in control, he isn't truly 'possessed'. Vesseling also allows him to forcibly yank a spirit/monster out of someone else and into himself. "It's when the host has control of its hitchhikers; the demon, in this case, is contained inside the physical body, and its powers are temporarily wielded by the vessel. This can be dangerous though, because it risks overpowering the physical body and damaging it from the inside."
→ BESERKER (LINE) | Doing The Most in vesseling. He has a wide range of how fully he can absorb a spirit before losing control of the connection, and that allows him to 'beserk'. He can do absurd amounts of damage, and take absurd amounts of damage physically, without being deterred. The general rule is this - the longer he's in his berserker trance, the harder it is to pull out of it, and the more he starts to physically shift into the thing that he's channeling.
→ HEALING/DURABILITY | Something that's developed over a lot of years of violent possession/vessling. He's not Wolverine, but you'll have to do more than back a car into him.
→ HELLFIRE | What it sounds like. Fire. Like, extra bad fire. Soul burning fire. Like lightsaber level ouchies or some shit. Also comes in Raining From The Sky Like The Literal End Of Days flavor. It's pretty gr8.
→ FIREPROOF | Many demonic hellboys are fireproof, especially the ones who cast hellfire specifically and do a lot of possession/vesselage stuff. Mostly, at least. Well, normal fire isn't going to do much to them.
→ DEMONIESE/DEMON RADIO | Max is fluent in German, English, Latin and Hellspawn (Angungol, formally). Also hears a fairly regular mental stream of demon chatter going on in his head.
→ VOID WALKING | the ability to phase into the plane of spiritual existence. Allows him to see the reality around him from the more magical, spiritual side - able to feel what things pulse with magic, what kind of magic it is, where it goes, where it came from, how old it is, possibly even a signature of who put it there. It lets him reverse-possess as well, jumping into spirits and pulling them apart to look at all the experiences and memories held in however long that spirit has existed for, and the places it has been. This does not actually take him to another dimension, just a more spiritual plane of existence. He cannot hop worlds through this, but I'm fine nerfing it if need be.
→ CORRUPTION | A gradual sickness that manifests over the span of either a few seconds or minutes or hours or days (generally not longer than that), that is put into a monster/person like a seed of compact demonic energy/chaotic ouchy nonsense, that blossoms and grows like an infection. It can either grow into physical sickness, killing off and shutting down organs, filling up your veins with nasty black tar type substances, or have a more mentally damaging side of it, gradually cracking a person/creature's mind open demonic plane horror crap. Comes from spell tattooed on his palms.
→ MAGIC BATTERY | less an ability, mostly Max just has a lot of energy that can be pretty easily sapped if you know how to.
→ DEMONIC FORGING | He'll need a forge that can hold Hellfire in it to do this, but so long as Max has the forgemaster's hammer, and the ability to vessel a demon, he can try to magically forge it into a weapon (given some pretty awesome materials to withstand it). But not liekly to happen in game, unless he can gather up all the crap he needs.

→ RELATIVE PLANES | Magic in the realm of planes that Max isn't specialized in, but are close to his area of expertise. The strongest he is with these others is Mechanic (manipulation of anything man-made), though he can really just move walls around or pulls stairs out of floors or reshape items, nothing earth-shattering. The next is Unnatural, basically having to do with the Bad Juju side of magic, like shadow manipulation, magical disease, corrupting a soul, entropy. He uses this for some spells, but doesn't do anything fancy with it. Spectral (spiritual things/divination), Necromantic (manipulation of the dead), and Heavenly (benevolent spirits and forces) he has a passing familiarity with, but won't tend to do much with.

→ DISSONANT PLANES | Natural (nature and earthy things) and Humane (all things human) are completely dissonant for Max. He can't do anything with them.

AMPLIFYING TATTOOS | basically just pretty magic ink in his skin that boost/make things he already does easier. there's descriptions on each one, but nothing new, really.

strengths:

▸ PERSEVERING/RELENTLESS; What largely defines Max is the concept that 'we do what we must to survive, and spend the rest of our time trying to live with that'. He's emotionally and psychologically damaged from years he'd spent with the compound, both by the things done to him and the things he'd had to do to survive it, and has made the majority of his years since an ongoing exercise in attempting to live his life with the knowledge of both, or perhaps, in spite of it. His coping mechanisms are hardly healthy, but Max does make a point to drag himself, tooth and nail, through everything in his life.

▸ CAREFREE; He's a grown ass man, but most of the time, Max acts a lot like a kid, sometimes more purposefully than not. His typical moods are either A, calm and relaxed or B, snickering up a fit and attempting shenanigans. His childhood, before being taken from his mother's farm, was composed of the memories he remembers most fondly and is more sorrowful over the loss of, considering many of them have faded over the years, both in terms of Max aging, as well as how much he's mentally blocked in his mind from the time he arrived at BCR and before. As a reaction to that, he indulges in the more childish sides of his personality.

▸ SELF-RESPECTING RE:FREEDOMS; When Max was a kid, just escaped from the Reed compound and brought to BCR, the idea of 'I will do whatever the fuck I please, whenever I please, in whatever language I please' became something he needed to constantly assure himself of, partly for the sake of reminding himself that he does have his freedom now, and no one's going to come into his room at night and drag him away to fight another possessed child to the death.

▸ INQUISITIVE; In school, despite getting into his fair share of trouble, he was actually very studious, and kept up well with his grades, though not the best student ever, by far. What keeps him doing his tomb raiding is his vested interest in it and curiosity. Max has a genuine, passionate interest in the ancient things he goes poking around in - the history, the old magical cultures, the residual spiritual mojo lingering around in those places. He'll sometimes accidentally go into long discussions about origins of pyramids and ancient cultures and methods of construction and magic used in wards for them, etc etc, it's all very engaging for him, and he's always been a bit of an obsessive nerd.

▸ PASSIONATE; Max's world is fairly simple, he has a few things he loves, and he treasures them above nothing else. He finds he doesn't understand a lot of issues going on with him or others, or a lot of the finer aspects of society and culture, so he likes to focus on these few people, few concepts, few pillars of morality, and just pour all of his caring into those. Better to care a lot about a few things, than just be sort of bleh about a lot.

weaknesses:

▸ LACK OF CONTROL; both in terms of his powers and his personality. Max has been through a lot of self-regulation to control his powers, and had items and spellwork tattoos placed on him to assist that. By nature of what his powers are and where Max came from, control is a difficult thing, one of the deepest fears in him that both led to his possession during his time at BCR and his need for the spirit journey thing. It goes hand in hand with emotional instability as well - though Max does a giddy kind of detached very well, he's very emotional juvenile, and his actions are heavily dictated by what he's feeling at the time, sometimes being extremely irrational when upset or uncomfortable.

▸ CODEPENDENT; Max is a healthy, functional adult only as long as his support group is stable. The moment Marco disappeared, or the moment Marco died, Max started to crumble, and jump to extremes, becoming reckless and irrational. He does not function well on his own, and anything negative happening to someone in his circle will have a large effect on him as well.

▸ REPRESSION; Max can't really face personal trauma head on well. He rarely ever mentions anything that happened in his life prior to coming to BCR, and will rarely confront what happened to him or what result it's had on his mental/emotional state. As a result, very few people actually know many specifics about what occurred in the Reed compound, outside of general torture, if they know that at all.

▸ FLASHBACKS/MILD PTSD; though Max has never had professional diagnosis, and refuses to, a lot of his symptoms - waking nightmares, flashbacks, occasionally panic attacks, are similar to PTSD. Sometimes an odd word, or a scent or a scene can remind him of something that'd happened in the Reed compound and send him spiraling. He'll sometimes have stark mood swings, and occasionally become violent as a result. In times it isn't so obvious of a trigger, Max will just abruptly remove himself from the company he's in and vanish for a while.

▸ SPIRITUAL DAMAGE; Due to the circumstances in which Max came into his magic, and how he'd spent the age period that would normally be consumed by mental/emotional development for an adolescent, many personality and spiritual traits for Max were heavily warped, pieces of him having become irrevocable demonic in nature. It wasn't something Max really discovered as unusual for a child of the Demonic class until years into adulthood, but it had been the primary source for things like: the immense urge towards violence, the snap to it that he has when he encounters something that's too deeply personal, a strong lack of empathy that takes him when he vessels or shifts into Berserking, the urge to just keep going with the destruction once it's started that comes mainly from him internally, and not singularly from the demon he's channeling, and the certain level of addiction to channeling demonic spirits he has when he hasn't gone into a Berserker trance for a while.

job skills (optional): Max wouldn't mention anything, because he's likely to just quietly nod through the entire orientation, but blacksmithing??? Dungeoneering??? Magical demolition team???

housing (optional): Randomize me, homies

network username: maximo

network sample: From the TDM

prose/action sample: Also from the TDM
Edited 2017-08-02 02:06 (UTC)
burnination: (Default)

Re: REVISIONS

[personal profile] burnination 2017-08-04 07:12 pm (UTC)(link)
Woops woops, my bad, the 300 word limit totally skipped my mind. I've rewritten those here, and for the abilities (which is also totally fair, the OC verse is kind of ridic), I'm completely nixing the last 4 on the Demonic plane stuff, as they're just extra junk, and there's a strike-through on the stuff about relative planes, and an edit explanation for that stuff.

abilities:
♆ DEMONIC CLASS;
max's class focus within the magical planes, his "line" being his specialized abilities. "The demonic class controls magic that affects those that cannot be seen, and are tied to destructive spirits."
→ POSSESSION (LINE) | To quote Danzy (creator of the whole B&M OC world), "when the demon/spirit/angel/etc is the one in control of the physical body. host awareness can vary, from full possessions to partial possessions, but generally speaking the host is not the one running the show."
→ VESSELAGE (LINE) | Backwards possession. Take demonic spirits as 'passengers'. They hang out in the body, he uses their powers as he likes. So long as he's still the one in control, he isn't truly 'possessed'. Vesseling also allows him to forcibly yank a spirit/monster out of someone else and into himself. "It's when the host has control of its hitchhikers; the demon, in this case, is contained inside the physical body, and its powers are temporarily wielded by the vessel. This can be dangerous though, because it risks overpowering the physical body and damaging it from the inside."
→ BESERKER (LINE) | Doing The Most in vesseling. He has a wide range of how fully he can absorb a spirit before losing control of the connection, and that allows him to 'beserk'. He can do absurd amounts of damage, and take absurd amounts of damage physically, without being deterred. The general rule is this - the longer he's in his berserker trance, the harder it is to pull out of it, and the more he starts to physically shift into the thing that he's channeling.
→ HEALING/DURABILITY | Something that's developed over a lot of years of violent possession/vessling. He's not Wolverine, but you'll have to do more than back a car into him.
→ HELLFIRE | What it sounds like. Fire. Like, extra bad fire. Soul burning fire. Like lightsaber level ouchies or some shit. Also comes in Raining From The Sky Like The Literal End Of Days flavor. It's pretty gr8.
→ FIREPROOF | Many demonic hellboys are fireproof, especially the ones who cast hellfire specifically and do a lot of possession/vesselage stuff. Mostly, at least. Well, normal fire isn't going to do much to them.
→ DEMONIESE/DEMON RADIO | Max is fluent in German, English, Latin and Hellspawn (Angungol, formally). Also hears a fairly regular mental stream of demon chatter going on in his head.

→ RELATIVE PLANES | Magic in the realm of planes that Max isn't specialized in, but are close to his area of expertise. The strongest he is with these others is Mechanic (manipulation of anything man-made), though he can really just move walls around or pulls stairs out of floors or reshape items, nothing earth-shattering. The next is Unnatural, basically having to do with the Bad Juju side of magic, like shadow manipulation, magical disease, corrupting a soul, entropy. He uses this for some spells, but doesn't do anything fancy with it. Spectral (spiritual things/divination), Necromantic (manipulation of the dead), and Heavenly (benevolent spirits and forces) he has a passing familiarity with, but won't tend to do much with. EDIT: Going to go ahead and nix pretty much all the other relative planes aside from Mechanic, as he really doesn't use those much at all anyway.

→ DISSONANT PLANES | Natural (nature and earthy things) and Humane (all things human) are completely dissonant for Max. He can't do anything with them. EDIT: Doesn't need to be here as this is just saying what he CAN'T do anyway.

strengths:

▸RELENTLESS; What largely defines Max is the concept that 'we do what we must to survive, and spend the rest of our time trying to live with that'. There’s a lot of baggage he carries around with him, and while his coping mechanisms are hardly healthy, Max has a tenacity to survive and remain functional against better odds.

▸ CAREFREE; He's a grown ass man, but most of the time, Max acts a lot like a kid, sometimes more purposefully than not. He can be petty and petulant, and sometimes purposefully oblivious to get out of doing something he doesn’t want to. Not much seems to shake his disposition.

▸ INDEPENDENT; When Max was a kid, the idea of 'I will do whatever I please, whenever I please, in whatever language I please' became something he needed to constantly assure himself of. He strives to make sure there’s no question about if he can stand up for himself.

▸ INQUISITIVE; In school, despite getting into his fair share of trouble, he was decently studious, and kept up well with his grades, though not the best student ever, by far. Max has a genuine curiosity and passionate interest in the ancient things he goes poking around in - the history, old magical cultures, residual spiritual mojo lingering around. It's all very engaging for him, and he's always been a bit of an obsessive nerd.

▸ PASSIONATE; Max's world is fairly simple, he has a few things he loves, and he treasures them. He finds he doesn't understand a lot of issues going on with him or others, or a lot of the finer aspects of society and culture, so he likes to focus on these few people, concepts, and pillars of morality, and pour all of his caring into those.

weaknesses:

▸ LACK OF CONTROL; both in terms of his powers and his personality. Max has been through a lot of self-regulation to control his powers, but by nature of what his powers are, control is a difficult thing - one of the deepest fears in him. It goes hand in hand with emotional instability, though Max does a giddy kind of detached very well, he's very emotional juvenile, and he tends towards impulsive, and disregarding of consequences aside from what impacts his small circle of Important People.

▸ CODEPENDENT; Max is a healthy, functional adult only as long as his support group is stable. With one endangered, Max started to crumble, and jump to extremes, becoming reckless and irrational. He does not function well on his own.

▸ REPRESSION; He can't really face personal trauma head on well. Most issues are not spoken about, and he’ll go to the point of physically removing himself from the vicinity of an issue to avoid dealing with it, or just pretending to be very confused about something rather than discuss it.

▸ BAGGAGE; Max experiences waking nightmares, flashbacks, occasionally panic attacks, and some mild to hella claustrophobia. His reactions can vary from mildly annoyed, to losing his shit, or doing something violent or cruel.

▸ SPIRITUAL DAMAGE; Due to the circumstances in which Max came into his magic, and his time in the compound, many personality/spiritual/magical traits for Max were heavily warped, pieces of him having become irrevocable demonic in nature. It’s the primary source for more radical parts of his personality that don’t really fit, some empathy issues outside of his circle, and a lot of violence, and largely makes him good with Demonic things, and crappy with almost everything else.
Edited 2017-08-04 19:13 (UTC)
burnination: (Default)

Re: ACCEPTED

[personal profile] burnination 2017-08-06 02:14 am (UTC)(link)
Awesome, thanks!! This is his journal here