riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote2017-02-05 12:21 am

riverview: applications


applications: open

Applications will be open from 10:00 PM EST on the 1st of every month until 10:00 PM on the 7th of every month. They will be processed as quickly as possible after they are submitted; if you have not received a response by the 10th of the month, feel free to contact the mod.

Applications will be open from October 1st until December 7th, and will be processed on a first-come first-served basis.

● Please post the entirety of your application in a comment to this entry.

Applications may receive a verdict of Approved, Declined, or Revisions.

Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.
Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod.

● There are currently 58 Character Slots still available in the game.

● While the game is close to character cap, reserved applications will be processed before unreserved applications, with unreserved applications being processed at the end of the cycle until cap is reached.

Application Queue: All applications that would put the game over character cap will be placed in the queue below and processed on a first-come-first-serve basis. Applications in queue will be processed as drops happen, regardless of whether the application cycle is complete.



● Casts at or close to Cast Cap: Marvel Cinematic Universe: 15/15; Marvel Comics: 12/15



application guide


● Accepted character types: fandom, original, canon AU
● Non-accepted character types: fandom OC, AU
● The character limit is 2, with 2 apps allowed per month; players can buy up to a maximum of 4 character slots with AC bonus points. There is a cast cap of 15 characters per cast at this time.
● Linked samples should be no older than 1 year.
● Application challenges are not allowed at this time, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in.

CLARIFICATION ADDED 04/02/2017: Applications must fit in ONE COMMENT on the application page. In special situations such as original characters or canon characters without an information link, please try to keep the summary concise and stick to major turning points. If you have been as concise as possible and it absolutely will not fit in one comment, please store the background section in an entry on your journal/musebox/website and link it to keep the application within one comment.

CLARIFICATION ADDED 02/03/2018: The Strengths and Weaknesses sections are a stand-in for the usual personality section and should relate to the character's personality strengths and weaknesses. These sections should not include anything related to abilities and the weaknesses should not be 'positives in disguise' (for example, stating that a character has a weakness to iron because they are a fairy would not be an acceptable response to the weaknesses section, nor would stating that a character is too generous). Every character has good and bad personality traits, please include both.

CLARIFICATION ADDED 03/10/2018: Linked samples must be from a publicly available source. Friends-locked samples are not acceptable for use (via screencaps or other methods), unless they have been unlocked and made public.

● A mod-created sample application can be found here. This is an example of a canon application. The strengths section has been filled out in bullet point form, and the weaknesses have been filled out in paragraph form - both options or a combination thereof are acceptable.

Sample Applications: Ronan Lynch (Canon Character; Written Background), Yuuri Katsuki (Canon Character; CRAU), Derek Hale (Canon Character; CRAU), Tolemi Pagoda (Original Character), Benjamin Holt (Original Character)

player information
name: your name or alias
age: your age (generalizations are fine)
contact: any way to contact you (PM, plurk, etc.)
other characters: any other characters you play in Riverview

character information
name: your character's full name, in Western order
canon: your character's canon, please specify which if there are multiple versions
canon point: please state as specifically as possible, with chapter/episode reference, if possible
age: please clarify if your character is not mentally, physically, and chronologically the same age

(canon) background: this is for canon characters only; link to a resource or give a quick run-down of your character's involvement in canon
(original) world: this is for OCs only; please give a succinct rundown of your character's world and your character's place in that world, as well as a brief explanation of their history

abilities: list your character's abilities including any specialist non-superhuman skills they might have; feel free to link to a wiki or other information source that clearly states them; clearly state if any abilities need to be nerfed

strengths: list at least 3 personality strengths your character has and elaborate on them; this section should not be more than 300 words
weaknesses: list at least 3 personality weaknesses your character has and elaborate on them; this section should not be more than 300 words

job skills (optional): if you would like your character to be placed in a job to start out, list three work-related skills so they can be assigned something suitable; this is different than the abilities section, and should only be three words or very short phrases - the character will not be placed in a job if there are no traits listed here; This is something that is asked in orientation, and would be volunteered by your character. But please feel free to specify if they have a skill they might not mention but that you would like considered in their job placement and I'll take it into consideration as a "funny coincidence."
housing (optional): tell the mod if you have any preference for where your character is placed in community housing

network username: provide the username that your character will use when accessing the network; the default is in the form of first initial, last name (j.doe) but your character can pick anything else they like; usernames should have no spaces, but periods are fine

network sample: write out or link to an example of how your character would communicate over the network; this sample does not have to be long, but it must clearly show your character's personality and a good understanding of their voice; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)

prose/action sample: write out or link to an example of how you write your character in interactions; this sample should be a bit longer and can be done in prose or action bracket style and can be set in the game or your character's canon, though please avoid over-use of NPCing other characters - this is about your character; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)


submit an application


Please fill out the information in the form below and submit it in its entirety in one comment to this entry. If your application doesn't fit in one comment, it needs to be trimmed - application standards are weighted to quality rather than quantity.



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marco ø animorphs

[personal profile] brightline 2017-08-02 02:13 am (UTC)(link)
player information
name: coffee
age: 30+
contact: PM or [plurk.com profile] caffemisto
other characters: eddie thawne

character information
name: marco (no surname given)
canon: animorphs
canon point: right at the end of the last book, immediately as the Rachel crashes into the Blade Ship.
age: 19 going on 20

(canon) background: Marco @ Seerowpedia
(original) world: n/a

abilities:
ø Morphing
Marco can acquire the DNA pattern of any living creature and then become a copy of that creature. This includes sentient creatures, aliens or alien animals, and is not limited by size (very small or very large). When creatures are acquired, they go into a hazy, subdued "trance" for a short time.

Marco's list of morphs as of his canon point can be found here. I will keep a running tally of any additional morphs acquired in-game.

ø Thought-Speak: When in morph (and only when in morph), Marco can use thought-speak, which is a type of limited telepathy. It works like regular speech but without the use of sound, meaning it can work through walls and other barriers. Thought-speak has a distance range a little wider than physical speech, and can be either broadcast to everyone in range, or privately sent to one person or a small group. These "whispers" of private thought-speak cannot be eavesdropped on. Humans and other creatures who do not naturally use thought-speak can 'hear' it, but must reply in their natural way.

ø Healing: Morphing uses DNA as a pattern to build and rebuild Marco's body, and DNA cannot be injured, which means that if Marco is injured, no matter how seriously, morphing out of the injured form will reset it to a default healthy state. Additionally, if he acquires the DNA of a crippled person or animal, when he morphs, the form will be whole and fit unless the defect was in the DNA to begin with (an animal paralyzed in an accident would be morphed whole, an animal with a genetic defect would be morphed with that defect). Morphing has also, on occasion, been shown to cure both poisoning and diseases (a snakebite, insecticide, and rabies, respectively), but this is not consistent or reliable, as it has not cured other illnesses (the Andalite flu) so it cannot be relied on.

ø Limitations: Marco cannot stay in morph for longer than 2 hours - if he does, he will forfeit his default human form and ability to morph and be stuck permanently in whatever form he's stayed in for longer than 2 hours. New DNA can only be acquired in his natural human form, the creature being acquired must be alive at the time of acquiring, and he cannot acquire another shapeshifter's assumed form (for example, he cannot acquire tiger DNA from his friend Jake in tiger morph, only from a real tiger). He must return to human form between morphs (he cannot go straight from one animal form to another). Morphing expends a similar amount of energy to sprinting, so Marco will become physically exhausted by repeated morphs - more than four morphs in a short period of time will generally tax him to his limits.

ø Computer Skills

ø Hacking and Tech: Marco has a natural aptitude for using computer technology. His father is a computer engineer, so he has been exposed to it from a young age, and when he started staying part time with Ax, he learned about more advanced technology than was available on Earth at the time, and became proficient with hacking. Also, during the 7+ months he recently spent on board the Yeerk prototype ship The Rachel, he has learned the basics of piloting space ships and is comfortable manning most stations on The Rachel.

ø Strategy
Marco is a ruthless strategist, able to see the clearest and most succinct path to success, and often able to deduct the enemy's plans because of it. He is not a leader.

strengths:

ø confident: Marco has no problem talking himself up to an almost hyperbolic level. Most people would assume he was compensating for poor self-esteem, but the truth is that Marco is just incredibly confident in himself. Despite a difficult life and a history of being bullied, Marco believes in his own value and is very comfortably aware of his own limits, failings, and strengths. Marco is straight-forward, and isn't given to playing mind games. Marco speaks his mind clearly and without restraint, and doesn't hesitate to change his stance as new information comes to light. Marco's self-confidence comes without much sense of pride - he very rarely fails to admit when he cannot or will not accomplish a task, screams without shame when he's startled or injured, complains constantly when he's uncomfortable, and announces openly when he's feeling scared or out of his depth.

ø humour: In rough situations, he uses his sense of humor to bolster morale and turn situations that are objectively awful and traumatic into something they can laugh at, even if just for a moment. In effect, he allows the people around him, just for a while, deflect their horror and fear and hurt into jokes in the same way he does.

ø loyal: Despite his lack of deep emotional expression, Marco is very loyal and cares deeply about his friends. Marco refuses to leave behind people he cares about - he will destroy himself trying to get his teammates and friends out of dangerous situations. Marco does not care about a lot of people, but the ones he does come to care about, he cares about very deeply. Ever since he realized he can't trust most of the people around him, he clings even more tightly to the people he can trust.

weaknesses:

ø unsentimental: Marco would rather be hated than pitied and doesn't seek or much enjoy comfort or sympathy. He is not unemotional, he experiences a lot of feelings, and his convictions and loyalties run very deep, but he is eminently unsentimental. He prefers to deal with his problems through actions and tends not to dwell on unsolvable emotional or moral tangles. Getting Marco to talk about his feelings is nearly impossible, and generally he will only discuss them through venting, complaining, or obliquely, in as few words as possible.

ø ruthless: Marco is ruthless, capable of seeing what he calls the 'bright, clear line' between the problem and its solution. Marco is the person who usually thinks up the team's plans, and they are usually relatively simple and straight to the point - often, they involve levels of sacrifice and moral grey that the rest of the team can find jarring at times. When he makes plans, they come to him fully formed, and he has to add the morality back in after the fact. Marco is very aware of the fact that this trait of his has been flanderized, to an extent, by his participation in the war, and he knows that it makes him, at times, unpleasant to be around. While he isn't overly sentimental or moralistic, he does question himself, he's aware that he comes across cold or callous or cruel when he comes up with plans that would result in collateral damage to innocent people.

ø deflection: When he is troubled, upset, or feeling uncertain, he deflects, usually with humor, though sometimes with outward coldness. In fact, his sense of humor is mostly a coping mechanism - seeing terrible situations as hilarious or ridiculous or even morbidly funny instead of depressing and demoralizing is a choice he consciously makes.

skills (optional): gift of the gab, good with tech, business savvy
housing (optional): Communal, please!

network username: just.marco

network sample: gen texting meme ø network post on eudio

prose/action sample: eudio intro log ø eluvio log