riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote2017-02-05 12:21 am

riverview: applications


applications: open

Applications will be open from 10:00 PM EST on the 1st of every month until 10:00 PM on the 7th of every month. They will be processed as quickly as possible after they are submitted; if you have not received a response by the 10th of the month, feel free to contact the mod.

Applications will be open from October 1st until December 7th, and will be processed on a first-come first-served basis.

● Please post the entirety of your application in a comment to this entry.

Applications may receive a verdict of Approved, Declined, or Revisions.

Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.
Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod.

● There are currently 58 Character Slots still available in the game.

● While the game is close to character cap, reserved applications will be processed before unreserved applications, with unreserved applications being processed at the end of the cycle until cap is reached.

Application Queue: All applications that would put the game over character cap will be placed in the queue below and processed on a first-come-first-serve basis. Applications in queue will be processed as drops happen, regardless of whether the application cycle is complete.



● Casts at or close to Cast Cap: Marvel Cinematic Universe: 15/15; Marvel Comics: 12/15



application guide


● Accepted character types: fandom, original, canon AU
● Non-accepted character types: fandom OC, AU
● The character limit is 2, with 2 apps allowed per month; players can buy up to a maximum of 4 character slots with AC bonus points. There is a cast cap of 15 characters per cast at this time.
● Linked samples should be no older than 1 year.
● Application challenges are not allowed at this time, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in.

CLARIFICATION ADDED 04/02/2017: Applications must fit in ONE COMMENT on the application page. In special situations such as original characters or canon characters without an information link, please try to keep the summary concise and stick to major turning points. If you have been as concise as possible and it absolutely will not fit in one comment, please store the background section in an entry on your journal/musebox/website and link it to keep the application within one comment.

CLARIFICATION ADDED 02/03/2018: The Strengths and Weaknesses sections are a stand-in for the usual personality section and should relate to the character's personality strengths and weaknesses. These sections should not include anything related to abilities and the weaknesses should not be 'positives in disguise' (for example, stating that a character has a weakness to iron because they are a fairy would not be an acceptable response to the weaknesses section, nor would stating that a character is too generous). Every character has good and bad personality traits, please include both.

CLARIFICATION ADDED 03/10/2018: Linked samples must be from a publicly available source. Friends-locked samples are not acceptable for use (via screencaps or other methods), unless they have been unlocked and made public.

● A mod-created sample application can be found here. This is an example of a canon application. The strengths section has been filled out in bullet point form, and the weaknesses have been filled out in paragraph form - both options or a combination thereof are acceptable.

Sample Applications: Ronan Lynch (Canon Character; Written Background), Yuuri Katsuki (Canon Character; CRAU), Derek Hale (Canon Character; CRAU), Tolemi Pagoda (Original Character), Benjamin Holt (Original Character)

player information
name: your name or alias
age: your age (generalizations are fine)
contact: any way to contact you (PM, plurk, etc.)
other characters: any other characters you play in Riverview

character information
name: your character's full name, in Western order
canon: your character's canon, please specify which if there are multiple versions
canon point: please state as specifically as possible, with chapter/episode reference, if possible
age: please clarify if your character is not mentally, physically, and chronologically the same age

(canon) background: this is for canon characters only; link to a resource or give a quick run-down of your character's involvement in canon
(original) world: this is for OCs only; please give a succinct rundown of your character's world and your character's place in that world, as well as a brief explanation of their history

abilities: list your character's abilities including any specialist non-superhuman skills they might have; feel free to link to a wiki or other information source that clearly states them; clearly state if any abilities need to be nerfed

strengths: list at least 3 personality strengths your character has and elaborate on them; this section should not be more than 300 words
weaknesses: list at least 3 personality weaknesses your character has and elaborate on them; this section should not be more than 300 words

job skills (optional): if you would like your character to be placed in a job to start out, list three work-related skills so they can be assigned something suitable; this is different than the abilities section, and should only be three words or very short phrases - the character will not be placed in a job if there are no traits listed here; This is something that is asked in orientation, and would be volunteered by your character. But please feel free to specify if they have a skill they might not mention but that you would like considered in their job placement and I'll take it into consideration as a "funny coincidence."
housing (optional): tell the mod if you have any preference for where your character is placed in community housing

network username: provide the username that your character will use when accessing the network; the default is in the form of first initial, last name (j.doe) but your character can pick anything else they like; usernames should have no spaces, but periods are fine

network sample: write out or link to an example of how your character would communicate over the network; this sample does not have to be long, but it must clearly show your character's personality and a good understanding of their voice; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)

prose/action sample: write out or link to an example of how you write your character in interactions; this sample should be a bit longer and can be done in prose or action bracket style and can be set in the game or your character's canon, though please avoid over-use of NPCing other characters - this is about your character; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)


submit an application


Please fill out the information in the form below and submit it in its entirety in one comment to this entry. If your application doesn't fit in one comment, it needs to be trimmed - application standards are weighted to quality rather than quantity.



navigation

braidedwonder: (Default)

Duo Maxwell | Gundam Wing

[personal profile] braidedwonder 2017-08-02 02:01 am (UTC)(link)
player information
name: Jessica
age: 26
contact: discord: goblinrex#6237, [plurk.com profile] goblinrex

other characters: Re-L Mayer

character information
name: Duo Maxwell
canon: Gundam Wing
canon point: Post Endless Waltz
age: 16

(canon) background: click!

abilities:

· Skilled with Firearms : Duo, in practice, much prefers to fight long distance and through fire arms. Throughout the series he uses a gun (once to shoot his own future team mate) and doesn’t show any hesitation around weapons and gun fighting. He easily switches from pistol to automatic weapons without hesitation, and even though he may not look at it, he isn’t really afraid to scrap hand to hand, either. Just don’t expect him to play fair. He’s a street kid, after all.

· Agile & Quick : Speaking of street kids - all those years of running and hiding to evade warring groups of orphans and generally getting his ass handed to him have made Duo very, very good at sprinting to save his ass and exceptional at getting away from a tight squeeze when it comes down to it. Particularly when it comes to alleyways and tight squeeze spaces, Duo’s small frame and practice ingrained ability to move quickly and efficiently has saved his hide (and maybe the other pilots’, too) more than once, without a doubt.

· Exceptional Piloting Skills : Duo has shown time and time again, both in and out of his gundam that he’s a crack pilot. Perhaps the best example of this is the fact that Heero trusts him to fly them out of tight spaces over himself and the other pilots. It helps to be a bit of a dangerous daredevil, but mostly, Duo excels with pure skill and reflexes to make sure he (and everyone else involved) makes it out in one piece. It’s generally unknown if this is something Duo’s had trained into him or a natural knack in a street kid that’s been honed, but people don’t tend to ask questions when he’s eeking them out of dangerous situations at high speeds.

· Skilled in bomb construction/general infiltration : Duo’s slight frame and smarmy attitude, coupled with coming from the rough side of town where stealing, stomping, or whatever one had to do to survive wasn’t necessarily looked down upon came in handy for his pilot’s training. On par with his Gundam’s ability to disappear into thin air, so too can Duo when he wants to. Sneaking himself in and out of highly secured spaces isn’t all that difficult - and neither is sneaking in and planting a bomb if that’s what the op calls for. An easy going, gregarious personality out of his cock pit makes him an easy shoe in for infiltrating organizations, too, provided they don’t recognize the long braid. This seemingly innate ability to blend in with anyone around him to achieve an end goal, no doubt learned on the streets of L2, plays a heavy part in Duo’s purpose in the war and what he can achieve after its completion.

· Scrapper : Duo has a special place in his heart for tinkering, salvaging old computer and general mechanical parts and incorporating them into either revamping an existing machine or making a Frankenstein’s creation out of what he has on hand. He’s notorious in series for having his own little gadgets - watches he’s made for specific reasons, a beam helicopter he’s managed to cobble together out of spare parts to make escapes from tall buildings a little easier. How else is a guy supposed to steal Heero Yuy out of a military hospital?

· Communication Expert : Bugging equipment and communication channels, constructing viruses to protect computer systems for enemies trying to hack in to them, or just plain trying to establish communication channels period - Duo has it handled. He’s generally very skilled in anything mechanical to begin with, but he has a special flare for sneaking information out that he isn’t supposed to have, spying in general, the lot of it. Long and short, whether it’s construction, destruction, or interception of information he’s asked to achieve, Duo can do it. And like he didn’t even break a sweat, too.


strengths:

Caring : Duo, out of the other pilots, is the most likely to rush back in to battle to help others, or to take extra time to assist in escapes. Generally, Duo is a fairly caring person, even in times of war when there isn’t room for emotion. He will, always, make the time to come back and help out a friend if they’re in need, even if it’s not ‘on mission’ to do so. Duo also is generally more likely to care about his fellow pilots in general - for example, how affected he is hearing that Heero had self-destructed, or coming back to retrieve his partner from a military hospital.

Adaptive : The most valuable trait in a soldier, particularly one who specialized in infiltration, is his ability to roll with a mission going wrong and adapting. Duo’s previous life on the rough streets of L2 helped, ultimately, to make him more prepared for the life of a terrorist on the run, hiding out, sneaking around and moving in complete secrecy to get his missions completed. Being able to blend in with any group of people, in any situation is a great asset, and one that Duo takes to heart when he has goals to complete or simply other people to size up.

Sense of humor : Amongst his peers, Duo is the one most likely to be able to make a joke out of almost any situation or anything happening around them. A little comedic relief in the twists, turns, lights and darks of war is often what keeps people moving on. Duo has said he fights to bring smiles back to space, back to L2, and often part of that battle is keeping a smile and a little humanity in himself and the people around him.

weaknesses:

Flippant: Duo has a bad habit of forgetting how to temper his tongue even on his better days - landing himself in tougher spots than necessary for the sake of sarcasm or one of his dark jokes. He also tends to be a bit too loose with his mouth in front of the others at times, tending to annoy or sometimes alienate his teammates even if he doesn’t mean to. His smarmy attitude has landed him, beat up, in prison more times than he’s willing to admit, but… he’s never exactly apologetic about it, either. Call it the Maxwell brand of sass.

Many-Sided: Duo appears to be a fairly easy going, if easily excitable young man, which he is, but when threatened or on a mission he will rapidly change in to a persona he’s named the ‘God of Death’ from a much younger age. With many things to bury or hide in his past, or ugly sides he doesn’t necessarily want very many people to see, Duo can easily seem like many different people under one name, if too many people get together to discuss him. Not bad in war, but definitely detrimental in normal human relationships.

Violent: From a young age Duo has grown up and existed in a very dog-eat-dog kind of world. He grew up in a gang with fellow children, cheating, stealing, doing whatever they had to in order to survive. Past that, despite a brief reprieve in a Catholic orphanage, it was right back to fighting, training, learning everything he possibly could to make himself a ‘better’ terrorist, if you weill. With so much violence so innate and almost expected, from a young age, it’s easy to see how a teen who seems so mild mannered can quickly turn face and deal in extreme violence without blinking about how many lives he’s ruined.


skills : infiltration, bugging, bomb-rigging, evasive piloting, tinkering.

housing : communal housing, wherever he’ll fit best.

network username: maxwell


network sample: click!

prose/action sample: In Game & In Meme
braidedwonder: (Default)

[personal profile] braidedwonder 2017-08-04 02:06 pm (UTC)(link)
This will be the account I'll be using!