riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote2017-02-05 12:21 am

riverview: applications


applications: open

Applications will be open from 10:00 PM EST on the 1st of every month until 10:00 PM on the 7th of every month. They will be processed as quickly as possible after they are submitted; if you have not received a response by the 10th of the month, feel free to contact the mod.

Applications will be open from October 1st until December 7th, and will be processed on a first-come first-served basis.

● Please post the entirety of your application in a comment to this entry.

Applications may receive a verdict of Approved, Declined, or Revisions.

Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.
Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod.

● There are currently 58 Character Slots still available in the game.

● While the game is close to character cap, reserved applications will be processed before unreserved applications, with unreserved applications being processed at the end of the cycle until cap is reached.

Application Queue: All applications that would put the game over character cap will be placed in the queue below and processed on a first-come-first-serve basis. Applications in queue will be processed as drops happen, regardless of whether the application cycle is complete.



● Casts at or close to Cast Cap: Marvel Cinematic Universe: 15/15; Marvel Comics: 12/15



application guide


● Accepted character types: fandom, original, canon AU
● Non-accepted character types: fandom OC, AU
● The character limit is 2, with 2 apps allowed per month; players can buy up to a maximum of 4 character slots with AC bonus points. There is a cast cap of 15 characters per cast at this time.
● Linked samples should be no older than 1 year.
● Application challenges are not allowed at this time, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in.

CLARIFICATION ADDED 04/02/2017: Applications must fit in ONE COMMENT on the application page. In special situations such as original characters or canon characters without an information link, please try to keep the summary concise and stick to major turning points. If you have been as concise as possible and it absolutely will not fit in one comment, please store the background section in an entry on your journal/musebox/website and link it to keep the application within one comment.

CLARIFICATION ADDED 02/03/2018: The Strengths and Weaknesses sections are a stand-in for the usual personality section and should relate to the character's personality strengths and weaknesses. These sections should not include anything related to abilities and the weaknesses should not be 'positives in disguise' (for example, stating that a character has a weakness to iron because they are a fairy would not be an acceptable response to the weaknesses section, nor would stating that a character is too generous). Every character has good and bad personality traits, please include both.

CLARIFICATION ADDED 03/10/2018: Linked samples must be from a publicly available source. Friends-locked samples are not acceptable for use (via screencaps or other methods), unless they have been unlocked and made public.

● A mod-created sample application can be found here. This is an example of a canon application. The strengths section has been filled out in bullet point form, and the weaknesses have been filled out in paragraph form - both options or a combination thereof are acceptable.

Sample Applications: Ronan Lynch (Canon Character; Written Background), Yuuri Katsuki (Canon Character; CRAU), Derek Hale (Canon Character; CRAU), Tolemi Pagoda (Original Character), Benjamin Holt (Original Character)

player information
name: your name or alias
age: your age (generalizations are fine)
contact: any way to contact you (PM, plurk, etc.)
other characters: any other characters you play in Riverview

character information
name: your character's full name, in Western order
canon: your character's canon, please specify which if there are multiple versions
canon point: please state as specifically as possible, with chapter/episode reference, if possible
age: please clarify if your character is not mentally, physically, and chronologically the same age

(canon) background: this is for canon characters only; link to a resource or give a quick run-down of your character's involvement in canon
(original) world: this is for OCs only; please give a succinct rundown of your character's world and your character's place in that world, as well as a brief explanation of their history

abilities: list your character's abilities including any specialist non-superhuman skills they might have; feel free to link to a wiki or other information source that clearly states them; clearly state if any abilities need to be nerfed

strengths: list at least 3 personality strengths your character has and elaborate on them; this section should not be more than 300 words
weaknesses: list at least 3 personality weaknesses your character has and elaborate on them; this section should not be more than 300 words

job skills (optional): if you would like your character to be placed in a job to start out, list three work-related skills so they can be assigned something suitable; this is different than the abilities section, and should only be three words or very short phrases - the character will not be placed in a job if there are no traits listed here; This is something that is asked in orientation, and would be volunteered by your character. But please feel free to specify if they have a skill they might not mention but that you would like considered in their job placement and I'll take it into consideration as a "funny coincidence."
housing (optional): tell the mod if you have any preference for where your character is placed in community housing

network username: provide the username that your character will use when accessing the network; the default is in the form of first initial, last name (j.doe) but your character can pick anything else they like; usernames should have no spaces, but periods are fine

network sample: write out or link to an example of how your character would communicate over the network; this sample does not have to be long, but it must clearly show your character's personality and a good understanding of their voice; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)

prose/action sample: write out or link to an example of how you write your character in interactions; this sample should be a bit longer and can be done in prose or action bracket style and can be set in the game or your character's canon, though please avoid over-use of NPCing other characters - this is about your character; links can be from the test drive meme, other games, PSLs (as long as they are not AU), or memes - but should not break the fourth wall (Dear Player etc.)


submit an application


Please fill out the information in the form below and submit it in its entirety in one comment to this entry. If your application doesn't fit in one comment, it needs to be trimmed - application standards are weighted to quality rather than quantity.



navigation

inlaid: (Default)

bryn zethir | original | not reserved

[personal profile] inlaid 2018-05-02 02:01 am (UTC)(link)
player information
name: Rianne
age: 33
contact: [plurk.com profile] tricae / rianne#0001
other characters: None

character information
name: Bryn Zethir
canon: Original
canon point:
age: 27

original world: Bryn's from a country named Askoupur, which does not exist on Earth or any alternate version of Earth, but a unique and entirely fictional planet called Teru. The country boasts of having once been three separate countries, bound together by their royal heads of state and the deities that sought refuge within their borders. While their merging was by no means a speedy or seamless affair, the country did manage to find a new balance with it's three provinces, and each of the three cultures of people who called them home found balance with their neighbors who became fellow countrymen. For many centuries, they achieved an unlikely sort of harmony between deity and mortal, magic and technology, as well as between the cultures of the three provinces, the Asarians, Aspurrans, and Kouhyarans. Such bonds were tested and relied on heavily throughout the years, when their neighbors to the south, jealous of their prosperity, attempted to invade and take over their country. And again, when the demons from beneath the earth found a way past the wards that normally kept them trapped in their own dark kingdom and nearly destroyed the country. And once more, against all odds, when the people of Askoupur waged war upon each other over the very contract that had brought them all together in the first place.

Despite the hardships, the country survived, and grew stronger still.

As centuries passed, the country evolved and advanced, taking it from a land of magic and simple mechanics to country of bustling industrial cities. And as the stigma of using both magic and technology in the same projects began to wear off and become a popular craze, the country enjoyed yet another boom. While the magic never grew (though it's flexibility and applications were explored thoroughly,) the technology evolved at an exponential rate.

Three thousand years after the country's formation, despite strong competition from some of its neighboring countries, and others further afield, Askoupur boasts of being the home to several important advances in both science, medicine and technology. Such achievements include the complete eradication of the deadly lher pox, the creation of the most highly regarded space exploration program on Teru, and the invention of both plasma and kiirium weapons.

Bryn's mother, Khara, was a prominent and well-respected owner of an emporium franchise in Askoupur's capital, Khipari. She was also in an open marriage with Asarian enchanter Rivik. Her father, Mathin, was a member of the Mercenaries Guild, and part of a team that Khara once hired for a two-month period. While initially Khara and Mathin only fell in lust, lust soon turned to love, and Khara eventually introduced Mathin to her husband. Khara and Mathin began dating, and eventually Rivik invited the man to move in with them. Two years later, Khara took Mathin as her second husband. A year after that, Bryn was born.

While Bryn was not blood related to Rivik, she was raised by him as well as Khara and Mathin, each doting on her equally. Having two fathers and a mother meant that she was rarely without family around. Khara was around most evenings, and when she worked late Rivik or Mathin were there to pick up the slack. And if Rivik was traveling back to the coast to reconnect with his family clan, or Mathin was out of town on a job, then Khara would be home early to pick Bryn up from school.

With three parents and primary school, Bryn had several circles of family and friends to socialize with growing up. Khara's brothers each had children, cousins for Bryn to play with at holiday meals. Rivik's family, larger by far, lived out by the coast but visited often. Mathin, however, was an orphan, but often brought Bryn with him to the Mercenaries Guild headquarters where the young girl promptly charmed each and every one of the soldiers there. Having parents from three distinctly different backgrounds and upbringings gave Bryn a more developed ability to adapt to those around her, making it easy for her to make friends through her primary schooling years.

It became clear as Bryn grew older, however, that as she understandably didn't have Revik's talent for magic, neither did she have her mother's passion for running the emporiums that had primarily supported their family over the years. Rather, she had a bit of that adventurous, wandering streak that her father had. By the time she came of age at sixteen, after years of training by her father's side, she decided that she would join the skyguard, with the hope that it would take her to other countries or serve as a stepping stone to one of the highly coveted positions shipside in space.

So at sixteen, having not been picked by the deities to become one of their Gifted, Bryn left her family and friends to enlist in the skyguard.

Her experiences in the military were fairly typical. Boot camp for all military branches last six months, and by the time she was out, her first assignment was shipside with a handful of the people she'd trained with during that time. Her first assignment lasted eighteen months, during which time she was offered two weeks of leave for every six months. Of course, she was rarely chomping at the bit to go when her work literally took her all over the country. Aboard the Airship Khashmul, she was given the opportunity to explore the furthest reaches of Askoupur, from the dense jungles of Asaria, to the steep cliffs of Aspurra and even the red rock mountains that cradled the borders of the Kouhyaran deserts. These places, and everywhere in between.

It was while she was home on leave for her eighteenth birthday that Bryn was approached by a representative of the Council. While Askoupur is guarded by its army, navy, and sky guard, the Council has a fourth organization known simply as the Council Agents. Typically, it taps members of its military to train to join its ranks (though some exceptional civilians with special skill sets have also been selected) and Bryn was surprised but pleased to learn that she had been selected. The Council Agents are elite, somewhat outside the ranks of the three branches of military in that they answer directly to the Council themselves. Sent on sensitive, secret missions, the agents are barred from sharing not only the nature of their work but even the fact that they've been raised to such an elite position from friends and family alike.

For six weeks, Bryn and eleven others were put through the rigors of the agent's training course. It's a gruelling period of time, filled with challenges Bryn hadn't anticipated, but by the end, she and seven others in her class pass the final test. During the following year, Bryn is assigned to a series of agents based on her skill set, each set to expand on her training and polish her own abilities. At the year's end, the Council gives her a promotion within the sky guard, a public acknowledgment that she can share with her family in lieu of her acceptance as a full fledged agent.

Thrilled with their daughter, Bryn's mother and fathers host a party in her honor, during which they gift her with a special set of weapons to mark the occasion of her promotion. The ikenium sword takes the default form of a thick, silver bangle inlaid with thin threads of aetherium. Made by Aspurran craftsmen and imbued with magic by Asarians bracelet shifts and morphs to form a blade at the will of its user, just as the barrel of the ikenium pistol widens or narrows to accomodate any calibur of bullet. In short, they were rare and highly prized weapons, often only found among the nobility and the wealthiest of Askoupurs citizens.

During the following seven years, Bryn operates as a special agent for the Council, capable of working both independently as well as in tandem with her fellow agents. It isn't long before she finds her niche, not as an agent with any particular focus or specialty so much as a jack of all trades used to fill in and adapt to whatever is thrown at her. She's sent to the Underground to work with thriving black market that's flourished there for the last hundred years, across the border to Cxe Zenin to protect the interests of both Askoupur and it's ally nation, and even investigates the rumblings of an uprising of demons set on invading the country as they did hundreds of years before.

It's after a string of unfortunate happenstances to the south in Rhevidjan, during a solo mission, that Bryn finds herself running through dangerous jungles and cursing her luck, wishing desperately that she were back home.

abilities: Bryn was trained first by her mercenary father, then as a soldier by the government. She was educated by her mother, as well as her other father in magic theory. She can sub in as a field medic when necessary, knows how to pick locks, and how to do basic repairs on her own motorcycle.

While her sword and pistol aren't abilities persay, it seems best to outline the basics of how they work. Bryn's sword is made of an Askoupuran based metal called ikenium. An ikenium weapon, made of a silvery metal, can be programmed to have default shapes which it can shift back and forth to. Those changes in shape are powered to the users bioenergy. Preprogrammed shapes require little energy to trigger a shape change, but ikenium weapons are also capable of taking other shapes on the fly. Such changes require a great deal more energy and if the person wielding the weapon is too weak, they could drain themselves to the point of passing out. Bryn's ikenium sword has two default shapes. It's main shape is that of a silver bracelet, an inch wide, that she wears on her right wrist. When it's shifted, a bracelet melts, expands, and reforms at the palm of her hand as a sword. Bryn's handgun contains ikenium pieces as well, allowing her to load bullets of various calibers to be shot out of a barrel that will shift to accommodate them. Bullets for this gun are made of solid metal, not requiring the cartridge case or gunpowder that modern bullets use. As such, the gun is also capable of handling non-traditional ammo on the fly. For instance, if Bryn gets into a pinch, she could load nails into the gun to shoot and the electro-magnetic shooting mechanism of the gun would handle it just fine.

Bryn also has several elemental based abilities that she acquired while in Riverview. She will continue to train and build her skill and abilities upon her return.

strengths:

passionate
Bryn isn't a woman who is hobbled by her emotions, but instead is fueled by them. Her family, friends, and colleagues all benefit from her unwavering devotion, and she is all the more unshakeable and determined when invested in something that resonates with her. Her passions are things that give her energy, rather than drain it, which counts for a great deal when the odds are stacked against her or the situations she's faced with are especially difficult.

adaptable
Of course, Bryn isn't a woman who lets her actions be dictated entirely by her heart. Mentally speaking, one of her biggest strengths is definitely her ability to be adaptable in all aspects of her life. It speaks not only to her resourcefulness, often times under fire, but is indicative of a flexible state of mind that lets her work with the world and people around her. Well aware that things often don't go exactly to plan, remaining open-minded not only keeps her from adding undue stress to a situation but often enough takes her in new and interesting directions that she might not have traveled otherwise.

well-rounded
In many ways Bryn is a jack of all trades and master of none. Similarly, her knowledge and experiences can be classified the same way, having no particular exposure to one culture of economical background or another. Instead, she's interacted with people from all walks of life, broadening her world view not only within her country but beyond. In a very real way, knowledge is power and it's with an understanding of both the similarities and differences that people can share that makes her well-suited not only to her work but capable of connecting with so many people around her.

weaknesses:

critical
Unfortunately, the very things that are her strengths can also feed her weaknesses. Having a more well-rounded world view is useful for her, but she can on occasion become more judgmental of things she views as inherently wrong. As a woman of strong emotions and a certain level of competence, this can lead to her becoming more arrogant in her subjective views, and more outwardly opinionated. While this doesn't happen often, she can be stubborn in clinging to her few prejudices.

escapist
Despite Bryn's heart being a boon for her in most cases, it isn't without its drawbacks. She can wield her emotions for good and use them to propel her toward her goals, but if something is troubling her and she doesn't have work or family to focus on, they can quickly overwhelm her. Rather than deal with things, she will on occasion indulge in her vices to ignore it all instead. Most often this involves drinking or smoking to excess, or spending days at a time in bed. With or without company.

temper
And when escapism doesn't work, when she's irritated or provoked, there are (rarely) times in which Bryn will let her temper fly loose. There's only so much she can restrain herself, so many times she can bury her negative emotions so she can function before inevitably hitting a breaking point. Of course, not one for explosive bursts of violence, she will nonetheless cut to the quick verbally when given cause and a target.

job skills (optional): ...while Bryn was a surveyor before, she would be interested in putting her agent skills to better use on behalf of the Riverview government if they need a spy?? If not she's happy to return to surveyor work.
housing (optional): Bryn will be moving back into the house she and Thor got together.

network username: b.zethir

network sample: Lingerie, Waxing, and Drinks

prose/action sample: Ragnarok'd
nobasisinfact: (Default)

Richard Strand || The Black Tapes Podcast || Reserved

[personal profile] nobasisinfact 2018-05-02 02:01 am (UTC)(link)
player information
name: Haru
age: 37
contact: Bluekachu@plurk
other characters: N/A

character information
name: Richard Strand
canon: The Black Tapes Podcast
canon point: Episode 306
age: 54

(canon) background: A brief history of Richard Strand

(original) world:

abilities:
Possible supernatural abilities that have been mentioned. These include the ability to see demons (even when they aren't being seen by others) and the ability to locate missing people.

It's also been said that he is the sole person who can open the door to bring about the apocalypse.

Multilingual - Richard is known to be multilingual. It's postulated that he can speak English, Greek, Latin, Sanskrit, German, Russian, American Sign Language, Russian, Japanese, and Arabic

Gourmet cook - Richard has been canonly asked to be a guest on the TV show ‘Chopped’ and in episode 306, he offered to cook for Alex (presumably to ‘seduce’ her)

strengths:
Logic and reasoning - Richard possesses a genius level intellect and is a logical person. Logical to a fault even. He believes in fact and figures and scientific based evidence. He has a substantial capacity for rationalization in even the most non-rational of situations.

Keeping a cool head - Richard is a master at staying calm (or seeming to) most of the time. To this end, he uses his ability to rationalize the world around him. This rationalization extends to even the most fantastical of things (demons, occult rituals and the like). It not only creates an insulated barrier between him and everything else but also allows him to look at the world and all the insanity around him in a more stable light then most others would.

Strong emotional attachment - While something like having strong attachments to others might seem like a weakness (and in some cases is), for Richard, who had nothing left after his wife abandoned him, it is a strength. This attachment is what keeps him moving and keeps him able to rationalize his world, even when forces beyond his control are trying to rip it apart. His devotion to Coralee is what brought him to Alex, a woman who, through all of her prying and pushing, helped him to discover the reason behind his wife’s abandonment and the mysteries that had been plaguing his life since he was a child.

His attachment to Alex herself is what pulls him through. She was someone who was in all of the madness with him, the one who showed him he wasn’t alone. His emotional attachment to Alex, Charlie, and even Ruby is what keeps him moving forward, what leads him to want to understand and protect those around him.



weaknesses:
Skepticism- Richard is a professional at disbelief. Even when immersed and at the center of a conspiracy involving cults, demons and the end of the world (including the fact that he’s the key to starting the demonic apocalypse), Richard still manages to disbelieve and refute all of it. He knows there is a logical reason for it, even if he hasn’t found it yet.

To that end, when Richard can’t find a logical explanation, he refuses to admit that it might be something other than a hoax or just something that hasn't been able to be explained, yet. This is the basis of his Black Tapes. They are a conglomeration of his skepticism and his firm belief that there is a logical explanation for everything.

Insulatory nature- Because of Richard’s past he has become both cynical and insular. He doesn’t show his thoughts or feelings to the outside world and speaks very little of his emotions and inner thoughts. In fact, he tries his hardest to hide them; even from those, he cares most for. This, in no small part, causes Richard to seem as if he doesn’t care, or is heartless. It also often causes people to misunderstand his intention.

Being an unmitigated ass- Even those who care about Richard can’t deny that he is outwardly a complete asshole. He has no problems with using people to further the goals he has (case in point, initially using Alex and her podcast to draw out his wife, Coralee) or harshly criticizing someone’s ideas or beliefs. Richard is blunt to a fault and because of this, he comes off as harsh and heartless.


job skills (optional): Richard has 3 PhDs in Religion, Philosophy, and Mythology from Yale. He's also a professor at the University of Chicago.

Additionally, he is a scientific method ghost disprover so he is well versed in the equipment and techniques that go along with that, along with the ability to disprove video and audio tapes that have been altered.

I think it would be fitting for him to be a teacher or a professor.
housing (optional): Floor 9 Room 10

network username: TheStrandInstitute

network sample: test drive

prose/action sample: Meme

Edited (Full on HTML fail. Sorry about that) 2018-05-02 02:09 (UTC)
withimagination: (Default)

Eames | Inception | Reserved

[personal profile] withimagination 2018-05-02 02:04 am (UTC)(link)
player information
name: Parks
age: 26
contact: [plurk.com profile] everlark and [personal profile] pixiesticks
other characters: N/A

character information
name: Eames
canon: Inception
canon point: The end of Inception
age: In his 30s

(canon) background: wiki link
(original) world: N/A


abilities:

- hand-to-hand combat
- marksmanship with small handguns and ability to use grenade launchers as well as explosives, at the very least
- pickpocketing
- forging of documents
- dream sharing: Eames uses a PASIV to enter people's dreams and manipulate them, as well as steal information or plant ideas. Eames requires the PASIV machine to dream share.
- forging: While he's in a dream, Eames is able to forge or shapeshift into different people. He's forged into different ages and genders.


strengths:

- charming & humorous: Eames is quite the teasing charmer, teasing multiple members of the inception team throughout the movie, like when he startles Saito in the elevator with his forge, or when he tips over Arthur's chair. He seems quite amused by a lot of things, and his charm easily wins people over.

- intelligent: He's also a pretty smart guy. In regard to Saito wanting Robert to dissolve his father’s empire, Eames says 'Well, you see right there you have various political motivations and anti-monopolistic sentiments and so forth, but all of that stuff, it’s really at the mercy of your subject's prejudice.' He also hits it on the head that they need to target the father/son relationship and comes up with the idea to have Robert give himself the idea by suggesting it to him as a forge of his godfather.

- kind: He is also (though he doesn’t show it as often as he should) pretty kind. Despite obviously disliking Cobb, when they think they’ve failed, he says 'It isn't me who doesn't get to see their family, is it?'. He also is concerned about Saito's wound, and tells Saito to not be silly when he repeats what Eames said about how there’s no room for tourists on a job like this.

weaknesses:

- shaky morals: He is, after all, a thief. A dream thief, too. He frequently steals from people, enters their mind and messes around in there without their permission, forges things, etc. I tend to lean on the side of that he finds it interesting, but I do think he enjoys the money too, with his gambling in the beginning.

- bit of a temper: He’s annoyed and angry when Cobb reveals that they're stuck in Robert’s mind, 'battling his own private army, and if [they] get killed, they’ll be in limbo' - the place deep in one's subconscious where one ends up if they go too far layer-wise or are killed while sedated in a dream - 'till [their] brains turn to scrambled egg' (as Eames so eloquently puts it.). He even decides to quit working, but Cobb guarantees they'll be killed no matter what if they quit.

- bit of a jerk: Cobb asks him to distract a guy while he runs, and Eames barely even tries. He also tips Arthur's chair to demonstrate what a kick is and to bother Arthur because he thinks it's funny. He also found humor in Yusuf testing his compound on Arthur and pushing him out of the chair to prove that the inner ear function remained untampered with. He's usually a jerk for a comedic effect, but he can just be annoying.


job skills (optional):

- proficient in languages
- really good with people and psychoanalyzing them, though he has no psychology experience or anything like that
- good at fighting

housing (optional): no preference!

network username: couldbeadream

network sample:

[Eames smooths a hand over his hair to tame what the wind has made crazy before switching his phone to video.]

Morning, all. Just getting some fresh air. Lovely day. I’m Eames, no 'mister' necessary. I'm a people person. Also a dog-lover and I love long walks on the beach. I don't, however, know my sign; sorry to disappoint.

If we're stuck here together, I should like to get to know you all. Let's start with: 'Who in all the universes would you most like to be stuck on a deserted island with and why? '. Anyone at all.

[He grins.] Bonus points to anyone who picks me.

If anyone recognizes my name, give me a ring, hm?

[And he hangs up.]

prose/action sample:

tdm thread with Breq
expeditiousness: (pull me like a ripcord)

tommy shepherd >>> marvel 616 >>> reserved.

[personal profile] expeditiousness 2018-05-02 02:06 am (UTC)(link)
player information
name: Rae
age: thirtysomething.
contact: [plurk.com profile] incendiarism; thoughtproblems#5852 @ Discord.
other characters: N/A.

character information
name: Thomas “Tommy” Shepherd, aka Speed
canon: Marvel 616 (comics)
canon point: post-Young Avengers (2013) #15
age: 18

(canon) background: Tommy @ Marvel wiki and Wikipedia.
(original) world: N/A.

abilities: Tommy is a mutant equipped with superhuman speed in both physical ability and mental perception, which means he both moves much faster than the average person and thinks/processes information that much faster as well. Using this super-speed, he can generate hyperkinetic vibrations capable of accelerating solid objects on a molecular level to either explode or destabilize enough to safely pass through other solid objects. Other speedster gifts Tommy possesses include superhuman stamina, agility, strength, and durability. (Wikipedia and the Marvel wiki go into the specifics of these abilities in a little more detail, if needed. None should need to be nerfed but I’ll defer to mod judgment, of course!)

strengths:
Determination: Despite a history of missteps and run-ins with the law, Tommy chose a hero’s life as Speed, and he’s quite dedicated to the cause of doing overall good. When the Young Avengers disbanded in the wake of Stature’s death, he was the only member to voice a desire to continue, stating “This is a war we’re fighting … you don’t stop fighting, or the bad guys win.” When his priorities align with his die-hard work ethic, there’s very little that will stop Tommy from reaching his goals.

Responsibility: Tommy might act more devil-may-care than his twin, but he takes being a good guy just as seriously as Billy does - holding himself to a high standard of performance, pushing himself to save everyone in need, feeling utterly disappointed when he fails to live up to the expectations he’s set for himself. In the field, he takes personal ownership for his actions and doesn’t need to be asked to pitch in and help - by the time you ask, he’s already hard at work.

Resilience: Tommy didn’t get the best start in life; his parents divorced when he was young, and he spent his life before meeting the Young Avengers in and out of juvenile detention for frequent trouble with the law, such as “accidentally” vaporizing his high school with his mutant superpowers. When the Young Avengers found him, Tommy had been imprisoned for months under court order in a highly secure facility and subjected to experiments designed to turn him into a living weapon. Despite these troubles, Tommy was able to turn his life around as Speed, dedicating himself to using his powers to help rather than harm. His ability to bounce back from adversity and roll with the punches is noted by his teammates.

weaknesses:
Emotional dishonesty: Tommy loudly proclaims “I don’t have feelings,” which is a) untrue and 2) unhealthy - even Magneto, his grandfather and one of the most notorious mutant villains, cautions him against it, warning “you’ll end up like me.” Refusal to acknowledge his feelings means Tommy experiences significant roadblocks in developing deep, meaningful relationships of all kinds - he’s friendly enough, but it’s on a superficial level. Even with his twin Billy, who is probably his strongest personal bond, Tommy is somewhat emotionally distant.

Arrogance: Tommy almost constantly runs his mouth, and a lot of that’s spent on talking himself up, such as claiming he’s faster and better-looking than his uncle Pietro, or that out of his entire team of superpowered friends, he’s the only one necessary to take on another group of adversaries. Some of this is bravado - Tommy downplays his insecurities about being good enough and never admits to these feelings aloud - but some of it is honest. Tommy knows he’s skilled and capable, but he doesn’t acknowledge that he isn’t indestructible, which can lead to trouble. Everyone has limits.

Lack of foresight: Tommy’s all go all the time, which means he doesn’t take the time to plan ahead before he acts, and he doesn’t consider consequential effects of his actions. Most of the time, he’s quick enough to land on his feet, but he has run into trouble in the past as a result of this no-planning policy - trouble of the “getting poofed by a cosmic horror-monster to an unknown dimension for months” kind. Tommy raced into action without taking any strategy into consideration, and while he ended up OK and with apparently no memory of where he was during that time, that episode could have ended a lot worse for him.

job skills (optional): REALLY fast worker; accurately assembles things; stays on task ‘til the job’s done.

housing (optional): No preference!

network username: SPEED

network sample: TDM prompt V & thread with Wally.

prose/action sample: TDM prompt I & threads with Billy, Loki, Thor.
Edited 2018-05-03 06:10 (UTC)
breqintopieces: (Tension)

Breq | Imperial Radch Trilogy | Reserved

[personal profile] breqintopieces 2018-05-02 02:10 am (UTC)(link)
player information
name: Ptero
age: 21+
contact: [plurk.com profile] needslineface or PM
other characters: n/a

character information
name: Breq
canon: Imperial Radch Trilogy
canon point: After shooting out the oxygen tanks in her shuttle to protect Provincial Palace Omaugh. (Ancillary Justice)
age: 2000+ years

(canon) background: Here (written background--the wiki sadly doesn't have any kind of summary for the character or books)

abilities: Breq is an ancillary, aka a "corpse soldier," and as such is modified in a number of ways.

- Enhanced reaction times and accuracy. While they aren't infallible, ancillaries are AI-controlled soldiers that have a faster processing speed than humans, which allows for almost uncanny aim and being able to get the drop on human fighters more often than not.

- Implants that she received as part of her conversion into an ancillary. These implants initially facilitated her connection to Justice of Toren, when it still existed. She still has minor optical and communication implants, and the communication implants she can use to directly communicate with other ship and station A.I. and receive data feeds from them, though she can occasionally have a hard time multitasking while processing it.

- Armor that appears as a silvery barrier around her when she activates it, that protects her from physical attacks, by converting kinetic force into heat. It's not infallible, but it can and will stop bullets, or lessen the impact of a fall. The armor won't go down until she wills it down, or she dies.

In addition to these abilities, Breq has some eclectic knowledge she's collected in her long life. Her main experiences have been those of a soldier, of course, but she also knows more than eleven languages, and has experience accumulated from a number of odd jobs.

She also carries with her the Garseddai gun. The gun is basically undetectable by security systems in her home universe, and the bullets it shoots are designed to move for exactly 1.11 meters after hitting their targets. It is capable of breaching Radchaai armor.

strengths:
- Compassion: Breq would try to tell you otherwise, but she cares deeply for the wellbeing of others. She finds herself being compassionate even in situations when it's not in her best interest. That becomes particularly clear in her treatment of Seivarden, whose life she saves multiple times despite her professed hatred toward him. As he puts it, "If that's what you're willing to do for someone you hate, what would you do for someone you loved?" Although Breq may not express her affection physically or verbally, she will always stand by those who have earned her affection.

- Defender: Breq hates to see injustice happening in front of her. Though she tries to be a realist, she will be generous with her money and time if she thinks she can change someone's life for the better. She's particularly sensitive of how those in power treat those beneath them, and will take the underdog's side almost every time.

- Quick thinker: When confronted by a problem, Breq is always one to jump into action. She's reluctant to stand by and watch when she can act, and prefers not to spend her time navel-gazing when she could be moving toward her goals. She can be patient, but she's often dogged in her pursuit of her goal, and will gamble on long odds if she thinks the reward will be worth it, a habit that has served her well in the past.

- Music Lover: Breq has a deep and abiding love for music of all sorts, and little delights her more than finding new songs to sing. Despite having a less-than-stellar voice, she hums nearly constantly.

weaknesses:
- Self-sacrifice: After Justice of Toren's destruction, Breq considers herself to be a broken remnant of her former self. She therefore often pushes herself beyond her limits for the sake of her goal and expresses disbelief when others save her, considering that she is "just an ancillary."

- Agoraphobia: "Confined" to the perceptions of a single body, Breq often feels unsettled by her inability to monitor the environment around her. She can deal with some of it by keeping a wall to her back, but when put into open spaces, she quickly becomes jumpy.

- Social blindness: Although Breq is observant, she has some consistent blind spots in her awareness of emotions and social norms. As a product of the Radch, Breq often struggles to determine a person's gender and finds assigning pronouns stressful guesswork. She also has to put in conscious effort to maintain facial expressions, as they do not come naturally to her.

When it comes to herself, Breq routinely fails to recognize that other people can read her. She is often surprised when other people correctly assess her mood, and has to be told how they were able to do it. She has even failed to realize that she was crying on a number of occasions until it was pointed out to her.

-Desire for revenge: For all that she cares, Breq can hold just as much of a grudge. In her resentment toward Seivarden and Skaaiat, she put her mission at risk by taking out her anger on them in pointed questions, even in situations where she was trying to hide her identity from them. Even more dangerous was her willingness to start a civil war with the potential to tear apart the entire Radch, if it meant getting her revenge on Anaander Mianaai.

job skills (optional): An experienced soldier with many years of experience and inhuman reflexes despite an injury to her right hip that troubles her sometimes. She's skilled at learning languages, and has done a number of odd jobs in her life.

network username: breq

network sample:

[There's a moment at the beginning of the video where nothing is happening. Breq is leaning forward slightly, one hand raised as she fiddles with something on her device, her eyes focused away from the screen. Then she sits back, and the hand drops into her lap. Her expression, previously completely blank, now transforms into a congenial smile in the blink of an eye, the perfect impression of casual friendliness.]

So, Riverview.

Do you know any good songs? The kind of thing you sing to yourself while working, or with friends. I'm not opposed to anything with instruments, either.

[A tilt of her head, a vague gesture with one hand.]

I'm something of a collector.

[There. Message complete, she lets the muscles of her face relax, drops the smile. In the brief slice of time before the recording ends, any viewers will see Breq, expressionless once more, before she reaches out, and--click-- the video ends.]


prose/action sample: 1 2
evite: (give me your cold hands)

skye — agents of shield — reserved

[personal profile] evite 2018-05-02 02:51 am (UTC)(link)
player information
name: jenna
age: 21+
contact: PM
other characters: n/a

character information
name: Skye
canon: Agents of Shield
canon point: 2.11, Aftershocks — just after her conversation with Fitz
age: According to documents discovered later in the series, Skye was born in 1988. She'd be approximately 25 years old in 2013, when I estimate Season 2 to be held. (The timeline is naturally vague, but that's a good approximate.)

(canon) background: the Agents of Shield wiki, and the MCU wiki for good measure.

abilities ("human"): Within the universe of MCU/Agents of Shield, Skye's abilities in regards to hacking / computer sciences seem to be without limits. She is canonly referenced as gifted/genius level in these fields. However, since the servers, systems, and general existence of Riverview is going to be a literal whole new world to her, there is going to be a severe learning curve. She'll still try, but what she'll manage to accomplish on her own will definitely be a disappointment to her at first. Beyond her technological prowess, Skye has approximately a year's worth of one-on-one training in martial arts, self-defense, and weapons handling under her belt thanks to Grant Ward and Melinda May (amongst others), so she'd likely be considered Capable, but certainly not an expert in this regard.

abilities ("inhuman"): Though extremely new to her, her power is active at this point in her canon, so here we are. As an Inhuman — a race of altered human beings who possess Kree genetic code — terrigenesis has gifted Skye (or cursed her, depending on who you ask) with the ability to create and control seismic waves and vibrations. In theory, this could be anything from gently rocking a glass of water until it tips over to world-shattering earthquakes, but as of right now, her control over her power is non-existent. Extreme emotion, however, does trigger reactive waves (as seen in the clip above) — she'll be doing her very best in Riverview to avoid anything like it until she can get a better grip on her newfound ability.

strengths:

— A product of the American foster system, Skye is no stranger to adversity, challenges, or roadblocks. As a result, she's tenacious, resourceful, and just plain stubborn. Years of being the girl with nothing to her name but her wits and what she can keep in her pockets has given Skye the ability to make the best out of any situation — whether it be by improvisational skills that would make a seasoned SNL cast member blush or the simple art of street smarts and charm, she's shown herself capable of scrambling to her feet both literally and figuratively in any situation that's come her way in life. (So far, anyway.)

— For a girl who lacks the traditional 1950s nuclear family, Skye is surprisingly a people-person. First impressions will likely paint a portrait of a chatty, confident, charismatic girl, one who can talk to anyone she meets. She's admittedly occasionally a bit flippant or disrespectful, but there's rarely any malice to her tone; it seems to only add to her charm most of the time, as she knows when to dial down the not-quite-teen-spirit when in the presence of authority figures who actually deserve her respect.

— Beyond simply being capable of talking to people, her greatest asset to the SHIELD team (and in life, to be frank) is her capacity to care about them. Even for a sheltered foster kid, Skye's cynicism does not extend to the people within the organizations that have failed her; she is, instead, warm and empathetic, choosing to see the best parts of people until she is forced to see something else. While she might evoke a devil-may-care attitude that's laced with casual sarcasm, there's caring and compassion beneath the nosy questions or sharp wit; Skye wants both to know why people do the things they do and what might make them happier.

weaknesses:

— Skye's lazy. Her motivation and drive tends to linger at the edge of Bruno Mars-levels of "I'm not doing anything today" unless there's a carrot dangled at the end of a stick, and even then, Skye's self-discipline is severely wanting on occasion. There has to be something worthwhile in it for her — whether it's an answer to a question she's been chewing on for the better part of two decades, the satisfaction of proving someone wrong, or just not dying, Skye's got to be the one determining the value both in the ends and the means.

— Skye's got a bit of a identity crisis. Most of her confidence is false-won and worn, and her insecurities are quite easy to spot by a practiced eye — her place in the world, both real and perceived, keeps her on-edge, ready to protect herself. As such, her lack of a last name is not stylistic or a lazy accident, but a direct, intentional action. At the first opportunity, Skye purges the world of her legal identity (Mary Sue Poots). Though more traditional options were available, even more convenient ones, she chooses the nuclear option — and, on top of it, takes no surname at all, as there's no family she feels a part of yet.

— She's impulsive, incapable of resisting the urge to know or discover even when presented with strong admonishment to do exactly that. It certainly bites her in the ass more than once: for example, she nurses a gun wound after she'd chosen to pursue a suspect without back-up and got shot in return. She might logically know better, but rules and regulations serve only to restrict those that aren't smart enough or determined enough to find a loophole around them in Skye's opinion, so they certainly aren't going to stop her. The only thing that will is... well, physically being stopped. She's the "break both legs and I'll crawl" type, though, so it might be more effort than it's worth.

job skills (optional): Exceptionally talented with computers, she'd proactively offer up civilian-level skillsets in anything software-based. Hardware-based would be fine from a player perspective, but she'd be prone to making mistakes and needing very much to learn and adapt on the fly if such a job was assigned. Also worth noting: while she's not a bodybuilder, Skye does have good muscle definition and reflexes, and would do well in a physical role as well. She'd prefer not to take orders all day long, but I'm not opposed to making her life a little miserable either.

housing (optional): Skye is sociable, and capable of chatting up a storm if the mood strikes her, but she needs her alone time. She'd prefer a private room where she can get reacquainted with the way normal people live. Feel free to impose talkative or noisy neighbors, if desired.

network username: skyenet

network sample: check.

prose/action sample: check.
justbeginning: (u got me on that one)

elizabeth weir | stargate atlantis | reserved

[personal profile] justbeginning 2018-05-02 03:41 am (UTC)(link)
player information
name: dani
age: 26
contact: [plurk.com profile] comatoseroses, t.fantasyfan@gmail.com
other characters: finn | [personal profile] bythehand

character information
name: Elizabeth Weir
canon: Stargate Atlantis
canon point: Season 3, Episode 18
age: 33

(canon) background: relevant links are here and here!
abilities: Elizabeth has no superhuman abilities to speak of! She has some basic firearm proficiency, but unlike many characters on the show, has no extensive combat training or military experience to speak of. She is also not a scientist, although she's heading up a scientific expedition. She's known on Earth as an expert in international politics, having brokered dozens of treaties over the span of her career (straight up into mediating for the UN), has 2 PhDs, and is fluent in five languages. Elizabeth is intelligent and well-spoken, with a knack for navigating tense/tricky political situations.

strengths:
+ compassionate: elizabeth is compassionate and kind by nature, something commonly noted by others (even adversaries). she strives to listen to her people's problems and to solve them, and is fiercely loyal to them. in season one, when the opportunity to send a message back to earth presented itself, elizabeth filmed videos for the families of every single individual who'd died to date during the expedition (no small number). while pragmatic when she needs to be, her moral compass is very firm and she can be emotionally driven. she has a knack for understanding the position someone is in, the way that it might make them feel, especially if it's a difficult one. she treats others with respect until such time as they might do something to lose it.

+ diplomatic: diplomacy is more or less her specialty! she's well-known on earth for her skill in political situations. she's collected, poised, and eloquent, but she also doesn't stand for being disrespected or manipulated. establishing diplomatic alliances is one of her primary goals in new planets/civilizations that the team comes across.

+ leader: as the head of the atlantis expedition, elizabeth has earned the trust and respect of most everyone in the city. authority figures who arrive and try to brush her off, or who are sent to effectively audit her standing as head of the expedition, often come out the other end with a measure of respect and trust of their own. she takes her responsibilities with the utmost seriousness, and makes decisions she thinks will best benefit everyone working with her. or, you know, keep them alive.

weaknesses:
- stubborn: while not always necessarily a bad thing, given her career path, elizabeth can be extremely stubborn. i would venture to say occasionally to the point of outright belligerence. elizabeth will dig in her heels and go verbally toe-to-toe with anybody if she feels that she needs to. she did so with the oversight committee in the s2 finale/s3 premiere when they were reviewing all the decisions she'd made as head of the atlantis expedition, and then proceeded to outright refuse to continue her debriefing with them later.

- wartime perspective: the unfortunate thing about living at war with the wraith (and other powerful enemies) is that, sometimes, kindness is forced to take a backseat in order to ensure survival. elizabeth has had to make very tough calls, some of which involved knowing that she may be sending good people to their deaths. she's lied, formed questionable alliances, and authorized decisions for the sake of the many over the few that were ethically ambiguous at best (including but not limited to biological warfare and allying themselves with a cruiser full of wraith). they're effectively dealing with the fate of the universe, and that can cause some views to shift.

- suspicion: hand in hand with that shift in perspective comes a shift in trusting new people or situations. elizabeth works to try to establish friendly, trusting alliances with other civilizations as they discover them, but even then there are necessary precautions and great deals of information that need to be withheld for the simple matter of security. at the end of the day, they've extended a collective hand to others and been double-crossed more often than not. elizabeth can't afford to take that lightly.


job skills: diplomat, leadership experience. responsible for a large-scale scientific expedition back home (which she sadly can't get into detail about for Security Reasons).
housing: would prefer a private room!

network username: e.weir

network sample: here + here!

prose/action sample: here!
Edited (typoed my own canonpoint yikes) 2018-05-02 04:37 (UTC)
fairhair: (010)

Fandral | Marvel Cinematic Universe | Reserved

[personal profile] fairhair 2018-05-02 07:49 am (UTC)(link)
player information
name: Lausanne.
age: 28.
contact: [plurk.com profile] fritzwinky or PM.
other characters: N/A

character information
name: Fandral.
canon: Marvel Cinematic Universe (MCU).
canon point: Post- Thor: The Dark World.
age: Around 1500, but appears to be around 30.

(canon) background: Can be read here.

abilities:
Heightened physiology. As an Asgardian, Fandral might be what some consider to be "super." His strength, agility, metabolism, and endurance is unmatched by that of a typical mortal body. To other Asgardians, or those of equal stature, Fandral's quickness and stamina is still above average, largely due to his life as a warrior and particularly his swordsmanship.

The Best With A Blade. Fandral's preferred weapon is that of a sword. While he's often seen wielding something more like a foil, his swordsmanship - hailed as the best - is evident across a variety of swords and blades. Fandral is also skilled in hand to hand combat.

Charming. Fandral has a natural ability when it comes to making people like him.
He's famously charming, his sweet-talk a skill in and of its own right.


strengths:
Loyalty. Fandral's loyalty is nearly unrivaled. The first association people often make with him is that he Thor's good friend, and that he is a member of the famous Warriors Three - his identity is based in that of his friends and the relationships he keeps with them. One such friendship can even be compared to the "inseparables," the same name sometimes used to describe The Three Musketeers.
Fandral's sense of loyalty is often put on display. While there are moments where he may hesitate at the plans set to him, his love of his friends always wins out. He will - and has - followed those close to him into certain danger. At Thor's request, Fandral turns on his fellow guards to aid in grand plans, putting himself at consequence. This loyalty is even extended to Loki on certain occasions. While perhaps not the best of friends, Fandral has still demonstrated that he's willing to lend a hand to the trickster should he need to.

Kindness. Fandral likes to believe in the best in people. He is trusting of those around him, perhaps because he's spent so long in the company of those he knows won't let him down. He's a very open and giving man. You can find him smiling more often than not, attempting to ease situations rather than escalate them. His kindness is also evidence in his sweetness (read: his inherent charm), and his willingness to put himself on the line for others.

Brave. This is a fact that cannot be argued with. As a warrior and a member of Odin's Guard, Fandral's bravery comes without question. While it does ride on the back of his reckless nature (see his weaknesses), his courage is truly what makes him stand out as someone notable. It's a culmination of all his best traits because they motivate him to be unafraid even in dire situation, and his bravery aids him time and time again on the battlefield. When the time comes to be serious, Fandral has no problems focusing on the task at hand. He's not one for panicking. His ability to keep a level head has, undoubtedly, kept him alive for several centuries.

weaknesses:
Arrogance. With a name like The Dashing, it's easy to see how someone might let that go to their head. Fandral's arrogance manifests itself in the form of being a ladies' man, a lover when he's not being a fighter. It's a common sight to see him surrounded by several pretty things, always touching him or tittering away while he tells boastful tales of his adventures. He has no problems with throwing out a sassy remark or cutting comment if he feels himself above a situation. Fandral is also rather vain. He's often adorned in fine furs, or well fitting clothing. He's even expressed more concern about his face after being near fatally wounded.

  • Reckless. This is certainly almost a requirement for being an Asgardian warrior, but Fandral, like his friends, takes it to another level. To him, the ultimate glory is found in adventure and a good fight. He's not afraid to jump into something new and unknown, he's certainly not afraid to brandish his sword first and ask questions later.

  • Not That Smart. Fandral is a classic case of "at least he's pretty." He's not known for his plans or his brains. Generally, when a scheme is made, Fandral is a ready follower but does little to contribute until they get to the physical parts. He's also a little flippant. He's not quite the serious one of the group. Even during a fight, he'll laugh or make quips, seeing it more as a game or something of a pastime.


  • job skills: Good with teamwork, a member of the Einherjar (Asgard's main army), adaptable.
    housing: No preference.

    network username: dashing

    network sample: TDM Sample.

    prose/action sample: TDM Sample.
    hellshot: <user name="proverbially"> ([1])

    Reaper / Gabriel Reyes | Overwatch | Reserved

    [personal profile] hellshot 2018-05-02 11:50 am (UTC)(link)
    player information
    name: Gaacha
    age: 29
    contact: vicninty @ plurk , thegaathing @ aol.com
    other characters: n/a

    character information
    name: Reaper / Gabriel Reyes
    canon: Overwatch
    canon point: Infiltration (short)
    age: Est. 56

    (canon) background: Here.
    CRAU: Eluvio

    ↪ Arriving to the Eluvio had been a strange experience for Reaper--as a mercenary he first thought he had been captured by an enemy. He was held in quarantine due to his body being dead but walking--but once the medical staff deemed him not a danger of infecting others with his body’s strange rapid regen/decay, he was allowed free reign of the ship like all others who arrived.

    ↪ Space travel isn’t a hugely documented thing in his world apart from the Moon Base’s colony of Superintelligent Gorillas (seriously) but getting used to the idea that there’s life far from Earth took a bit of getting used to. Also getting used to the fact that being a dead man walking isn’t the weirdest thing to exist took some getting used to, too.

    ↪ Being away from home become, on one side of things, a bit of a point of uncertainty for Reaper. He has goals, ambitions, and things he feels he must finish before whatever’s keeping him alive gives up the goat and his life truly ends. However, given that he’s friends with Sombra, the super-hacker, he felt as if they would eventually find a way home. This was enough to make him not worry about being far from home--because he doesn’t exactly have any connections other than goals to take care of there.

    ↪ He has a distrust of governments and authoritative figures as a basis due to his history, but within the first few weeks of his arrival, he learnt that the people spirited away onto the ship were being used for missions of a questionable nature. His own ally from home, Sombra, being one of them. When learning she was rewarded for the possible genocide of an entire planet, he decided it was the first step to distrusting the government/people in charge here to. So much so that he even killed some of the aliens that had been brought aboard the ship during evacuation alongside another untrusting crew member he’d made an alliance with.

    ↪ Within the next few weeks when murders started happening on board the Eluvio, as well as technical failures and sabotaged systems including life support and artificial gravity, Reaper began to suspect the ‘rescued’ aliens alongside a great number of other members.

    ↪ During this, he was forced to interact with a great number of individuals, both combat trained and common civilian alike. Being a man who was once a soldier and a leader, he took it on himself to (reluctantly) teach a few of those on board basic self defense and how to handle small-scale weaponry to avoid being the next victim of the ‘random murders’ happening on board.

    abilities:

    Wraith
    ”Looks like you’ve seen a ghost.”

    It’s not entirely clear to what exactly Reaper is thanks to the limited information Blizzard has released about their character, but given what we know of the lore of Overwatch and the science that exists within it, it’s easy to put the pieces together. Reaper was brought back to life by scientific means, and whatever procedure that was conducted on his body simply went wrong, and has caused his body to become something twisted and out of human shape. While it’s unknown what his face looks like, it’s clear from the comic, the game, and even the animated shorts that he can turn his body into a gaseous cloud--speculated to be a cloud of nanomachines that keep his body regenerating from its constant degeneration--and into human form again. He can travel distances unnoticed by taking this form, as well as avoid taking damage from enemy attacks. His speed is also greatly increased in this form and he can slip between the cracks and get into places one normally wouldn’t be able to.


    Reaping
    ”The few bodies recovered of his victims were pale, empty husks drained of life, their cells showing signs of intense degradation.”

    While it’s not entirely clear what Reaper’s body is--science or supernatural--if there’s one thing that’s clear it’s that he can drain the life from those he defeats in battle. Leaving lifeless husks of those who die in battle against him, he takes on their energy for his own, referring to the energy as the ‘souls’ of the fallen. Though, whether or not the energy he takes is actually a person’s soul or just that he can steal the remaining vitality from fresh corpses is uncertain, it’s at least clear that he takes energy from the bodies of the dead.

    Shadow Step
    ”From the shadows.”

    Relating back to Reaper’s Wraith form, his Shadow Step ability allows him to move from one place to another with relative ease. However, this ability is limited to its short range and is restricted to Reaper’s line of sight. For example, he could use this ability to ‘teleport’ to the top of a building as this can be within his line of sight. However, if his destination is for example, behind a door or wall, he cannot simply teleport inside a building because his destination isn’t one he can see.

    Active Regeneration
    ”That which doesn't kill you, makes you stronger.”

    Hard to kill what’s already dead, isn’t it? Even harder when what you’re trying to kill doesn’t exactly have a body that’s always tangible enough to shoot down with bullets or even destroy with a Tesla Cannon. In the short ‘Recall’, Reaper is literally obliterated by a high-energy electric cannon and comes back later without a scratch. His body turning into a cloud when he sustains enough damage to literally explode, he survives and regenerates later, suggesting that it’s harder to kill him then one might think. He is a ghost, after all.


    Firearms - Hell Shotguns
    ”Death Blossom is Ready.”

    Probably one of the biggest jokes in Overwatch is that ‘Reaper doesn’t know how to reload’. Which is due to his personal reload animation that causes him to throw down his current guns and pull out an entirely new set from under his coat. How many he has on his person is anyone’s guess, and why he doesn’t reload like a normal human being is a mystery, too. But that aside, his weapon of choice ARE two huge, double-barrelled shotguns with intense kickback. They can tear though both people and even anti-omnic tanks like in the ‘Infiltration’ short, but are extremely short-ranged and require Reaper to get up into the face of his foe in order to do any significant damage. Not that he has a problem with that.
    When facing multiple foes, as well, he is capable of unleashing an ability which makes him shoot off a flurry of shrapnel in every direction, causing massive damage to anything and everyone within range. While using this ability, Reaper is nothing more than a vague blur of smoke and bullets until he’s wiped out everything around him.



    strengths:

    Leadership: He used to be one of the co-founders of the heroic international group called Overwatch. He was a driven force and a competent leader, and was liked by many of the people who worked under him. Noted as being the main driving force behind the end of the Omnic Crisis, his leadership abilities are second to none. These skills as a competent leader to haven’t faded--capable of teaching others how to handle themselves in battle and protecting those he considers allies is second nature, as a good leader never leaves anyone behind.

    Drive: Not too many people can continue on working towards their goals even after they’ve died, but this is the main strength Reaper has going for him. Back in his younger days as a military leader, he had a drive to do what was right, even if it was unsavory (Like killing a man instead of capturing him because it was more effective). That drive lived on after death just as he has, and he now uses it to push himself forward, even if it means being the bad guy. Throwing himself into situations where he could even lose his life AGAIN; so long as he can attain his goals and get where he wants.

    Resilience: He’s been knocked down and thrown around, people have tried to bury him, kill him, and keep him down. Like a coil, no matter the situation Reaper is thrown in, he always manages to bounce back--even being blown up in a military base, he gets up and continues forward. Attacking the Overwatch Museum to steal tech only to be beaten? Fine, he’ll attack a base in Gibraltar to steal information. Get electrocuted to death again by a tesla cannon? Fine, he’ll get up and go attack Russia’s main weapon base to kill the most powerful woman in Russia. He’ll always get back up.

    weaknesses:
    Holds Grudges: He used to be a hero, and a well-known one. He was surrounded by many friends and allies, and yet at the end of it all, everything was taken away from him. Now as the terrorist reaper, he’s turned his back on all those who turned their back on him, and he’s not so quick to forgive those who wronged him. Killing ex-Overwatch agents systematically, having a list of names that were his old friends--he holds a grudge against all of them and probably will until the bitter end.

    Fixated on Suffering: He wears a mask. His body is constantly deteriorating and rotting and healing in a mad cycle that never ends. It’s suggested that living is painful for him, his body a constant ache. Because of this, he uses his sufferings and pains as a fixation point. Telling those he holds grudges against that his suffering is their fault, that he was hurt so he will hurt those who caused it in return. He hides his disfigured body and laments being killed, so much so that he drives others away from him simply by being some ‘horrifying monster’.

    Impatient/Irritable: He’s a military man with a very low sense of humor and even less patience for people who play around when there’s work to be done. Having to growl at his allies to ‘focus on the mission’ or to ‘stop fooling around’ are extremely common phrases for him to throw around, and barking out his annoyance for tomfoolery of those he’s working with is pretty much the norm for him. If there’s a job to do, do it fast, and don’t mess around.

    skills (optional):
    Fluent in both English and Spanish
    Skilled in heavy and light weaponry, close ranged combat, mid-ranged combat.
    Leadership skills in a militaristic setting
    Sewing/Crafting/making own clothing/accessories (I’m serious)
    Black Ops operations (Locating, Capturing, Interrogation, and all that nasty stuff that goes with it)


    housing (optional): Anywhere is fine.

    network username: GraveMistake

    network sample: Inbox thread and Eluvio thread..

    prose/action sample: Eluvio thread aaaand another Another Eluvio thread
    Edited 2018-05-02 11:50 (UTC)
    physioneural: (Default)

    Steve Roger | Marvel Comics | Reserved

    [personal profile] physioneural 2018-05-02 06:58 pm (UTC)(link)
    player information
    name: Claire
    age: 29
    contact: [plurk.com profile] slanndalous
    other characters: N/A

    character information
    name: Steve Rogers
    canon: Marvel-70105
    canon point: His death at the hands of Peter Parker, the Hulk
    age: ~40s

    (canon) background: Steve Roger's history takes a dramatic left turn when Dr. Erskine, creator of Project Rebirth's super serum, is assassinated en route to Camp Lehigh, New Jersey. A couple other soldiers are also killed in action by a Hydra agent, including Ben Parker (Peter Parker's uncle).

    Reed Richards, head of Project Rebirth, scraps the plan and sends all of its volunteers home. Steve remains behind and asks for another opportunity to prove himself and help the war effort. Richards agrees and briefs him on another scrapped project—Project Iron Man. It is a prototype for a combat suit that runs on the physioneural energy of its pilot.

    That means that the pilot has a chest plate surgically implanted, using electrodes connected to the heart to conduct the energy. The energy required to pump the heart and fire neural synapses is used to then power the suit. The advantage of this is no enemy can effectively steal a working Iron Man suit. Once the pilot is taken out or killed, the suit is completely inoperable. The disadvantage is that it takes an enormous amount of power and endurance to pilot the Iron Man effectively. And lastly, the surgery to implant the chest plate mandates that the pilot be conscious during the initial installation. All in all, the US Army nixed the idea because who would be crazy enough to go through open heart surgery conscious and sacrifice his golden years piloting a hulking piece of metal?

    Surprise! Steve Rogers is totally ready for this. He is outfitted with the power supply and begins training to control the Iron Man in December 1941. He sees active combat in August 1942 during the Guadalcanal Campaign in the Pacific theater. He continues his tour until the end of the War. He is promoted to the rank of Colonel and is eventually awarded the Medal of Freedom.

    A good decade and some change later, he retires; however, he stays on retainer and as a military consultant with the Pentagon. The Iron Man has taken quite a toll on him by this point. At only 40 he's gone completely gray. Richards continues to encourage him to retire completely before the Iron Man takes his life, but lol Steve's not going to do that. He'll be needed again for some crazy mission like always. And that comes in the form of one very pissed off Peter Parker, who has turned into the Hulk from a freak gamma ray accident.

    Steve suits up one last time in the Mark II in order to get through to Parker, but it doesn't work. His rage is too deep and Parker crushes Steve inside the suit. His legacy ends there and he is buried in Arlington cemetery shortly after.

    MAJOR DIFFERENCES
    • Steve Rogers remains a normal human with no super serum effects. He is outfitted with a large chest plate that glows red.

    • Reed Richards has pretty much taken the place of Nick Fury, in position and appearance.

    • Bruce Banner is Spider-Man.

    • Peter Parker is the Hulk and has deep-seeded anger from the death of his uncle.

    • Tony Stark puts in his company's bid to take over the Iron Man project. He also requests to become the next Iron Man.

    • Bucky Barnes was seventeen when Iron Man saved his life during the Guadalcanal Campaign. He volunteers to take Steve Roger's place as Iron Man, but Tony Stark puts a damper on those plans.


    abilities: He's been through US Army basic training and has heaping gobs of endurance for a shrimp. He is trained in marksmanship as well.

    Nothing all that extraordinary for this cat.

    strengths:
    • Brave — The US Army had to 86 a combat project because the side-effects and consequences of the Iron Man suit were so grizzly they couldn't imagine any man willingly to try. Welp, Steve would. In the face of the dark picture Reed Richards paints for him, Steve doesn't bat an eye. Claustrophobic conditions moving half a ton of metal around? Fine. Painful surgery to guarantee a short lifespan? Great, where does Steve sign up!!

      And at the end of his run, knowing full well he is too old to be using the Iron Man suit safely, he stands up to the Hulk's furious barrage around Manhattan because no one else can.

    • Altruistic — Rejected by admissions and with the cancellation of Project Rebirth, Steve tells Reed Richards that this is his only opportunity to help the cause. While most people would be motivated by fame and power, it is clear by his explanation that he truly wishes to stop Germany at any cost to his own life because the War isn't going to stop without every last person helping. Richards tells him that he wouldn't even last five minutes, but Steve counters, stating, "Maybe not, but I'd be serving my country."

      During the rushed open-heart surgery, the doctor even comments that the miracle of this project isn't the suit's engineering or his handiwork, but "how God managed to fit a heart that big into such a small body."

    • Modest — Throughout his ordeal as a shiny new weapon for the war effort, Steve stays clear of press reporters in order to focus solely on helping with the war effort. Becoming a celebrity isn't going to halt Hitler in his tracks. He also never lets Richards give him too much credit for his victories either, deflecting his comments with more self-deprecating jokes.

    weaknesses:
    • Stubborn — Just as bravery got him his very own Iron Man, stubbornness ultimately gets him dead. As the only Iron Man pilot, Steve constantly puts the safety and security of the US on his shoulders. Richards repeatedly tells Steve to retire before the Iron Man drains him of all life, but Steve can't let go. He takes Iron Man out in order to stop the Hulk, but to no avail.

    • Prideful — Because the Iron Man is permanently bonded to him, Steve's identity has become similarly bound by his work with the suit. Without it, he would have been unable to fight for his country.

      So while his pride may not need a public stage, it is a war he fights within himself and the few friends he has that worry for his health. The Iron Man is too much a part of his identity to give it up with retirement.

    • Little regard for himself — From dangerous open-heart surgery and a prototype suit that could put him into cardiac arrest at any moment, Steve is too blinded by duty and his altruism to take care of himself. During the first years piloting the Iron Man, Steve grows nauseated and bone-weary from the process and regularly throws up once out of the suit.

      Several of his handlers will encourage him to rest, but he always refuses. That there's always something he can be doing to help the cause is his justification for putting his body through the ringer.


    job skills (optional): He's a military officer with combat training, but he is also a skilled artist
    housing (optional): where evs

    network username: s.rogers

    network sample: ONE

    prose/action sample: ONE, TWO
    Edited 2018-05-02 20:03 (UTC)
    tetherer: (066)

    the tetherer ( original ) reserved

    [personal profile] tetherer 2018-05-02 07:03 pm (UTC)(link)
    player information
    name: Javid
    age: 27
    contact: [plurk.com profile] erlking / discord @ javid#6941
    other characters: n/a

    character information
    name: The Tetherer
    canon: Original
    canon point: Beginning of Nina's route
    age: This isn't a huge difference, but they appear in their early 20s, but are actually 32. Amazing. (There's a running joke where they are all "oooo i'm older than i look" and because they're a god it's like, wow, they must be so old, but actually they're not)

    (canon) background: n/a
    (original) world: Long before anyone can remember, before recorded history starts, there was one world. The world was chaotic and dangerous, full of too many elements and too many creatures. The people were extremely diverse, but one trait linked them all: each and every one of them was born with a Nature. These Natures vary in strength and number. There are a few of which only one person may have at a time. There are more still, weaker ones that many share.

    Three powerful possessors of singular Natures came together, known only now as the Separator, the Tetherer, and the Destroyer. They saw the world was too dangerous to continue to exist as one. The Separator separated the worlds into many, not into pieces but into new wholes; the Tetherer tied them together so they would not drift apart and remain linked; and the Destroyer destroyed what worlds proved too dangerous to continue to exist. Even with the Destroyer, the worlds remained countless. These three powerful beings came together in one world and continued their work until their deaths.

    Only one world has a record of this time. And that is the Nexus, where Natures are revered and followed religiously. Those with powerful Natures, the same as those of the three powerful beings, are even revered as gods. New Tetherers, Separators, and Destroyers are found among the countless worlds and instated whenever the old ones die.

    The worlds vary wildly from one another, most completely unaware of the existence of Natures at all. One world may be completely peaceful and otherwise just like ours; another may be one out of high fantasy with monsters scattering the lands.

    The Tetherer was lucky enough to be born on the Nexus and shed their name to obtain their title early on, as the Nexus has Nature-scanning technology due to its preoccupation with this truth of the world, to a religious extent. The Tetherer has been bred to become a god since an early age, being privately tutored in all a leader would need to know in order to assume their role.

    While still being taught, they became close to a person that had been found from another world to be the new Destroyer, who essentially took them under his wing and contributed to their studies extensively. The Tetherer became extremely attached to the man, and they each shared their personal misgivings with the idea of becoming a god with one another.

    The Tetherer sees their gender as part of their Nature of Tethering, two halves of a shared whole, and worries that the only reason it is accepted is because they embody their godlike Nature in that way. When they share this with the Destroyer, he lets on that he doesn't even want to be a god of Destruction. Who would? It's a scary thought, to have that kind of power, to be able to destroy worlds and erase lives on a mass scale.

    The Tetherer had never thought about it that way. Being born on the Nexus, they accepted the Destruction of worlds as a necessary aspect of the universe, as something that must be done to keep order.

    It is soon after sharing this insecurity with his role that the Destroyer, while attempting to control his powers of Destruction, gave into his nature and Destroyed himself. As the Tetherer (and the rest of the Nexus) grieved his loss, a seed was planted in their heart. A seed of uncertainty in the three gods' role in the universe, and the necessity of a god of Destruction.

    They would keep their misgivings quiet throughout their officially taking on their title as the Tetherer and beginning their solitary rule over the Nexus. While their position as one of the three gods gave them the final say on all goings-on in the Nexus, they were also tasked to assist with locating the other gods from all the worlds in the universe with the help of their connection to the Tethers between all the worlds.

    Over time, they discovered the Separator, a woman named Vida Veisi who led a painful life on a version of Earth that was still stuck in the late 1700s, where she was the bottom of the hierarchy and was involved in a freak Separating accident. Vida took to worshipping the Tetherer like any other and accepted her place with enthusiasm, seeing the Tetherer as a god that saved her from a horrible existence on an awful world that she wanted to see Destroyed.

    The Tetherer kept their misgivings about the idea to themself.

    Together, the Tetherer and the Separator took their place as two parts of a trio, and the Separator loudly lamented the absence of their third party. Until a vast, accidental Destruction of a portion of a world alerted them to the existence of a new Destroyer.

    The two spirited away June Summers, a young woman with the Nature of Destruction who is investigating an outbreak of otherworldly monsters on her normally peaceful version of Earth and, through a series of hijinks, ended up traveling between worlds and Destroying the capital of a war-obsessed country. June, not wanting to accept her Nature, ran from them into the Nexus.

    The Tetherer, in a moment of weakness due to the rejection and the stirring of old memories of the former Destroyer, shared their misgivings about the gods' role with the Separator. Horrified by a perceived betrayal, the Separator lashed out at them and they both Went To Bed Angry.

    Hilariously, at the same time, June was found and manipulated by a skeevy doctor, who originated from the Separator's world and held a longstanding grudge against her, into taking on the mantle of god of Destruction under false pretenses to begin the doctor's plans of ruining the Separator's life. June returned to the gods, who were surprised by her change of heart and took her in as promised, with newfound tension in the air due to the fight.

    Hijinks ensue, the Tetherer ends up in the Quarantine, etc.


    abilities: Due to their Nature manifesting as essentially magic powers on the level of a god, the Tetherer is incredibly powerful.

    They are able to link worlds together and travel between them without the aid of Tethering-powered technology of the Nexus (that previous Tetherers helped perfect, in fact), which will obviously need to be nerfed. They can also create smaller Tethers between points in space, essentially warping themself and others or objects to different locations that don't necessarily need to be between entirely different worlds.

    This can include objects or even entire areas of any size if they try hard enough, but they won't do that without it being necessary, which isn't a particularly good reason to not nerf a potentially game-changing power, so I'll say they're limited by size and thus can't go around warping the Quarantine to the dark side of the moon or anything game-changing like that.

    They can also essentially fuse two objects, people, or even worlds together, creating new wholes or just making a weird amalgamation, but I'm nerfing this to just objects because without a Separator, it would be a tall order to undo this.

    strengths:
    Calm - As a leader and a god, the Tetherer has vast experience in keeping a cool head under tough situations and calming people who may be upset or angry. They can defuse situations and raw emotions by simply being understanding and by staying collected, providing a much-needed presence to refugees displaced from their worlds to the Nexus. Of course, their calm exterior can be penetrated in upsetting situations, but they're the type to try to put extreme emotions aside to look at something logically.

    Compassionate - Caring and compassionate, the Tetherer is someone who doesn't pass judgment on others no matter what kind of life they lead. This can manifest negatively, such as when they extend this to despicable people, but most of the time this allows them to look at situations from other people's point of view and accepting lives very different from their own. Surprisingly, this also lends itself well to cases when they are providing the final word on something -- with empathy directed everywhere, the Tetherer can look at issues without bias and choose a course of action that is the best for the most amount of people, even in the most morally grey areas.

    Methodical - Due to their early acceptance of their role, the Tetherer can willingly accept any task set before them without complaint, even the toughest. They're unused to manual labor, for example, but would gladly take on a heavily physical role if that is the best course of action. In fact, they are incredibly open to new experiences, especially in areas they have no history with. They see this as broadening their worldview and important for their role as a god. They are tenacious and see things through to the end, and approach situations with careful emotion and compassion.

    weaknesses:

    Sheltered - Despite what I mentioned about them being open to new experiences, the list of things they have yet to experience is much longer than what they have. Because of their incredibly insular and focused upbringing as the next god of Tethering in the Nexus, they have yet to live a normal, human life. This is something they want to do, but have no clue how to go about doing so. They are empathetic to situations different than theirs, but don't have true understanding of what those are like. They've never walked a mile in the shoes of the working class, despite ruling over them all the same.

    Sensitive - Despite putting up a calm exterior, the Tetherer is actually incredibly sensitive to people not bothering to understand where they are coming from, especially in an emotionally heightened situation. They don't take offense easily for the most part, but they have little experience not being the center of attention or being thought of highly, so if someone writes them off or ignores them or slights them intentionally in some fashion, they'll take it extremely personally as a failing on their part.

    Unconfident - A part of themself they avoid sharing with others, they are not at all confident in their place as a god or their necessity to the universe. Thanks to the previous Destroyer meeting his end in part due to his lack of confidence, the Tetherer tends to second guess themself guiltily and privately. They don't believe they're even suited to be half the god he was, and compare themself to others negatively and frequently.

    job skills (optional): The Tetherer would express a willingness to work in a "working class" or even undesirable job in order to broaden their horizons and better understand the common people. They don't have... experience though... so they'd only be able to list their leadership skills and mediation abilities. This sounds like the worst resume ever.
    housing (optional): No preference!

    network username: the.tetherer (yes they are boring)

    network sample: Sample 1 and Sample 2

    prose/action sample: Sample 1 and Sample 2
    inlaid: (Default)

    Re: ACCEPTED

    [personal profile] inlaid 2018-05-06 05:29 am (UTC)(link)
    This account, thank you!! ♥
    withimagination: (Default)

    [personal profile] withimagination 2018-05-06 05:35 am (UTC)(link)
    Thank you woooo this is the journal
    expeditiousness: (i wanna be the slip slip)

    [personal profile] expeditiousness 2018-05-06 06:00 am (UTC)(link)
    thank you!! this is tommy’s journal. c:
    nobasisinfact: (Default)

    Re: ACCEPTED

    [personal profile] nobasisinfact 2018-05-06 06:41 am (UTC)(link)
    Richard is here